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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Private data
*
***/
static long s_perf[kNumAsyncPerfCounters];
/****************************************************************************
*
* Module data exports
*
***/
AsyncApi g_api;
bool s_transgaming;
/*****************************************************************************
*
* Local functions
*
***/
//============================================================================
static void DoTransgamingCheck () {
#ifdef HS_BUILD_FOR_WIN32
#ifdef CLIENT
HMODULE hMod = GetModuleHandle("ntdll");
if (!hMod)
return;
s_transgaming = GetProcAddress(hMod, "IsTransgaming") != nil;
#endif
#endif
}
//===========================================================================
static void IAsyncInitUseW9x () {
ref(IAsyncInitUseW9x);
#ifdef HS_BUILD_FOR_WIN32
W9xGetApi(&g_api);
#else
ErrorFatal("W9x I/O Not supported on this platform");
#endif
}
//===========================================================================
static void IAsyncInitUseNt () {
ref(IAsyncInitUseNt);
#ifdef HS_BUILD_FOR_WIN32
NtGetApi(&g_api);
#else
ErrorFatal("Nt I/O Not supported on this platform");
#endif
}
//===========================================================================
static void IAsyncInitUseUnix () {
ref(IAsyncInitUseUnix);
#ifdef HS_BUILD_FOR_UNIX
#error Unix I/O not implemented yet
UxGetApi(&g_api);
#else
ErrorFatal(__LINE__, __FILE__, "Unix I/O Not supported on this platform");
#endif
}
//===========================================================================
static void IAsyncInitForClient () {
ref(IAsyncInitForClient);
#ifdef HS_BUILD_FOR_WIN32
DoTransgamingCheck();
if (s_transgaming) {
IAsyncInitUseW9x();
}
else {
IAsyncInitUseNt();
}
#elif HS_BUILD_FOR_UNIX
IAsyncInitUseUnix();
#else
ErrorFatal("AsyncCore: No default implementation for this platform");
#endif
}
//===========================================================================
static void IAsyncInitForServer () {
ref(IAsyncInitForServer);
#ifdef HS_BUILD_FOR_WIN32
IAsyncInitUseNt();
#elif HS_BUILD_FOR_UNIX
IAsyncInitUseUnix();
#else
ErrorFatal("AsyncCore: No default implementation for this platform");
#endif
}
/*****************************************************************************
*
* Module exports
*
***/
//============================================================================
long PerfAddCounter (unsigned id, unsigned n) {
ASSERT(id < kNumAsyncPerfCounters);
return AtomicAdd(&s_perf[id], n);
}
//============================================================================
long PerfSubCounter (unsigned id, unsigned n) {
ASSERT(id < kNumAsyncPerfCounters);
return AtomicAdd(&s_perf[id], -(signed)n);
}
//============================================================================
long PerfSetCounter (unsigned id, unsigned n) {
ASSERT(id < kNumAsyncPerfCounters);
return AtomicSet(&s_perf[id], n);
}
/*****************************************************************************
*
* Public exports
*
***/
//===========================================================================
void AsyncCoreInitialize () {
ASSERTMSG(!g_api.initialize, "AsyncCore already initialized");
#ifdef HS_BUILD_FOR_WIN32
// Initialize WinSock
WSADATA wsaData;
if (WSAStartup(0x101, &wsaData))
ErrorFatal(__LINE__, __FILE__, "WSA startup failed");
if (wsaData.wVersion != 0x101)
ErrorFatal(__LINE__, __FILE__, "WSA version failed");
#endif
#ifdef CLIENT
IAsyncInitForClient();
#elif SERVER
IAsyncInitForServer();
#else
# error "Neither CLIENT nor SERVER defined. Cannot configure AsyncCore for target"
#endif
ASSERT(g_api.initialize);
g_api.initialize();
}
//============================================================================
void AsyncCoreDestroy (unsigned waitMs) {
if (g_api.destroy) {
g_api.destroy(waitMs);
}
DnsDestroy(waitMs);
TimerDestroy(waitMs);
ThreadDestroy(waitMs);
ZERO(g_api);
}
//============================================================================
void AsyncSignalShutdown () {
ASSERT(g_api.signalShutdown);
g_api.signalShutdown();
}
//============================================================================
void AsyncWaitForShutdown () {
ASSERT(g_api.waitForShutdown);
g_api.waitForShutdown();
}
//============================================================================
void AsyncSleep (unsigned sleepMs) {
ASSERT(g_api.sleep);
g_api.sleep(sleepMs);
}
//============================================================================
long AsyncPerfGetCounter (unsigned id) {
COMPILER_ASSERT(arrsize(s_perf) == kNumAsyncPerfCounters);
ASSERT(id < kNumAsyncPerfCounters);
return s_perf[id];
}