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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsWindows.h"
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#include "../resource.h"
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#include <iparamm2.h>
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#include <stdmat.h>
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#pragma hdrstop
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#include "plStaticEnvLayer.h"
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#include "../plBMSampler.h"
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#include "MaxMain/plPlasmaRefMsgs.h"
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class plStaticEnvLayerClassDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading = FALSE) { return new plStaticEnvLayer(); }
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const TCHAR* ClassName() { return GetString(IDS_STATIC_ENVMAP_LAYER); }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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Class_ID ClassID() { return STATIC_ENV_LAYER_CLASS_ID; }
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const TCHAR* Category() { return TEXMAP_CAT_ENV; }
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const TCHAR* InternalName() { return _T("PlasmaStaticEnvMapLayer"); }
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HINSTANCE HInstance() { return hInstance; }
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};
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static plStaticEnvLayerClassDesc plStaticEnvLayerDesc;
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ClassDesc2* GetStaticEnvLayerDesc() { return &plStaticEnvLayerDesc; }
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#include "plStaticEnvLayerBitmapPB.cpp"
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plStaticEnvLayer::plStaticEnvLayer() :
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fBitmapPB(NULL),
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fUVGen(NULL),
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fTexHandle(NULL),
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fTexTime(0),
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fIValid(NEVER)
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{
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int i;
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for( i = 0; i < 6; i++ )
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{
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fBitmaps[ i ] = NULL;
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}
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plStaticEnvLayerDesc.MakeAutoParamBlocks(this);
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ReplaceReference(kRefUVGen, GetNewDefaultUVGen());
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}
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plStaticEnvLayer::~plStaticEnvLayer()
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{
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int i;
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for( i = 0; i < 6; i++ )
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{
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if( fBitmaps[ i ] )
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fBitmaps[ i ]->DeleteThis();
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}
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IDiscardTexHandle();
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}
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void plStaticEnvLayer::GetClassName(TSTR& s)
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{
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s = GetString(IDS_STATIC_ENVMAP_LAYER);
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}
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//From MtlBase
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void plStaticEnvLayer::Reset()
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{
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GetStaticEnvLayerDesc()->Reset(this, TRUE); // reset all pb2's
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for( int i = 0; i < 6; i++ )
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{
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SetBitmap( NULL, i );
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}
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fIValid.SetEmpty();
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}
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void plStaticEnvLayer::Update(TimeValue t, Interval& valid)
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{
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if (!fIValid.InInterval(t))
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{
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fIValid.SetInfinite();
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fUVGen->Update(t,fIValid);
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fBitmapPB->GetValidity(t, fIValid);
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}
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// Gonna need to do this when we support animated bm's
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#if 0
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if (fBM)
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{
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if (bi.FirstFrame()!=bi.LastFrame())
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ivalid.SetInstant(t);
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}
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#endif
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valid &= fIValid;
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}
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Interval plStaticEnvLayer::Validity(TimeValue t)
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{
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//TODO: Update fIValid here
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// mf horse - Hacking this in just to get animations working.
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// No warranty on this not being stupid.
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Interval v = FOREVER;
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fBitmapPB->GetValidity(t, v);
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v &= fUVGen->Validity(t);
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return v;
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}
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ParamDlg* plStaticEnvLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
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{
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fIMtlParams = imp;
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IAutoMParamDlg* masterDlg = plStaticEnvLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this);
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SELBitmapDlgProc *paramDlg = (SELBitmapDlgProc *)gBitmapParamBlk.GetUserDlgProc();
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if( paramDlg )
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paramDlg->fMtlParams = imp;
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return masterDlg;
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}
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BOOL plStaticEnvLayer::SetDlgThing(ParamDlg* dlg)
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{
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return FALSE;
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}
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int plStaticEnvLayer::NumRefs()
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{
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return 2;
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}
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//From ReferenceMaker
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RefTargetHandle plStaticEnvLayer::GetReference(int i)
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{
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switch (i)
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{
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case kRefUVGen: return fUVGen;
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case kRefBitmap: return fBitmapPB;
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default: return NULL;
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}
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}
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void plStaticEnvLayer::SetReference(int i, RefTargetHandle rtarg)
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{
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Interval garbage;
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switch (i)
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{
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case kRefUVGen:
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fUVGen = (UVGen *)rtarg;
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if( fUVGen )
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fUVGen->Update( TimeValue( 0 ), garbage );
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break;
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case kRefBitmap:
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fBitmapPB = (IParamBlock2 *)rtarg;
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// KLUDGE: If the paramblock is being set chances are we are being created or
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// loaded. In the case of load, we want to refresh our textures.
