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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_PASSMTLBASE_H
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#define PL_PASSMTLBASE_H
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#include "hsTemplates.h"
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#include "plInterp/plAnimEaseTypes.h"
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class plNoteTrackWatcher;
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class plMtlChangeCallback;
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class plAnimStealthNode;
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class NoteTrack;
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class plPassAnimDlgProc;
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class plStealthNodeAccessor;
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class plMaxNode;
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class plErrorMsg;
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class plString;
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class plPassMtlBase : public Mtl
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{
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protected:
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friend class plPassAnimDlgProc;
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friend class plStealthNodeAccessor;
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friend class plNoteTrackWatcher;
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plNoteTrackWatcher *fNTWatcher;
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IParamBlock2 *fBasicPB;
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IParamBlock2 *fAdvPB;
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IParamBlock2 *fLayersPB;
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IParamBlock2 *fAnimPB;
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Interval fIValid;
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bool fLoading;
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hsTArray<NoteTrack *> fNotetracks;
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bool fStealthsChanged;
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hsTArray<plMtlChangeCallback *> fChangeCallbacks;
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void IUpdateAnimNodes( void );
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plAnimStealthNode *IFindStealth( const plString &animName );
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plAnimStealthNode *IVerifyStealthPresent( const plString &animName );
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int IGetNumStealths( bool update = true );
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plAnimStealthNode *IGetStealth( int index, bool update = true );
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void ICloneBase( plPassMtlBase *target, RemapDir &remap );
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virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap ) = 0;
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public:
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// mcn note: as far as I can tell, this is always the same pointer passed around to everyone.
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// So since we have trouble getting it all the time, just store the first version we get and
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// use that forever and ever
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static IMtlParams *fIMtlParams;
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plPassMtlBase( BOOL loading );
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virtual ~plPassMtlBase();
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virtual bool HasAlpha() = 0;
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enum Refs
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{
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//kRefBasic, // Can't do this, long ago they were different in the "derived" classes,
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//kRefAdv, // and even tho MAX says it doesn't write refs out by their index, it does
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//kRefLayers,
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//kRefAnim,
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kRefNotetracks = 4 // MUST BE THE LAST REF ID SPECIFIED
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};
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void SetLoadingFlag( bool f ) { fLoading = f; }
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void PostLoadAnimPBFixup( void );
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void RegisterChangeCallback( plMtlChangeCallback *callback );
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void UnregisterChangeCallback( plMtlChangeCallback *callback );
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// Change notifys from our ntWatcher
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virtual void NoteTrackAdded( void );
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virtual void NoteTrackRemoved( void );
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virtual void NameChanged( void );
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// Loading/Saving
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IOResult Load(ILoad *iload);
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IOResult Save(ISave *isave);
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virtual void Reset( void );
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int NumRefs();
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virtual RefTargetHandle GetReference( int i );
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virtual void SetReference( int i, RefTargetHandle rtarg );
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RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message );
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// Convert time, called on the setupProps pass for each material applied to a node in the scene
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virtual bool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg );
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virtual bool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg );
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int GetNumStealths( void );
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plAnimStealthNode *GetStealth( int index );
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// Static convert to our plPassMtlBase type, if possible
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static plPassMtlBase *ConvertToPassMtl( Mtl *mtl );
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// Blend types
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enum
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{
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kBlendNone,
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kBlendAlpha,
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kBlendAdd,
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kBlendMult
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};
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// Alpha blend types
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enum
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{
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kAlphaDiscard,
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kAlphaMultiply,
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kAlphaAdd
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};
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// Advanced Block
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virtual int GetBasicWire() = 0;
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virtual int GetMeshOutlines() = 0;
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virtual int GetTwoSided() = 0;
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virtual int GetSoftShadow() = 0;
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virtual int GetNoProj() = 0;
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virtual int GetVertexShade() = 0;
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virtual int GetNoShade() = 0;
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virtual int GetNoFog() = 0;
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virtual int GetWhite() = 0;
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virtual int GetZOnly() = 0;
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virtual int GetZClear() = 0;
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virtual int GetZNoRead() = 0;
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virtual int GetZNoWrite() = 0;
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virtual int GetZInc() = 0;
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virtual int GetAlphaTestHigh() = 0;
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// Animation block
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virtual const char* GetAnimName() = 0;
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virtual int GetAutoStart() = 0;
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virtual int GetLoop() = 0;
