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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyVarSyncGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base VarSync game client class
//
const unsigned kGameId = 255; // random number that should be high enough to avoid collisions with other global games
pyVarSyncGame::pyVarSyncGame(): pyGameCli() {}
pyVarSyncGame::pyVarSyncGame(pfGameCli* client): pyGameCli(client)
{
if (client && (client->GetGameTypeId() != kGameTypeId_VarSync))
gameClient = nil; // wrong type, just clear it out
}
bool pyVarSyncGame::IsVarSyncGame(std::wstring guid)
{
Uuid gameUuid(guid.c_str());
return gameUuid == kGameTypeId_VarSync;
}
void pyVarSyncGame::JoinCommonVarSyncGame(pyKey& callbackKey)
{
// NOTE: We don't let the player specify the game ID, because there should only be one of these in an age, ever
VarSync_CreateParam init;
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_VarSync, kGameId, sizeof(init), &init);
}
void pyVarSyncGame::SetStringVar(unsigned long id, std::wstring val)
{
if (gameClient)
{
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
vsync->SetStringVar(id, val.c_str());
}
}
void pyVarSyncGame::SetNumericVar(unsigned long id, double val)
{
if (gameClient)
{
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
vsync->SetNumericVar(id, val);
}
}
void pyVarSyncGame::RequestAllVars()
{
if (gameClient)
{
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
vsync->RequestAllVars();
}
}
void pyVarSyncGame::CreateStringVar(std::wstring name, std::wstring val)
{
if (gameClient)
{
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
vsync->CreateStringVar(name.c_str(), val.c_str());
}
}
void pyVarSyncGame::CreateNumericVar(std::wstring name, double val)
{
if (gameClient)
{
pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
vsync->CreateNumericVar(name.c_str(), val);
}
}