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if (fBitmapPB)
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RefreshBitmaps();
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break;
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}
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}
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int plStaticEnvLayer::NumParamBlocks()
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{
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return 1;
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}
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IParamBlock2* plStaticEnvLayer::GetParamBlock(int i)
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{
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switch (i)
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{
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case 0: return fBitmapPB;
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default: return NULL;
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}
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}
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IParamBlock2* plStaticEnvLayer::GetParamBlockByID(BlockID id)
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{
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if (fBitmapPB->ID() == id)
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return fBitmapPB;
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else
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return NULL;
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}
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//From ReferenceTarget
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RefTargetHandle plStaticEnvLayer::Clone(RemapDir &remap)
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{
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plStaticEnvLayer *mnew = new plStaticEnvLayer();
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
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mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB));
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mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen));
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BaseClone(this, mnew, remap);
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return (RefTargetHandle)mnew;
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}
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int plStaticEnvLayer::NumSubs()
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{
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return 2;
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}
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Animatable* plStaticEnvLayer::SubAnim(int i)
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{
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//TODO: Return 'i-th' sub-anim
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switch (i)
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{
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case kRefUVGen: return fUVGen;
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case kRefBitmap: return fBitmapPB;
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default: return NULL;
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}
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}
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TSTR plStaticEnvLayer::SubAnimName(int i)
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{
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switch (i)
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{
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case kRefUVGen: return "UVGen";
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case kRefBitmap: return fBitmapPB->GetLocalName();
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default: return "";
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}
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}
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RefResult plStaticEnvLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message)
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{
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switch (message)
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{
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case REFMSG_CHANGE:
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{
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fIValid.SetEmpty();
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if (hTarget == fBitmapPB)
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{
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// see if this message came from a changing parameter in the pblock,
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// if so, limit rollout update to the changing item and update any active viewport texture
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ParamID changingParam = fBitmapPB->LastNotifyParamID();
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fBitmapPB->GetDesc()->InvalidateUI(changingParam);
