|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef __PLCOMPMTL__H
|
|
|
|
#define __PLCOMPMTL__H
|
|
|
|
|
|
|
|
class Interval;
|
|
|
|
class Mtl;
|
|
|
|
class IParamBlock2;
|
|
|
|
|
|
|
|
extern TCHAR *GetString(int id);
|
|
|
|
extern HINSTANCE hInstance;
|
|
|
|
|
|
|
|
#define COMP_MTL_CLASS_ID Class_ID(0x237c422d, 0x64ab6371)
|
|
|
|
|
|
|
|
class plCompositeMtlDlg;
|
|
|
|
|
|
|
|
class plCompositeMtl : public Mtl
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
IParamBlock2 *fPassesPB;
|
|
|
|
Interval fIValid;
|
|
|
|
plCompositeMtlDlg *fMtlDlg;
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kCompPasses,
|
|
|
|
kCompOn,
|
|
|
|
kCompBlend,
|
|
|
|
kCompUVChannels,
|
|
|
|
kCompLayerCounts
|
|
|
|
};
|
|
|
|
|
|
|
|
// Make sure to pair up each blend mode with an inverse after it
|
|
|
|
// (This way we check for an inverse blend by doing an odd/even check.)
|
|
|
|
enum BlendMethod // These should match up in order with the blend strings
|
|
|
|
{
|
|
|
|
kCompBlendVertexAlpha,
|
|
|
|
kCompBlendInverseVtxAlpha,
|
|
|
|
kCompBlendVertexIllumRed,
|
|
|
|
kCompBlendInverseVtxIllumRed,
|
|
|
|
kCompBlendVertexIllumGreen,
|
|
|
|
kCompBlendInverseVtxIllumGreen,
|
|
|
|
kCompBlendVertexIllumBlue,
|
|
|
|
kCompBlendInverseVtxIllumBlue,
|
|
|
|
|
|
|
|
kCompNumBlendMethods
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *BlendStrings[];
|
|
|
|
|
|
|
|
enum { kRefPasses };
|
|
|
|
enum { kBlkPasses };
|
|
|
|
|
|
|
|
ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
|
|
|
|
void Update(TimeValue t, Interval& valid);
|
|
|
|
Interval Validity(TimeValue t);
|
|
|
|
void Reset();
|
|
|
|
|
|
|
|
void NotifyChanged();
|
|
|
|
|
|
|
|
// From MtlBase and Mtl
|
|
|
|
void SetAmbient(Color c, TimeValue t);
|
|
|
|
void SetDiffuse(Color c, TimeValue t);
|
|
|
|
void SetSpecular(Color c, TimeValue t);
|
|
|
|
void SetShininess(float v, TimeValue t);
|
|
|
|
Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
float WireSize(int mtlNum=0, BOOL backFace=FALSE);
|
|
|
|
|
|
|
|
// Shade and displacement calculation
|
|
|
|
void Shade(ShadeContext& sc);
|
|
|
|
float EvalDisplacement(ShadeContext& sc);
|
|
|
|
Interval DisplacementValidity(TimeValue t);
|
|
|
|
|
|
|
|
// SubTexmap access methods
|
|
|
|
int NumSubMtls();
|
|
|
|
Mtl* GetSubMtl(int i);
|
|
|
|
void SetSubMtl(int i, Mtl *m);
|
|
|
|
TSTR GetSubMtlSlotName(int i);
|
|
|
|
TSTR GetSubMtlTVName(int i);
|
|
|
|
|
|
|
|
BOOL SetDlgThing(ParamDlg* dlg);
|
|
|
|
plCompositeMtl(BOOL loading);
|
|
|
|
|
|
|
|
// Loading/Saving
|
|
|
|
IOResult Load(ILoad *iload);
|
|
|
|
IOResult Save(ISave *isave);
|
|
|
|
|
|
|
|
//From Animatable
|
|
|
|
Class_ID ClassID() { return COMP_MTL_CLASS_ID; }
|
|
|
|
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
|
|
|
|
void GetClassName(TSTR& s);
|
|
|
|
|
|
|
|
RefTargetHandle Clone(RemapDir &remap);
|
|
|
|
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
|
|
|
|
PartID& partID, RefMessage message);
|
|
|
|
|
|
|
|
int NumSubs();
|
|
|
|
Animatable* SubAnim(int i);
|
|
|
|
TSTR SubAnimName(int i);
|
|
|
|
|
|
|
|
int NumRefs();
|
|
|
|
RefTargetHandle GetReference(int i);
|
|
|
|
void SetReference(int i, RefTargetHandle rtarg);
|
|
|
|
|
|
|
|
int NumParamBlocks();
|
|
|
|
IParamBlock2* GetParamBlock(int i);
|
|
|
|
IParamBlock2* GetParamBlockByID(BlockID id);
|
|
|
|
|
|
|
|
void DeleteThis() { delete this; }
|
|
|
|
|
|
|
|
void SetParamDlg(ParamDlg *dlg);
|
|
|
|
|
|
|
|
int ComputeMaterialIndex(float opac[][2], int vertCount);
|
|
|
|
int GetBlendStyle(int index);
|
|
|
|
int CanWriteAlpha();
|
|
|
|
bool IsInverseBlend(int blend) const { return blend & 1; }
|
|
|
|
int RemoveInverse(int blend) { return blend - (blend & 1); }
|
|
|
|
//void SetNumSubMtls(int num);
|
|
|
|
void SetOpacityVal(float *pt, UVVert *alphas, UVVert *illums, int method);
|
|
|
|
//DllExport int UVChannelsNeeded(bool makeAlphaLayer);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // __PLCOMPMTL__H
|