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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAvMeshSmooth_inc
#define plAvMeshSmooth_inc
#include "hsTemplates.h"
#include "plAccessGeometry.h"
#include "plAccessSpan.h"
struct hsPoint3;
struct hsVector3;
class plGeometrySpan;
class plAvMeshSmooth
{
public:
enum {
kNone = 0x0,
kSmoothNorm = 0x1,
kSmoothPos = 0x2,
kSmoothDiffuse = 0x4
};
class XfmSpan
{
public:
plGeometrySpan* fSpan;
hsMatrix44 fSpanToNeutral;
hsMatrix44 fNormSpanToNeutral; // == Transpose(Inverse(fSpanToNeutral)) == Transpose(fNeutralToSpan)
hsMatrix44 fNeutralToSpan;
hsMatrix44 fNormNeutralToSpan; // == Transpose(Inverse(fNeutralToSpan)) == Transpose(fSpanToNeutral)
plAccessSpan fAccSpan;
};
protected:
UInt32 fFlags;
hsScalar fMinNormDot;
hsScalar fDistTolSq;
plAccessGeometry fAccGeom;
hsPoint3 IPositionToNeutral(XfmSpan& span, int i) const;
hsVector3 INormalToNeutral(XfmSpan& span, int i) const;
hsPoint3 IPositionToSpan(XfmSpan& span, const hsPoint3& wPos) const;
hsVector3 INormalToSpan(XfmSpan& span, const hsVector3& wNorm) const;
void FindEdges(UInt32 maxVtxIdx, UInt32 nTris, UInt16* idxList, hsTArray<UInt16>& edgeVerts);
void FindEdges(hsTArray<XfmSpan>& spans, hsTArray<UInt16>* edgeVerts);
public:
plAvMeshSmooth() : fFlags(kSmoothNorm), fMinNormDot(0.25f), fDistTolSq(1.e-4f), fAccGeom() {}
void SetAngle(hsScalar degs);
hsScalar GetAngle() const; // returns degrees
void SetDistTol(hsScalar dist);
hsScalar GetDistTol() const;
void Smooth(hsTArray<XfmSpan>& srcSpans, hsTArray<XfmSpan>& dstSpans);
void SetFlags(UInt32 f) { fFlags = f; }
UInt32 GetFlags() const { return fFlags; }
};
#endif // plAvMeshSmooth_inc