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if (changingParam != -1)
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IChanged();
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}
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}
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break;
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case REFMSG_UV_SYM_CHANGE:
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IDiscardTexHandle();
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break;
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}
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return REF_SUCCEED;
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}
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void plStaticEnvLayer::IChanged()
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{
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IDiscardTexHandle();
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// Texture wasn't getting updated in the viewports, and this fixes it.
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// Don't know if it's the right way though.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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// And this is so the SceneWatcher gets notified that the material on some of it's
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// referenced objects changed.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT);
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}
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#define TEX_HDR_CHUNK 0x5000
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#define MAX_ASS_CHUNK 0x5500
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IOResult plStaticEnvLayer::Save(ISave *isave)
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{
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IOResult res;
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isave->BeginChunk(TEX_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res != IO_OK)
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return res;
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isave->EndChunk();
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return IO_OK;
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}
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IOResult plStaticEnvLayer::Load(ILoad *iload)
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{
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IOResult res;
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while (IO_OK == (res = iload->OpenChunk()))
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{
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if (iload->CurChunkID() == TEX_HDR_CHUNK)
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{
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res = MtlBase::Load(iload);
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}
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iload->CloseChunk();
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if (res != IO_OK)
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return res;
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}
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return IO_OK;
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}
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inline Point2 CompUV(float x, float y, float z)
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{
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return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) );
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}
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AColor plStaticEnvLayer::EvalColor(ShadeContext& sc)
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{
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if (!sc.doMaps)
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return AColor(0.0f, 0.0f, 0.0f, 1.0f);
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AColor color;
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if (sc.GetCache(this, color))
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return color;
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if (gbufID)
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sc.SetGBufferID(gbufID);
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// Evaluate the Bitmap
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// Point3 v = sc.VectorTo( sc.V(), REF_OBJECT );//WORLD );
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Point3 v = sc.VectorTo( sc.Normal(), REF_OBJECT );
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float wx,wy,wz;
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Color rcol;
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Bitmap *refmap = NULL;
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Point3 rv;
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Point2 uv;
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int size;
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wx = (float)fabs( v.x );
