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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsKeyedObject_h_inc
#define hsKeyedObject_h_inc
#include "plReceiver.h"
#include "plRefFlags.h"
#include "plKey.h"
#include "plFixedKey.h"
class hsStream;
class plRefMsg;
class plUoid;
class hsKeyedObject : public plReceiver
{
public:
hsKeyedObject() : fpKey(nil) {}
virtual ~hsKeyedObject();
CLASSNAME_REGISTER(hsKeyedObject);
GETINTERFACE_ANY(hsKeyedObject, plReceiver);
const plKey& GetKey() const { return fpKey; }
const char* GetKeyName() const;
virtual void Validate();
virtual hsBool IsFinal() { return true; }; // experimental; currently "is ready to process Loads"
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
//----------------------
// Send a reference to GetKey() via enclosed message. See plKey::SendRef()
//----------------------
hsBool SendRef(plRefMsg* refMsg, plRefFlags::Type flags);
//----------------------------------------
// Fixed key functions
// The following are to be matched pairs!
//----------------------------------------
plKey RegisterAs(plFixedKeyId fixedKey); // a fixed Key value from plFixedKey.h
void UnRegisterAs(plFixedKeyId fixedKey);
// used when manually loading the player room
plKey RegisterAsManual(plUoid& uoid, const char* p);
void UnRegisterAsManual(plUoid& uoid);
// If you want clone keys to share a type of object, override this function for it.
// (You can also return a new object that shares only some of the original's data)
virtual hsKeyedObject* GetSharedObject() { return nil; }
protected:
friend class plResManager;
virtual void SetKey(plKey k);
void UnRegister();
private:
plKey fpKey;
};
#endif // hsKeyedObject_h_inc