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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsPoint2_Defined
#define hsPoint2_Defined
#include "hsScalar.h"
#if __MWERKS__
// This guy disables MetroWerks' desire to only include a file once, which obviously gets
// in the way of our little HS_POINT2.inc trick
#pragma once off
#endif
#define HS_POINT2_NAME hsIntPoint2
#define HS_POINT2_TYPE Int32
#include "HS_POINT2.inc"
};
#define HS_POINT2_NAME hsFixedPoint2
#define HS_POINT2_TYPE hsFixed
#include "HS_POINT2.inc"
hsFixedPoint2& operator=(const hsIntPoint2& src)
{
this->fX = hsIntToFixed(src.fX);
this->fY = hsIntToFixed(src.fY);
return *this;
}
hsFixed Magnitude() const { return hsMagnitude32(fX, fY); }
static hsFixed Magnitude(hsFixed x, hsFixed y)
{
return hsMagnitude32(x, y);
}
static hsFixed Distance(const hsFixedPoint2& p1, const hsFixedPoint2& p2)
{
return hsMagnitude32(p2.fX - p1.fX, p2.fY - p1.fY);
}
};
#if HS_CAN_USE_FLOAT
struct hsPolar {
float fRadius;
float fAngle;
};
#define HS_POINT2_NAME hsFloatPoint2
#define HS_POINT2_TYPE float
#include "HS_POINT2.inc"
hsFloatPoint2& operator=(const hsIntPoint2& src)
{
this->fX = float(src.fX);
this->fY = float(src.fY);
return *this;
}
friend hsFloatPoint2 operator*(const hsFloatPoint2& s, float t)
{
hsFloatPoint2 result;
result.Set(s.fX * t, s.fY * t);
return result;
}
friend hsFloatPoint2 operator*(float t, const hsFloatPoint2& s)
{
hsFloatPoint2 result;
result.Set(s.fX * t, s.fY * t);
return result;
}
hsFloatPoint2* Grid(float period);
hsBool CloseEnough(const hsFloatPoint2* p, float tolerance) const;
float Magnitude() const { return hsFloatPoint2::Magnitude(fX, fY); }
float MagnitudeSquared() const { return fX * fX + fY * fY; }
hsPolar* ToPolar(hsPolar* polar) const;
static float Magnitude(float x, float y) { return hsSquareRoot(x * x + y * y); }
static hsScalar Distance(const hsFloatPoint2& p1, const hsFloatPoint2& p2);
static hsFloatPoint2 Average(const hsFloatPoint2& a, const hsFloatPoint2& b)
{
hsFloatPoint2 result;
result.Set((a.fX + b.fX) * float(0.5), (a.fY + b.fY) * float(0.5));
return result;
}
static hsScalar ComputeAngle(const hsFloatPoint2& a, const hsFloatPoint2& b, const hsFloatPoint2& c);
};
#endif
#if HS_SCALAR_IS_FIXED
typedef hsFixedPoint2 hsPoint2;
#else
typedef hsFloatPoint2 hsPoint2;
#endif
#endif // hsPoint2_Defined