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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIButtonMod Definition //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "pfGUIButtonMod.h"
#include "pfGUIDraggableMod.h"
#include "pfGameGUIMgr.h"
#include "pfGUIControlHandlers.h"
#include "pfGUIDialogMod.h"
#include "../plInputCore/plInputInterface.h"
#include "../pnMessage/plRefMsg.h"
#include "../pfMessage/pfGameGUIMsg.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "../plAvatar/plAGModifier.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
//// Control Proc For Managing the Draggable /////////////////////////////////
class pfGUIButtonDragProc : public pfGUICtrlProcObject
{
protected:
pfGUICtrlProcObject *fOrigProc;
pfGUIButtonMod *fParent;
pfGUIDraggableMod *fDraggable;
hsBool fReportDrag;
public:
pfGUIButtonDragProc( pfGUIButtonMod *parent, pfGUIDraggableMod *draggable, pfGUICtrlProcObject *origProc, hsBool reportDrag )
{
fParent = parent;
fDraggable = draggable;
fOrigProc = origProc;
fReportDrag = reportDrag;
}
virtual void DoSomething( pfGUIControlMod *ctrl )
{
// The draggable was let up, so now we stop dragging, disable the draggable again, and pass
// on the event to our original proc
if( fOrigProc != nil && fParent->IsTriggering() )
fOrigProc->DoSomething( ctrl );
if (!fParent->IsButtonDown())
fParent->StopDragging( false );
}
virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, UInt32 event )
{
if( event == pfGUIDraggableMod::kDragging )
{
// First test if we're inside our button (if so, we stop dragging)
if( fParent->PointInBounds( fDraggable->GetLastMousePt() ) )
{
// Cancel the drag
fParent->StopDragging( true );
return;
}
if( !fReportDrag )
return;
}
if( fOrigProc != nil )
fOrigProc->HandleExtendedEvent( ctrl, event );
}
virtual void UserCallback( UInt32 userValue )
{
if( fOrigProc != nil )
fOrigProc->UserCallback( userValue );
}
};
void pfGUIButtonMod::StopDragging( hsBool cancel )
{
fDraggable->StopDragging( cancel );
fDraggable->SetVisible( false );
fDraggable->SetHandler( fOrigHandler );
fOrigHandler = nil;
if( !fOrigReportedDrag )
fDraggable->ClearFlag( pfGUIDraggableMod::kReportDragging );
// Steal interest back
fDialog->SetControlOfInterest( this );
}
void pfGUIButtonMod::StartDragging( void )
{
fOrigReportedDrag = fDraggable->HasFlag( pfGUIDraggableMod::kReportDragging );
fDraggable->SetFlag( pfGUIDraggableMod::kReportDragging );
fOrigHandler = fDraggable->GetHandler();
fDraggable->SetVisible( true );
fDraggable->SetHandler( TRACKED_NEW pfGUIButtonDragProc( this, fDraggable, fOrigHandler, fOrigReportedDrag ) );
fDraggable->HandleMouseDown( fOrigMouseDownPt, 0 );
}
//// Constructor/Destructor //////////////////////////////////////////////////
pfGUIButtonMod::pfGUIButtonMod()
{
fAnimName = nil;
fMouseOverAnimName = nil;
fDraggable = nil;
fOrigHandler = nil;
fClicking = false;
fTriggering = false;
fNotifyType = kNotifyOnUp;
SetFlag( kWantsInterest );
}
pfGUIButtonMod::~pfGUIButtonMod()
{
delete [] fAnimName;
delete [] fMouseOverAnimName;
}
//// IEval ///////////////////////////////////////////////////////////////////
hsBool pfGUIButtonMod::IEval( double secs, hsScalar del, UInt32 dirty )
{
return pfGUIControlMod::IEval( secs, del, dirty );
}
//// MsgReceive //////////////////////////////////////////////////////////////
hsBool pfGUIButtonMod::MsgReceive( plMessage *msg )
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
if( refMsg != nil && refMsg->fType == kRefDraggable )
{
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
{
fDraggable = pfGUIDraggableMod::ConvertNoRef( refMsg->GetRef() );
fDraggable->SetVisible( false ); // Disable until we're dragging
}
else
fDraggable = nil;
return true;
}
return pfGUIControlMod::MsgReceive( msg );
}
//// Read/Write //////////////////////////////////////////////////////////////
void pfGUIButtonMod::Read( hsStream *s, hsResMgr *mgr )
{
pfGUIControlMod::Read(s, mgr);
fAnimationKeys.Reset();
UInt32 i, count = s->ReadSwap32();
for( i = 0; i < count; i++ )
fAnimationKeys.Append( mgr->ReadKey( s ) );
fAnimName = s->ReadSafeString();
fMouseOverAnimKeys.Reset();
count = s->ReadSwap32();
for( i = 0; i < count; i++ )
fMouseOverAnimKeys.Append( mgr->ReadKey( s ) );
fMouseOverAnimName = s->ReadSafeString();
fNotifyType = s->ReadSwap32();
mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDraggable ), plRefFlags::kActiveRef );
