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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
/*****************************************************************************
*
* pfGmBlueSpiral interface
*
***/
class pfGmBlueSpiral : public pfGameCli {
// Encapsulate all implementation details such as member fields
// in an opaque friend class, in this case that's IBlueSpiral.
friend struct IBlueSpiral;
struct IBlueSpiral * internal;
//========================================================================
// Required subclass methods
//--------------------------
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
//========================================================================
public:
#pragma warning(push, 0)
// These macros produce warnings on W4
CLASSNAME_REGISTER(pfGmBlueSpiral);
GETINTERFACE_ANY(pfGmBlueSpiral, pfGameCli);
#pragma warning(pop)
pfGmBlueSpiral (unsigned gameId, plKey receiver);
~pfGmBlueSpiral ();
//========================================================================
// Game methods
//-------------
void StartGame ();
void HitCloth (int clothNum);
//========================================================================
};