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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsKeyedObject.h"
#include "plKeyImp.h"
#include "hsResMgr.h"
#include "../pnDispatch/plDispatch.h"
#include "../pnMessage/plSelfDestructMsg.h"
void hsKeyedObject::SetKey(plKey k)
{
if (fpKey != nil)
{
hsAssert(k == nil || k == fpKey, "Changing an object's key is not allowed");
((plKeyImp*)fpKey)->SetObjectPtr(nil);
}
fpKey = k;
if (fpKey != nil)
((plKeyImp*)fpKey)->SetObjectPtr(this);
}
hsBool hsKeyedObject::SendRef(plRefMsg* refMsg, plRefFlags::Type flags)
{
plKey key = GetKey(); // for linux build
return hsgResMgr::SendRef(key, refMsg, flags);
}
const char* hsKeyedObject::GetKeyName() const
{
if (fpKey)
return fpKey->GetName();
else
return "(unknown)";
}
hsKeyedObject::~hsKeyedObject()
{
if( fpKey && fpKey->ObjectIsLoaded() )
{
// If our key is pointing to an object (presumably back to us),
// then UnRegister will call SetObjectPtr(nil) will unregister the key (and us), which will
// decrement our RefCnt. Unfortunately, we are here because of a call
// to our destructor, in which case we don't want to go back into our
// destructor again. So we'll just up the RefCnt, plKey::UnRegister will dec it back to 1.
hsRefCnt_SafeRef(fpKey->ObjectIsLoaded());
}
UnRegister();
}
void hsKeyedObject::UnRegister()
{
if (fpKey)
{
if (plgDispatch::Dispatch())
plgDispatch::Dispatch()->UnRegisterAll(fpKey);
((plKeyImp *)fpKey)->SetObjectPtr(nil);
}
}
plKey hsKeyedObject::RegisterAs(plFixedKeyId fixedKey)
{
plUoid meUoid(fixedKey);
hsAssert(meUoid.GetClassType() == ClassIndex(), "Registering as wrong type!");
plKey key = hsgResMgr::ResMgr()->FindKey(meUoid);
if (key == nil)
{
key = hsgResMgr::ResMgr()->NewKey(meUoid, this);
}
else
{
SetKey(key);
}
return key;
}
void hsKeyedObject::UnRegisterAs(plFixedKeyId fixedKey)
{
plUoid uoid(fixedKey);
UnRegisterAsManual(uoid);
}
plKey hsKeyedObject::RegisterAsManual(plUoid& meUoid, const char* p)
{
hsAssert(meUoid.GetClassType() == ClassIndex(),"Registering as wrong type!");
// Really should be a NewKey() call just for fixed keys, so change this once player rooms behave
plKey pkey = hsgResMgr::ResMgr()->ReRegister(p,meUoid);
if (pkey)
SetKey(pkey);
return pkey;
}
void hsKeyedObject::UnRegisterAsManual(plUoid& inUoid)
{
if (fpKey)
{
plUoid myUoid = fpKey->GetUoid();
if (!(inUoid == myUoid))
{
#if !HS_BUILD_FOR_UNIX // disable for unix servers
char inStr[255], myStr[255];
inUoid.StringIze(inStr);
myUoid.StringIze(myStr);
hsAssert(false,
xtl::format("Request to Unregister wrong FixedKey, keyName=%s, inUoid=%s, myUoid=%s",
fpKey->GetName() ? fpKey->GetName() : "?", inStr, myStr).c_str());
#endif
}
((plKeyImp*)fpKey)->UnRegister();
}
}
void hsKeyedObject::Validate()
{
const char* msg = "KeyedObject invalid!";
if (fpKey)
{
hsAssert(fpKey->GetObjectPtr() == this, msg);
}
}
void hsKeyedObject::Read(hsStream* s, hsResMgr* mgr)
{
plKey pK = mgr->ReadKey(s);
SetKey(pK);
}
void hsKeyedObject::Write(hsStream* s, hsResMgr* mgr)
{
hsAssert(GetKey(),"hsKeyedObject:Must have a key!");
mgr->WriteKey(s, fpKey);
}
hsBool hsKeyedObject::MsgReceive(plMessage* msg)
{
plSelfDestructMsg* nuke = plSelfDestructMsg::ConvertNoRef(msg);
if (nuke)
{
hsAssert(RefCnt() == 1, "Trying to selfdestruct with bogus refcnt");
hsRefCnt_SafeUnRef(this);
return true;
}
return plReceiver::MsgReceive(msg);
}