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wy = (float)fabs( v.y );
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wz = (float)fabs( v.z );
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if( wx >= wy && wx >= wz )
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{
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if( v.x < 0 )
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{
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refmap = fBitmaps[ kLeftFace ];
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uv = CompUV( -v.y, -v.z, v.x );
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}
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else
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{
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refmap = fBitmaps[ kRightFace ];
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uv = CompUV( v.y, -v.z, -v.x );
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}
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}
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else if( wy >= wx && wy >= wz )
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{
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if( v.y > 0 )
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{
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refmap = fBitmaps[ kBackFace ];
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uv = CompUV( -v.x, -v.z, -v.y );
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}
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else
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{
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refmap = fBitmaps[ kFrontFace ];
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uv = CompUV( v.x, -v.z, v.y );
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}
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}
|
|
|
|
else if( wz >= wx && wz >= wy )
|
|
|
|
{
|
|
|
|
if( v.z < 0 )
|
|
|
|
{
|
|
|
|
refmap = fBitmaps[ kBottomFace ];
|
|
|
|
uv = CompUV( -v.x, -v.y, v.z );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
refmap = fBitmaps[ kTopFace ];
|
|
|
|
uv = CompUV( -v.x, v.y, -v.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( refmap == NULL )
|
|
|
|
color.White();
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( uv.x < 0.0f )
|
|
|
|
uv.x = 0.0f;
|
|
|
|
else if( uv.x > 1.0f )
|
|
|
|
uv.x = 1.0f;
|
|
|
|
if( uv.y < 0.0f )
|
|
|
|
uv.y = 0.0f;
|
|
|
|
else if( uv.y > 1.0f )
|
|
|
|
uv.y = 1.0f;
|
|
|
|
size = refmap->Width();
|
|
|
|
int x = (int)( uv.x * (float)( size - 1 ) );
|
|
|
|
int y = (int)( ( 1.0f - uv.y ) * (float)( size - 1 ) );
|
|
|
|
|
|
|
|
BMM_Color_64 c;
|
|
|
|
refmap->GetLinearPixels( x, y, 1, &c );
|
|
|
|
color = AColor( c.r / 65535.f, c.g / 65535.f, c.b / 65535.f, c.a / 65535.f );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Invert color if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpInvertColor ) )
|
|
|
|
{
|
|
|
|
color.r = 1.0f - color.r;
|
|
|
|
color.g = 1.0f - color.g;
|
|
|
|
color.b = 1.0f - color.b;
|
|
|
|
}
|
|
|
|
// Discard color if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpDiscardColor ) )
|
|
|
|
color.r = color.g = color.b = 1.0f;
|
|
|
|
|
|
|
|
// Invert alpha if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpInvertAlpha ) )
|
|
|
|
color.a = 1.0f - color.a;
|
|
|
|
// Discard alpha if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpDiscardAlpha ) )
|
|
|
|
color.a = 1.0f;
|
|
|
|
|
|
|
|
// If RGB output is set to alpha, show RGB as grayscale of the alpha
|
|
|
|
if( fBitmapPB->GetInt( kBmpRGBOutput ) == 1 )
|
|
|
|
color = AColor( color.a, color.a, color.a, 1.0f );
|
|
|
|
|
|
|
|
sc.PutCache(this, color);
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plStaticEnvLayer::EvalMono(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
if (fBitmapPB->GetInt(kBmpMonoOutput) == 1)
|
|
|
|
return EvalColor(sc).a;
|
|
|
|
|
|
|
|
return Intens(EvalColor(sc));
|
|
|
|
}
|
|
|
|
|
|
|
|
Point3 plStaticEnvLayer::EvalNormalPerturb(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
// Return the perturbation to apply to a normal for bump mapping
|
|
|
|
return Point3(0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
ULONG plStaticEnvLayer::LocalRequirements(int subMtlNum)
|
|
|
|
{
|
|
|
|
if( fBitmapPB->GetInt( kBmpUseMAXAtmosphere ) )
|
|
|
|
return MTLREQ_VIEW_DEP;
|
|
|
|
|
|
|
|
return MTLREQ_VIEW_DEP | MTLREQ_NOATMOS;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStaticEnvLayer::IDiscardTexHandle()
|
|
|
|
{
|
|
|
|
if (fTexHandle)
|
|
|
|
{
|
|
|
|
fTexHandle->DeleteThis();
|
|
|
|
fTexHandle = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStaticEnvLayer::ActivateTexDisplay(BOOL onoff)
|
|
|
|
{
|
|
|
|
if (!onoff)
|
|
|
|
IDiscardTexHandle();
|
|
|
|
}
|
|
|
|
|
|
|
|
BITMAPINFO *plStaticEnvLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
|
|
|
|
{
|
|
|
|
// FIXME
|
|
|
|
fTexTime = 0;//CalcFrame(t);
|
|
|
|
// texValid = clipValid;
|
|
|
|
BITMAPINFO *bmi = NULL;
|
|
|
|
int xflags = 0;
|
|
|
|
|
|
|
|
if (fBitmapPB->GetInt(kBmpRGBOutput) == 1)
|
|
|
|
xflags |= EX_RGB_FROM_ALPHA;
|
|
|
|