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virtual const char* GetAnimLoopName() = 0;
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virtual int GetEaseInType() { return plAnimEaseTypes::kNoEase; }
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virtual float GetEaseInMinLength() { return 1; }
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virtual float GetEaseInMaxLength() { return 1; }
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virtual float GetEaseInNormLength() { return 1; }
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virtual int GetEaseOutType() { return plAnimEaseTypes::kNoEase; }
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virtual float GetEaseOutMinLength() { return 1; }
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virtual float GetEaseOutMaxLength() { return 1; }
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virtual float GetEaseOutNormLength() { return 1; }
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virtual const char* GetGlobalVarName() { return NULL; }
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virtual int GetUseGlobal() { return 0; }
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// Basic block
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virtual int GetColorLock() = 0;
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virtual Color GetAmbColor() = 0;
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virtual Color GetColor() = 0;
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virtual int GetOpacity() = 0;
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virtual int GetEmissive() = 0;
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virtual int GetUseSpec() = 0;
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virtual int GetShine() = 0;
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virtual Color GetSpecularColor() = 0;
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virtual int GetDiffuseColorLock() = 0;
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virtual Color GetRuntimeColor() = 0;
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virtual Control *GetPreshadeColorController() = 0;
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virtual Control *GetAmbColorController() = 0;
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virtual Control *GetOpacityController() = 0;
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virtual Control *GetSpecularColorController() = 0;
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virtual Control *GetRuntimeColorController() = 0;
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// Layer block
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virtual Texmap *GetBaseLayer() = 0;
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virtual int GetTopLayerOn() = 0;
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virtual Texmap *GetTopLayer() = 0;
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virtual int GetLayerBlend() = 0;
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virtual int GetOutputAlpha() = 0;
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virtual int GetOutputBlend() = 0;
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};
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// Make sure min is less than normal, which is less than max
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class plEaseAccessor : public PBAccessor
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{
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protected:
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bool fDoingUpdate;
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int fBlockID;
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int fEaseInMinID, fEaseInMaxID, fEaseInNormID, fEaseOutMinID, fEaseOutMaxID, fEaseOutNormID;
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void AdjustMin(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
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{
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if (value > pb->GetFloat(normalID))
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{
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pb->SetValue(normalID, 0, value);
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if (value > pb->GetFloat(maxID))
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pb->SetValue(maxID, 0, value);
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}
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}
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void AdjustNormal(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
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{
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if (value < pb->GetFloat(minID))
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pb->SetValue(minID, 0, value);
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if (value > pb->GetFloat(maxID))
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pb->SetValue(maxID, 0, value);
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}
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void AdjustMax(IParamBlock2 *pb, ParamID minID, ParamID normalID, ParamID maxID, float value)
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{
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if (value < pb->GetFloat(normalID))
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{
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pb->SetValue(normalID, 0, value);
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if (value < pb->GetFloat(minID))
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pb->SetValue(minID, 0, value);
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}
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}
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public:
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plEaseAccessor(int blockID, int easeInMinID, int easeInMaxID, int easeInNormID,
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int easeOutMinID, int easeOutMaxID, int easeOutNormID)
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{
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fDoingUpdate = false;
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fBlockID = blockID;
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fEaseInMinID = easeInMinID; fEaseInMaxID = easeInMaxID; fEaseInNormID = easeInNormID;
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fEaseOutMinID = easeOutMinID; fEaseOutMaxID = easeOutMaxID; fEaseOutNormID = easeOutNormID;
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}
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void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t)
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{
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if (fDoingUpdate)
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return;
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fDoingUpdate = true;
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IParamBlock2 *pb = owner->GetParamBlockByID(fBlockID);
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if (id == fEaseInMinID)
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AdjustMin(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
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else if (id == fEaseInNormID)
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AdjustNormal(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
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else if (id == fEaseInMaxID)
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AdjustMax(pb, fEaseInMinID, fEaseInNormID, fEaseInMaxID, v.f);
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else if (id == fEaseOutMinID)
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AdjustMin(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
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else if (id == fEaseOutNormID)
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AdjustNormal(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
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else if (id == fEaseOutMaxID)
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AdjustMax(pb, fEaseOutMinID, fEaseOutNormID, fEaseOutMaxID, v.f);
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fDoingUpdate = false;
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}
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};
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//// plMtlChangeCallback /////////////////////////////////////////////////////
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// Interface class for receiving info about when things change on a material.
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class plMtlChangeCallback
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{
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public:
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virtual void NoteTrackListChanged( void ) { ; }
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virtual void SegmentListChanged( void ) { ; }
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};
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#endif // PL_PASSMTLBASE_H
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