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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plFilterCoordInterface.h"
#include "hsMatrix44.h"
#include "hsStream.h"
static hsMatrix44* InvTRS(const hsMatrix44& trs, hsMatrix44& inv)
{
inv.NotIdentity();
hsScalar invSSq[3];
invSSq[0] = 1.f / (trs.fMap[0][0] * trs.fMap[0][0] + trs.fMap[1][0] * trs.fMap[1][0] + trs.fMap[2][0] * trs.fMap[2][0]);
invSSq[1] = 1.f / (trs.fMap[0][1] * trs.fMap[0][1] + trs.fMap[1][1] * trs.fMap[1][1] + trs.fMap[2][1] * trs.fMap[2][1]);
invSSq[2] = 1.f / (trs.fMap[0][2] * trs.fMap[0][2] + trs.fMap[1][2] * trs.fMap[1][2] + trs.fMap[2][2] * trs.fMap[2][2]);
inv.fMap[0][0] = invSSq[0] * trs.fMap[0][0];
inv.fMap[0][1] = invSSq[0] * trs.fMap[1][0];
inv.fMap[0][2] = invSSq[0] * trs.fMap[2][0];
inv.fMap[0][3] = -(inv.fMap[0][0] * trs.fMap[0][3] + inv.fMap[0][1] * trs.fMap[1][3] + inv.fMap[0][2] * trs.fMap[2][3]);
inv.fMap[1][0] = invSSq[1] * trs.fMap[0][1];
inv.fMap[1][1] = invSSq[1] * trs.fMap[1][1];
inv.fMap[1][2] = invSSq[1] * trs.fMap[2][1];
inv.fMap[1][3] = -(inv.fMap[1][0] * trs.fMap[0][3] + inv.fMap[1][1] * trs.fMap[1][3] + inv.fMap[1][2] * trs.fMap[2][3]);
inv.fMap[2][0] = invSSq[2] * trs.fMap[0][2];
inv.fMap[2][1] = invSSq[2] * trs.fMap[1][2];
inv.fMap[2][2] = invSSq[2] * trs.fMap[2][2];
inv.fMap[2][3] = -(inv.fMap[2][0] * trs.fMap[0][3] + inv.fMap[2][1] * trs.fMap[1][3] + inv.fMap[2][2] * trs.fMap[2][3]);
inv.fMap[3][0] = inv.fMap[3][1] = inv.fMap[3][2] = 0;
inv.fMap[3][3] = 1.f;
return &inv;
}
plFilterCoordInterface::plFilterCoordInterface()
: fFilterMask(kNoRotation)
{
fRefParentLocalToWorld.Reset();
}
plFilterCoordInterface::~plFilterCoordInterface()
{
}
void plFilterCoordInterface::Read(hsStream* stream, hsResMgr* mgr)
{
plCoordinateInterface::Read(stream, mgr);
fFilterMask = stream->ReadSwap32();
fRefParentLocalToWorld.Read(stream);
}
void plFilterCoordInterface::Write(hsStream* stream, hsResMgr* mgr)
{
plCoordinateInterface::Write(stream, mgr);
stream->WriteSwap32(fFilterMask);
fRefParentLocalToWorld.Write(stream);
}
void plFilterCoordInterface::IRecalcTransforms()
{
if( !(fFilterMask && fParent) )
{
plCoordinateInterface::IRecalcTransforms();
return;
}
hsMatrix44 origL2W = fRefParentLocalToWorld * fLocalToParent;
fLocalToWorld = fParent->GetLocalToWorld() * fLocalToParent;
// Filter out the stuff we're discarding. Nothing fancy here,
// we're taking the simple (and fast) form and just stuffing in
// what we want to preserve based on our reference matrix.
if( fFilterMask & kNoTransX )
{
fLocalToWorld.fMap[0][3] = origL2W.fMap[0][3];
}
if( fFilterMask & kNoTransY )
{
fLocalToWorld.fMap[1][3] = origL2W.fMap[1][3];
}
if( fFilterMask & kNoTransZ )
{
fLocalToWorld.fMap[2][3] = origL2W.fMap[2][3];
}
if( fFilterMask & kNoRotation )
{
int i;
for( i = 0; i < 3; i++ )
{
int j;
for( j = 0; j < 3; j++ )
{
fLocalToWorld.fMap[i][j] = origL2W.fMap[i][j];
}
}
}
// Construct the inverse of local to world for world to local.
InvTRS(fLocalToWorld, fWorldToLocal);
}