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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pfJournalBook_h
#define _pfJournalBook_h
//////////////////////////////////////////////////////////////////////////////
// //
// pfJournalBook Class //
// A generic, high-level, abstract method of creating various Myst-like //
// books within the game with very little effort, while ensuring that they //
// all remain consistent in appearance and operability. //
// //
//////////////////////////////////////////////////////////////////////////////
// //
// Journal books are created via a journal book template. The template //
// takes the form of an extremely simplified version of HTML. The esHTML //
// has the following tags defined: //
// <p> - Start of a new paragraph. </p> isn't used. //
// <img> - Places an image in-line with the text. Options are: //
// align=left/right/center //
// src=<name of plMipmap> //
// link=<eventID> - Defines the image as clickable. When the user //
// clicks the image, it will generate an event //
// with the given event ID and send it to the //
// calling Python handler. //
// blend=none/alpha - Controls the blending method of drawing //
// the image //
// pos=<x>,<y> - Positions the image absolutely on the page //
// using the upper-left pixel given. Absolute- //
// placed images have no effect on text flow. //
// glow=<seconds[,min,[max]]> //
// - Defines a glow special effect, which amounts //
// to the image oscillating in opacity across //
// the time interval specified. Optionally, you //
// can also specify the min and max opacity, //
// from 0 to 1. //
// check=<onColor,offColor,default> //
// - Makes the image act as a checkbox, flipping //
// between on and off states (as defined by the //
// blending colors) on clicks. Default is either //
// 1 for on or 0 for off. Link notifys are sent //
// by checkboxes, with the event type //
// "kNotifyCheckUnchecked" negative if the //
// state is switching to off. Cannot be used //
// with "glow". //
// resize=yes/no - Defines whether the image will be resized //
// with the book or not, defaults to yes //
// opacity=0 to 1 - Defines the opacity of the image, 0 is //
// completely transparent, 1 is opaque //
// <pb> - Page break //
// <font> - Set the font for the following text. Options are: //
// face=<face name> //
// size=<point size> //
// style=r/b/i/bi //
// color=rrggbb - Hex color //
// spacing=<pixels> - line spacing in pixels //
// <cover> - Optionally sets the cover mipmap for the book. //
// src=<mipmap name> - Selects the mipmap to be used, using the //
// same search methods as <img>. Unlike <img> //
// though, <cover> has no restriction on //
// mipmap format. //
// tint=rrggbb - Hex color for tinting the cover image //
// tintfirst=yes/no - Tint the cover before applying decals, //
// defaults to yes. A no option overrides the //
// individual tint options on the <decal> tags //
// <margin> - Optionally sets the margin size in pixels, default is 16 //
// top=<size> //
// left=<size> //
// bottom=<size> //
// right=<size> //
// <book> - Optionally sets the size of the book in percent (0-1), //
// can be overridden by the SetBookSize funtion. //
// height=<size> //
// width=<size> //
// <decal> - Optionally specifies a decal to be drawn on the cover in //
// the specified position. Options are: //
// src=<mipmap name> - Selects the mipmap to be used, using the //
// same search methods as <imp>. Unlike <img> //
// though, <decal> has no restrictions on //
// mipmap format. //
// pos=<x>,<y> - Specifies the position of the decal on the //
// cover using the upper-left pixel //
// align=left/right/center //
// - Aligns the decal horizontally, overriding //
// any x coord in the pos option, if no y has //
// been specified, then it places it at the //
// top of the cover //
// resize=yes/no - Defines whether the image will be resized //
// with the book or not, defaults to yes //
// tint=yes/no - Defines whether or not this decal is tinted //
// with the cover. Overridden by the tintfirst //
// option on the <cover> tag. Defaults to no //
// <movie> - Places a movie (.bik file) inline with the text. Options: //
// src=<movie name> - Selects the movie to be used. (nead search //
// methods here eventually) //
// align=left/right/center //
// - Aligns the movie horizontally, overriding //
// any x coord in the pos option //
// link=<eventID> - Defines the movie as clickable. When the //
// User clicks the movie, it will generate an //
// event with the given event ID and send it //
// to the calling python handler //
// pos=<x>,<y> - Specifies the position of the movie on the //
// page using the upper left pixel given, does //
// not influence text flow //
// resize=yes/no - Defines whether the movie will be resized //
// with the book or not, defaults to yes //
// oncover=yes/no - Defines whether the movie will be placed on //
// the cover or not, defaults to no. NOTE: //
// setting this to yes causes the link option //
// to be ignored since cover movies can't link //
// loop=yes/no - Defines whether the movie will loop or not //
// defaults to yes //
// <editable> - Marks this book as editable (if the GUI supports it) //
// //
// The pages don't render until displayed. As a result, jumping to a given //
// page requires each page from the current position to the destination //
// to be rendered. Normally, this won't be a problem, because by default //
// books open to the first page, at which point each page renders one //
// at a time as the user flips through. //
// //
// The system assumes that no more than one book will ever actually be //
// shown at any time. As a result, the internal geometry for displaying //
// each book can be shared, reducing overhead and potential for errors. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStlUtils.h"
#include "hsTemplates.h"
#include "hsColorRGBA.h"
#include "../pnKeyedObject/hsKeyedObject.h"
#include "../pnKeyedObject/plUoid.h"
class pfEsHTMLChunk;
class pfGUIDialogMod;
class plLocation;
class pfGUICheckBoxCtrl;
class pfGUIButtonMod;
class pfJournalDlgProc;
class plDynamicTextMap;
class pfGUIClickMapCtrl;
class plLayerInterface;
class plMipmap;
class pfGUIProgressCtrl;
class hsGMaterial;
class plLayerBink;
class pfGUIMultiLineEditCtrl;
class pfJournalBook;
class pfBookMultiLineEditProc;
class pfBookData : public hsKeyedObject
{
public:
enum WhichSide
{
kLeftSide = 0x01,
kRightSide = 0x02,
kBothSides = 0x03,
kNoSides = 0
};
enum DynDisplayIndex
{
kLeftPage = 0,
kRightPage,
kTurnFrontPage,
kTurnBackPage
};
pfBookData(const char *guiName = nil);
virtual ~pfBookData();
void LoadGUI(); // need this seperate because the plKey isn't setup until the constructor is done
CLASSNAME_REGISTER(pfBookData);
GETINTERFACE_ANY(pfBookData, hsKeyedObject);
virtual hsBool MsgReceive(plMessage *pMsg);
pfGUIDialogMod *Dialog() const {return fDialog;}
pfGUICheckBoxCtrl *CoverButton() const {return fCoverButton;}
pfGUICheckBoxCtrl *TurnPageButton() const {return fTurnPageButton;}
pfGUIClickMapCtrl *LeftPageMap() const {return fLeftPageMap;}
pfGUIClickMapCtrl *RightPageMap() const {return fRightPageMap;}
plLayerInterface *CoverLayer() const {return fCoverLayer;}
hsGMaterial *CoverMaterial() const {return fCoverMaterial;}
hsGMaterial *PageMaterial(int index) const {if ((index<0)||(index>3)) return nil; else return fPageMaterials[index];}
pfGUIButtonMod *LeftCorner() const {return fLeftCorner;}
pfGUIButtonMod *RightCorner() const {return fRightCorner;}
pfGUIProgressCtrl *WidthCtrl() const {return fWidthCtrl;}
pfGUIProgressCtrl *HeightCtrl() const {return fHeightCtrl;}
plMipmap *DefaultCover() const {return fDefaultCover;}
pfJournalBook *CurBook() const {return fCurrBook;}
hsBool StartedOpen() {return fStartedOpen;}
hsBool CurrentlyOpen() {return fCurrentlyOpen;}
hsBool CurrentlyTurning() {return fCurrentlyTurning;}
hsBool IsEditable() {return fEditable;}
WhichSide CurSFXPages() {return fCurrSFXPages;}
void StartedOpen(hsBool startedOpen) {fStartedOpen = startedOpen;}
void CurrentlyOpen(hsBool currentlyOpen) {fCurrentlyOpen = currentlyOpen;}
void CurrentlyTurning(hsBool currentlyTurning) {fCurrentlyTurning = currentlyTurning;}
void CurBook(pfJournalBook *curBook) {fCurrBook = curBook;}
// Quick helper
plDynamicTextMap *GetDTMap(UInt32 which);
pfGUIMultiLineEditCtrl *GetEditCtrl(UInt32 which);
// Seeks the width and height animations to set the desired book size. Sizes are in % across the animation
void SetCurrSize(hsScalar w, hsScalar h);
// Enables or disables the left and right page corners, to indicate current turnage state
void UpdatePageCorners(WhichSide which);
// Plays our book close animation
void PlayBookCloseAnim(hsBool closeIt = true, hsBool immediate = false);
// Finishes the start of the triggered page flip (once we're sure the animation is at the new frame)
void StartTriggeredFlip(hsBool flipBackwards);
// kill the flipping of a page... we are probably closing the book
void KillPageFlip();
// Registers (or unregisters) for time messages so we can process special FX if we need to
void RegisterForSFX(WhichSide whichSides);
void HitEndOfControlList(Int32 cursorPos);
void HitBeginningOfControlList(Int32 cursorPos);
void EnableEditGUI(hsBool enable=true);
void DisableEditGUI() {EnableEditGUI(false);}
protected:
friend class pfJournalDlgProc;
enum Refs
{
kRefDialog = 0,
kRefDefaultCover
};
std::string fGUIName;
// The pointer to our dialog
pfGUIDialogMod *fDialog;
// And other interesting pointers
pfGUICheckBoxCtrl *fCoverButton;
pfGUICheckBoxCtrl *fTurnPageButton;
pfGUIClickMapCtrl *fLeftPageMap;
pfGUIClickMapCtrl *fRightPageMap;
plLayerInterface *fCoverLayer;
hsGMaterial *fCoverMaterial;
hsGMaterial *fPageMaterials[4];
pfGUIButtonMod *fLeftCorner;
pfGUIButtonMod *fRightCorner;
pfGUIProgressCtrl *fWidthCtrl;
pfGUIProgressCtrl *fHeightCtrl;
pfGUIMultiLineEditCtrl *fLeftEditCtrl;
pfGUIMultiLineEditCtrl *fRightEditCtrl;
pfGUIMultiLineEditCtrl *fTurnFrontEditCtrl;
pfGUIMultiLineEditCtrl *fTurnBackEditCtrl;
// Pointer to our default (base) cover mipmap
plMipmap *fDefaultCover;
// The current book using our data
pfJournalBook *fCurrBook;
// Which side(s) we're currently doing SFX for
WhichSide fCurrSFXPages;
// Base time to calc SFX anim positions from
hsScalar fBaseSFXTime;
hsBool fResetSFXFlag;
hsBool fSFXUpdateFlip; // So we only update alternating pages every frame, to save processor time
// What it says
hsBool fCurrentlyTurning, fCurrentlyOpen, fStartedOpen;
hsBool fEditable;
Int32 fAdjustCursorTo;
// Inits our dialog template
void IInitTemplate(pfGUIDialogMod *templateDlg);
// Process SFX for this frame
void IHandleSFX(hsScalar currTime, WhichSide whichSide = kNoSides);
// Yet another step in the page flip, to make SURE we're already showing the turning page before we fill in the page behind it
void IFillUncoveringPage(hsBool rightSide);
// Triggers the start of the page-flipping animation, as well as sets up the callback for when it's finished
void ITriggerPageFlip(hsBool flipBackwards, hsBool immediate);
// Finishes the triggered page flip, on callback
void IFinishTriggeredFlip(hsBool wasBackwards);
};
class pfJournalBook : public hsKeyedObject
{
public:
// Enums of event types for the Book plNotifyMsg type
enum NotifyTypes
{
kNotifyImageLink = 0,
kNotifyShow,
kNotifyHide,
kNotifyNextPage,
kNotifyPreviousPage,
kNotifyCheckUnchecked,
kNotifyClose,
};
// The constructor takes in the esHTML source for the journal, along with
// the name of the mipmap to use as the cover of the book. The callback
// key is the keyed object to send event messages to (see <img> tag).
pfJournalBook( const char *esHTMLSource, plKey coverImageKey = nil, plKey callbackKey = nil, const plLocation &hintLoc = plLocation::kGlobalFixedLoc, const char *guiName = nil );
pfJournalBook( const wchar_t *esHTMLSource, plKey coverImageKey = nil, plKey callbackKey = nil, const plLocation &hintLoc = plLocation::kGlobalFixedLoc, const char *guiName = nil );
virtual ~pfJournalBook();
CLASSNAME_REGISTER( pfJournalBook );
GETINTERFACE_ANY( pfJournalBook, hsKeyedObject );
// Our required virtual
virtual hsBool MsgReceive( plMessage *pMsg );
// Init the singleton, for client startup
static void SingletonInit( void );
// Shutdown the singleton
static void SingletonShutdown( void );
// loads a gui
static void LoadGUI( const char *guiName );
// unloads a gui if we don't need it any more and want to free up memory
static void UnloadGUI( const char *guiName );
// unloads all GUIs except for the default
static void UnloadAllGUIs();
void SetGUI( const char *guiName );
// Shows the book, optionally starting open or closed
void Show( hsBool startOpened = false );
/// NOTE: The following functions expose functionality that is normally
/// handled by the book logic itself. So you should only need to use these
/// in unusual circumstances.
// Book handles hiding itself once someone clicks away.
void Hide( void );
// Opens the book, optionally to the given page
void Open( UInt32 startingPage = 0 );
// Closes the book.
void Close( void );
// Advances forward one page
void NextPage( void );
// Same, only back
void PreviousPage( void );
// For completeness...
void GoToPage( UInt32 pageNumber );
// See below. Just forces a full calc of the cached info
void ForceCacheCalculations( void );
// Closes the book, then calls Hide() once it's done closing
void CloseAndHide( void );
// Sets the book size scaling. 1,1 would be full size, 0,0 is the smallest size possible
void SetBookSize( hsScalar width, hsScalar height );
// What page are we on?
UInt32 GetCurrentPage( void ) const { return fCurrentPage; }
// Set the margin (defaults to 16 pixels)
void SetPageMargin( UInt32 margin ) { fPageTMargin = fPageLMargin = fPageBMargin = fPageRMargin = margin; }
// Turns on or off page turning
void AllowPageTurning( hsBool allow ) { fAllowTurning = allow; }
// grabs a certain movie based on it's index in the source file
plKey GetMovie( UInt8 index );
// turns on and off editing of the book
void SetEditable( hsBool editable=true );
// returns the text contained by the edit controls
std::string GetEditableText();
void SetEditableText(std::string text);
protected:
struct loadedMovie
{
pfEsHTMLChunk *movieChunk;
plLayerBink *movieLayer;
};
friend class pfJournalDlgProc;
friend class pfBookData;
// Our compiled esHTML source
std::wstring fUncompiledSource;
plLocation fDefLoc;
hsTArray<pfEsHTMLChunk *> fHTMLSource;
hsTArray<pfEsHTMLChunk *> fCoverDecals; // stored in a separate location so we can draw them all immediately
hsTArray<loadedMovie *> fLoadedMovies;
// The key of the mipmap to use as the cover image
plKey fCoverMipKey;
bool fTintCover;
hsColorRGBA fCoverTint;
bool fTintFirst; // tint before applying decals?
// Receiver key to send notifys to, if any
plKey fCallbackKey;
bool fCoverFromHTML;
// Cached array of page starts in the esHTML source. Generated as we flip through
// the book, so that going backwards can be done efficiently.
hsTArray<UInt32> fPageStarts;
// is the book done showing and ready for more page calculations
hsBool fAreWeShowing;
// Our current page
UInt32 fCurrentPage;
// are we editing this book? (adjusts how we draw and flip pages)
hsBool fAreEditing;
hsBool fWantEditing; // the code specifies that we want to edit, but the gui doesn't support it, we will check again if the gui changes
hsBool fAllowTurning; // do we allow the user to turn pages?
// The ending page. -1 until calculated by flipping to it
UInt32 fLastPage;
// Per book size
hsScalar fWidthScale, fHeightScale;
// Per book margin around the edge (defaults to 16 pixels)
UInt32 fPageTMargin, fPageLMargin, fPageBMargin, fPageRMargin;
// Some animation keys we use
plKey fPageTurnAnimKey;
// Current list of linkable image chunks we have visible on the screen, for quick hit testing
hsTArray<pfEsHTMLChunk *> fVisibleLinks;
static std::map<std::string,pfBookData*> fBookGUIs;
std::string fCurBookGUI;
enum Refs
{
kRefImage = 0
};
// Compiles the given string of esHTML source into our compiled chunk list
hsBool ICompileSource( const wchar_t *source, const plLocation &hintLoc );
// Frees our source array
void IFreeSource( void );
// Compile helpers
UInt8 IGetTagType( const wchar_t *string );
hsBool IGetNextOption( const wchar_t *&string, wchar_t *name, wchar_t *option );
plKey IGetMipmapKey( const wchar_t *name, const plLocation &loc );
// Renders one (1) page into the given DTMap
void IRenderPage( UInt32 page, UInt32 whichDTMap, hsBool suppressRendering = false );
// moves the movie layers from one material onto another
void IMoveMovies( hsGMaterial *source, hsGMaterial *dest);
// Starting at the given chunk, works backwards to determine the full set of current
// font properties at that point, or assigns defaults if none were specified
void IFindFontProps( UInt32 chunkIdx, const wchar_t *&face, UInt8 &size, UInt8 &flags, hsColorRGBA &color, Int16 &spacing );
// Find the last paragraph chunk and thus the last par alignment settings
UInt8 IFindLastAlignment( void ) const;
// Handle clicks on either side of the book
void IHandleLeftSideClick( void );
void IHandleRightSideClick( void );
// Just sends out a notify to our currently set receiver key
void ISendNotify( UInt32 type, UInt32 linkID = 0 );
// Close with a notify
void ITriggerCloseWithNotify( hsBool closeNotOpen, hsBool immediate );
// Finish showing the book, due to the animation being done seeking
void IFinishShow( hsBool startOpened );
// Find the current moused link, if any
Int32 IFindCurrVisibleLink( hsBool rightNotLeft, hsBool hoverNotUp );
// Ensures that all the page starts are calced up to the given page (but not including it)
void IRecalcPageStarts( UInt32 upToPage );
// Load (or unload) all the images for the book
void ILoadAllImages( hsBool unload );
// Purge the DynaTextMaps
void IPurgeDynaTextMaps( );
// Process a click on the given "check box" image
void IHandleCheckClick( UInt32 idx, pfBookData::WhichSide which );
// Draw me an image!
void IDrawMipmap( pfEsHTMLChunk *chunk, UInt16 x, UInt16 y, plMipmap *mip, plDynamicTextMap *dtMap, UInt32 whichDTMap, hsBool dontRender );
// Movie functions
loadedMovie *IMovieAlreadyLoaded(pfEsHTMLChunk *chunk);
loadedMovie *IGetMovieByIndex(UInt8 index);
plLayerBink *IMakeMovieLayer(pfEsHTMLChunk *chunk, UInt16 x, UInt16 y, plMipmap *baseMipmap, UInt32 whichDTMap, hsBool dontRender);
// Cover functions
plLayerInterface *IMakeBaseLayer(plMipmap *image);
plLayerInterface *IMakeDecalLayer(pfEsHTMLChunk *decalChunk, plMipmap *decal, plMipmap *baseMipmap);
void ISetDecalLayers(hsGMaterial *material,hsTArray<plLayerInterface*> layers);
};
#endif //_pfJournalBook_h