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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_BLUESPIRAL_PNGMBLUESPIRAL_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_BLUESPIRAL_PNGMBLUESPIRAL_H
/*****************************************************************************
*
* BlueSpiral
*
***/
enum EBlueSpiralInitResult {
kBlueSpiralInitSuccess,
kBlueSpiralInitError,
kNumBlueSpiralInitResults
};
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_BlueSpiral = Uuid(L"5ff98165-913e-4fd1-a2c2-9c7f31be2cc8");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_BlueSpiral_StartGame = kCli2Srv_NumGameMsgIds,
kCli2Srv_BlueSpiral_HitCloth,
};
// Srv2Cli message ids
enum {
kSrv2Cli_BlueSpiral_ClothOrder = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_BlueSpiral_SuccessfulHit,
kSrv2Cli_BlueSpiral_GameWon,
kSrv2Cli_BlueSpiral_GameOver, // sent on time out and incorrect entry
kSrv2Cli_BlueSpiral_GameStarted,
};
//============================================================================
// Begin networked data scructures
#include <PshPack1.h>
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct BlueSpiral_CreateParam {
// empty
};
//========================================================================
// Tic-Tac-Toe message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_BlueSpiral_StartGame : GameMsgHeader {
// empty
};
struct Cli2Srv_BlueSpiral_HitCloth : GameMsgHeader {
byte clothNum; // the cloth we hit, 0..6
};
// Srv2Cli
struct Srv2Cli_BlueSpiral_ClothOrder : GameMsgHeader {
byte order[7]; // each value is the cloth to hit, 0..6, the order is the order in the array
};
struct Srv2Cli_BlueSpiral_SuccessfulHit : GameMsgHeader {
// empty
};
struct Srv2Cli_BlueSpiral_GameWon : GameMsgHeader {
// empty
};
struct Srv2Cli_BlueSpiral_GameOver : GameMsgHeader {
// empty
};
struct Srv2Cli_BlueSpiral_GameStarted : GameMsgHeader {
bool startSpin; // if true, start spinning the door thingy
};
//============================================================================
// End networked data structures
#include <PopPack.h>
//============================================================================