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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2DB
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Db_ConnData & connect = * (const Srv2Db_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 1;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (! (connect.srvType == kSrvTypeAuth
|| connect.srvType == kSrvTypeVault
|| connect.srvType == kSrvTypeState
|| connect.srvType == kSrvTypeScore
|| connect.srvType == kSrvTypeCsr)
) {
return false;
}
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER