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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
*
***/
#define USES_GAME_CLIMBINGWALL
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct IClimbingWall {
pfGmClimbingWall * gameCli;
IClimbingWall (pfGmClimbingWall * gameCli);
// pfGameCli event notification handlers
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
// ClimbingWall network message handlers
void RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param);
void RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param);
void RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param);
void RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param);
void RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param);
void RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param);
};
/*****************************************************************************
*
* Factory functions
*
***/
//============================================================================
static pfGameCli * ClimbingWallFactory (
unsigned gameId,
plKey receiver
) {
return NEWZERO(pfGmClimbingWall)(gameId, receiver);
}
//============================================================================
AUTO_INIT_FUNC(RegisterClimbingWallFactory) {
static GameTypeReg reg = {
ClimbingWallFactory,
kGameTypeId_ClimbingWall,
L"ClimbingWall"
};
GameMgrRegisterGameType(reg);
}
/*****************************************************************************
*
* IClimbingWall
*
***/
//============================================================================
IClimbingWall::IClimbingWall (pfGmClimbingWall * gameCli)
: gameCli(gameCli)
{
}
//============================================================================
void IClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param) {
ref(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param) {
ref(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param) {
ref (param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param) {
ref (param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param) {
ref (param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IClimbingWall::RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param) {
ref (param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
/*****************************************************************************
*
* pfGmClimbingWall
*
***/
//============================================================================
pfGmClimbingWall::pfGmClimbingWall (
unsigned gameId,
plKey receiver
)
: pfGameCli(gameId, receiver)
{
internal = NEWZERO(IClimbingWall)(this);
}
//============================================================================
pfGmClimbingWall::~pfGmClimbingWall () {
DEL(internal);
}
//============================================================================
void pfGmClimbingWall::Recv (GameMsgHeader * msg, void * param) {
#define DISPATCH(a) case kSrv2Cli_ClimbingWall_##a: { \
const Srv2Cli_ClimbingWall_##a & m = *(const Srv2Cli_ClimbingWall_##a *)msg; \
internal->Recv##a(m, param); \
} \
break; //
switch (msg->messageId) {
DISPATCH(NumBlockersChanged);
DISPATCH(Ready);
DISPATCH(BlockersChanged);
DISPATCH(PlayerEntered);
DISPATCH(SuitMachineLocked);
DISPATCH(GameOver);
DEFAULT_FATAL(msg->messageId);
}
#undef DISPATCH
}
//============================================================================
void pfGmClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
internal->OnPlayerJoined(msg);
}
//============================================================================
void pfGmClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
internal->OnPlayerLeft(msg);
}
//============================================================================
void pfGmClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
internal->OnInviteFailed(msg);
}
//============================================================================
void pfGmClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
internal->OnOwnerChange(msg);
}
//============================================================================
void pfGmClimbingWall::ChangeNumBlockers (int amountToAdjust) {
Cli2Srv_ClimbingWall_ChangeNumBlockers msg;
msg.messageId = kCli2Srv_ClimbingWall_ChangeNumBlockers;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.amountToAdjust = amountToAdjust;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::Ready (unsigned readyType, unsigned teamNumber) {
Cli2Srv_ClimbingWall_Ready msg;
msg.messageId = kCli2Srv_ClimbingWall_Ready;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.readyType = (byte)readyType;
msg.teamNumber = (byte)teamNumber;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::ChangeBlocker (unsigned teamNumber, unsigned blockerNumber, bool added) {
Cli2Srv_ClimbingWall_BlockerChanged msg;
msg.messageId = kCli2Srv_ClimbingWall_BlockerChanged;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.teamNumber = (byte)teamNumber;
msg.blockerNumber = (byte)blockerNumber;
msg.added = added;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::Reset () {
Cli2Srv_ClimbingWall_Reset msg;
msg.messageId = kCli2Srv_ClimbingWall_Reset;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::PlayerEntered (unsigned teamNumber) {
Cli2Srv_ClimbingWall_PlayerEntered msg;
msg.messageId = kCli2Srv_ClimbingWall_PlayerEntered;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.teamNumber = (byte)teamNumber;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::FinishedGame () {
Cli2Srv_ClimbingWall_FinishedGame msg;
msg.messageId = kCli2Srv_ClimbingWall_FinishedGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmClimbingWall::Panic () {
Cli2Srv_ClimbingWall_Panic msg;
msg.messageId = kCli2Srv_ClimbingWall_Panic;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}