}
void pfGUIButtonMod::Write( hsStream *s, hsResMgr *mgr )
{
pfGUIControlMod::Write( s, mgr );
UInt32 i, count = fAnimationKeys.GetCount();
s->WriteSwap32( count );
for( i = 0; i < count; i++ )
mgr->WriteKey( s, fAnimationKeys[ i ] );
s->WriteSafeString( fAnimName );
count = fMouseOverAnimKeys.GetCount();
s->WriteSwap32( count );
for( i = 0; i < count; i++ )
mgr->WriteKey( s, fMouseOverAnimKeys[ i ] );
s->WriteSafeString( fMouseOverAnimName );
s->WriteSwap32( fNotifyType );
mgr->WriteKey( s, fDraggable != nil ? fDraggable->GetKey() : nil );
}
//// UpdateBounds ////////////////////////////////////////////////////////////
void pfGUIButtonMod::UpdateBounds( hsMatrix44 *invXformMatrix, hsBool force )
{
pfGUIControlMod::UpdateBounds( invXformMatrix, force );
if( fAnimationKeys.GetCount() > 0 || fMouseOverAnimKeys.GetCount() > 0 )
fBoundsValid = false;
}
//// HandleMouseDown/Up //////////////////////////////////////////////////////
void pfGUIButtonMod::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
{
fClicking = true;
if( fAnimationKeys.GetCount() > 0 )
{
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
msg->SetCmd( plAnimCmdMsg::kContinue );
msg->SetCmd( plAnimCmdMsg::kSetForewards );
msg->SetCmd( plAnimCmdMsg::kGoToBegin );
msg->SetAnimName( fAnimName );
msg->AddReceivers( fAnimationKeys );
plgDispatch::MsgSend( msg );
}
IPlaySound( kMouseDown );
fOrigMouseDownPt = mousePt;
if ( fNotifyType == kNotifyOnDown || fNotifyType == kNotifyOnUpAndDown)
{
fTriggering = true;
DoSomething();
fTriggering = false;
}
}
void pfGUIButtonMod::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
{
// make sure that we got the down click first
if ( !fClicking )
return;
fClicking = false;
if( fAnimationKeys.GetCount() > 0 )
{
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
msg->SetCmd( plAnimCmdMsg::kContinue );
msg->SetCmd( plAnimCmdMsg::kSetBackwards );
msg->SetCmd( plAnimCmdMsg::kGoToEnd );
msg->SetAnimName( fAnimName );
msg->AddReceivers( fAnimationKeys );
plgDispatch::MsgSend( msg );
}
IPlaySound( kMouseUp );
// Don't run the command if the mouse is outside our bounds
if( !fBounds.IsInside( &mousePt ) && fNotifyType != kNotifyOnUpAndDown )
return;
if ( fNotifyType == kNotifyOnUp || fNotifyType == kNotifyOnUpAndDown)
fTriggering = true;
DoSomething();
fTriggering = false;
}
void pfGUIButtonMod::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
{
if( !fClicking )
return;
if( fDraggable == nil )
return;
if( !fDraggable->IsVisible() )
{
// Are we outside ourselves?
if( !PointInBounds( mousePt ) )
{
// Yes, start dragging
StartDragging();
// Hand off our interest to the draggable
fDialog->SetControlOfInterest( fDraggable );
}
}
}
void pfGUIButtonMod::SetNotifyType(Int32 kind)
{
fNotifyType = kind;
}
Int32 pfGUIButtonMod::GetNotifyType()
{
return fNotifyType;
}
hsBool pfGUIButtonMod::IsButtonDown()
{
return fClicking;
}
//// SetInteresting //////////////////////////////////////////////////////////
// Overridden to play mouse over animation when we're interesting
void pfGUIButtonMod::SetInteresting( hsBool i )
{
pfGUIControlMod::SetInteresting( i );
if( fMouseOverAnimKeys.GetCount() )
{
plAnimCmdMsg *msg = TRACKED_NEW plAnimCmdMsg();
msg->SetCmd( plAnimCmdMsg::kContinue );
msg->SetCmd( fInteresting ? plAnimCmdMsg::kSetForewards : plAnimCmdMsg::kSetBackwards );
msg->SetAnimName( fMouseOverAnimName );
msg->AddReceivers( fMouseOverAnimKeys );
plgDispatch::MsgSend( msg );
}
if( i )
IPlaySound( kMouseOver );
else
IPlaySound( kMouseOff );
}
void pfGUIButtonMod::SetAnimationKeys( hsTArray<plKey> &keys, const char *name )
{
fAnimationKeys = keys;
delete [] fAnimName;
if( name != nil )
{
fAnimName = TRACKED_NEW char[ strlen( name ) + 1 ];
strcpy( fAnimName, name );
}
else
fAnimName = nil;
}
void pfGUIButtonMod::SetMouseOverAnimKeys( hsTArray<plKey> &keys, const char *name )
{
fMouseOverAnimKeys = keys;
delete [] fMouseOverAnimName;
if( name != nil )
{
fMouseOverAnimName = TRACKED_NEW char[ strlen( name ) + 1 ];
strcpy( fMouseOverAnimName, name );
}
else
fMouseOverAnimName = nil;
}
//// IGetDesiredCursor ///////////////////////////////////////////////////////
UInt32 pfGUIButtonMod::IGetDesiredCursor( void ) const
{
if( fHandler == nil )
return 0;
if( fClicking )
return plInputInterface::kCursorClicked;
return plInputInterface::kCursorPoised;
}