bmi = thmaker.BitmapToDIB(fBitmaps[ 0 ], fUVGen->SymFlags(), xflags, forceW, forceH);
|
|
|
|
|
|
|
|
return bmi;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD plStaticEnvLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker)
|
|
|
|
{
|
|
|
|
// FIXME: ignore validity for now
|
|
|
|
if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t))
|
|
|
|
return fTexHandle->GetHandle();
|
|
|
|
else
|
|
|
|
{
|
|
|
|
IDiscardTexHandle();
|
|
|
|
|
|
|
|
fTexTime = 0;//CalcFrame(t);
|
|
|
|
fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid));
|
|
|
|
if (fTexHandle)
|
|
|
|
return fTexHandle->GetHandle();
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *plStaticEnvLayer::GetTextureName( int which )
|
|
|
|
{
|
|
|
|
// if (fBitmapPB->GetInt(kBmpUseBitmap))
|
|
|
|
{
|
|
|
|
PBBitmap *pbbm = fBitmapPB->GetBitmap( kBmpFrontBitmap + which );
|
|
|
|
if (pbbm)
|
|
|
|
return pbbm->bi.Name();
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Set/GetBaseFilename //////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plStaticEnvLayer::SetBaseFilename( const TCHAR *name, TimeValue t )
|
|
|
|
{
|
|
|
|
fBitmapPB->SetValue( kBmpBaseFilename, t, (TCHAR *)name );
|
|
|
|
}
|
|
|
|
|
|
|
|
const TCHAR *plStaticEnvLayer::GetBaseFilename( TimeValue t )
|
|
|
|
{
|
|
|
|
return (const TCHAR*)fBitmapPB->GetStr(kBmpBaseFilename, t);
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IGetViewTM ///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
Matrix3 plStaticEnvLayer::IGetViewTM( int i )
|
|
|
|
{
|
|
|
|
Matrix3 m;
|
|
|
|
m.IdentityMatrix();
|
|
|
|
switch( i )
|
|
|
|
{
|
|
|
|
case kTopFace:
|
|
|
|
m.RotateX( -M_PI );
|
|
|
|
break;
|
|
|
|
case kBottomFace:
|
|
|
|
break;
|
|
|
|
case kLeftFace:
|
|
|
|
m.RotateX( -.5f * M_PI );
|
|
|
|
m.RotateY( -.5f * M_PI );
|
|
|
|
break;
|
|
|
|
case kRightFace:
|
|
|
|
m.RotateX( -.5f * M_PI );
|
|
|
|
m.RotateY( +.5f * M_PI );
|
|
|
|
break;
|
|
|
|
case kFrontFace:
|
|
|
|
m.RotateX( -.5f * M_PI );
|
|
|
|
m.RotateY( M_PI );
|
|
|
|
break;
|
|
|
|
case kBackFace:
|
|
|
|
m.RotateX( -.5f * M_PI );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IWriteBM /////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
int plStaticEnvLayer::IWriteBM( BitmapInfo *bi, Bitmap *bm, TCHAR *name )
|
|
|
|
{
|
|
|
|
bi->SetName( name );
|
|
|
|
if( bm->OpenOutput( bi ) == BMMRES_SUCCESS )
|
|
|
|
{
|
|
|
|
if( bm->Write( bi, BMM_SINGLEFRAME ) == BMMRES_SUCCESS )
|
|
|
|
{
|
|
|
|
bm->Close( bi );
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// RenderCubicMap ///////////////////////////////////////////////////////////
|
|
|
|
// Generates the 6 faces for a cubic map based on a picked node
|
|
|
|
|
|
|
|
void plStaticEnvLayer::RenderCubicMap( INode *node )
|
|
|
|
{
|
|
|
|
int res, size;
|
|
|
|
BOOL success = 0;
|
|
|
|
TSTR fname, fullname;
|
|
|
|
Bitmap *bm = NULL;
|
|
|
|
TSTR path, filename, ext, thisFilename;
|
|
|
|
BitmapInfo biOutFile;
|
|
|
|
|
|
|
|
static TCHAR suffixes[ 6 ][ 4 ] = { "_FR", "_BK", "_LF", "_RT", "_UP", "_DN" };
|
|
|
|
|
|
|
|
|
|
|
|
Interface *ip = GetCOREInterface();
|
|
|
|
size = fBitmapPB->GetInt( kBmpTextureSize, ip->GetTime() );
|
|
|
|
if( size <= 0 )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
thisFilename = fBitmapPB->GetStr( kBmpBaseFilename, ip->GetTime() );
|
|
|
|
if( thisFilename.isNull() )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SplitFilename( thisFilename, &path, &filename, &ext );
|
|
|
|
|
|
|
|
BOOL wasHid = node->IsNodeHidden();
|
|
|
|
node->Hide( TRUE );
|
|
|
|
|
|
|
|
// Create a blank bitmap
|
|
|
|
biOutFile.SetWidth( size );
|
|
|
|
biOutFile.SetHeight( size );
|
|
|
|
biOutFile.SetType( BMM_TRUE_64 );
|
|
|
|
biOutFile.SetAspect( 1.0f );
|
|
|
|
biOutFile.SetCurrentFrame( 0 );
|
|
|
|
bm = TheManager->Create( &biOutFile );
|
|
|
|
|
|
|
|
Matrix3 nodeTM = node->GetNodeTM( ip->GetTime() );
|
|
|
|
Matrix3 tm;
|
|
|
|
INode *root = ip->GetRootNode();
|
|
|
|
bm->Display( GetString( IDS_CUBIC_RENDER_TITLE ) );
|
|
|
|
|
|
|
|
/// Set up rendering contexts
|
|
|
|
ViewParams vp;
|
|
|
|
vp.projType = PROJ_PERSPECTIVE;
|
|
|
|
vp.hither = .001f;
|
|
|
|
vp.yon = 1.0e30f;
|
|
|
|
vp.fov = M_PI/2.0f;
|
|
|
|
if( fBitmapPB->GetInt( kBmpUseMAXAtmosphere ) )
|
|
|
|
{
|
|
|
|
vp.nearRange = 0;
|
|
|
|
vp.farRange = fBitmapPB->GetFloat( kBmpFarDistance );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
vp.nearRange = vp.farRange = 1.0e30f;
|
|
|
|
}
|
|
|
|
BOOL saveUseEnvMap = ip->GetUseEnvironmentMap();
|
|
|
|
ip->SetUseEnvironmentMap( false );
|
|
|
|
|
|
|
|
res = ip->OpenCurRenderer( &vp );
|
|
|
|
for( int i = 0; i < 6; i++ )
|
|
|
|
{
|
|
|
|
tm = IGetViewTM( i );
|
|
|
|
tm.PreTranslate( -nodeTM.GetTrans() );
|
|
|
|
vp.affineTM = tm;
|
|
|
|
|
|
|
|
// Construct filename
|
|
|
|
thisFilename.printf( _T( "%s\\%s%s%s" ), path, filename, suffixes[ i ], ext );
|
|
|
|
|
|
|
|
res = ip->CurRendererRenderFrame( ip->GetTime(), bm, NULL, 1.0f, &vp );
|
|
|
|
if( !res )
|
|
|
|
goto fail;
|
|
|
|
|
|
|
|
if( !IWriteBM( &biOutFile, bm, thisFilename ) )
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
|
|
|
success = 1;
|
|
|
|
fail:
|
|
|
|
ip->CloseCurRenderer();
|
|
|
|
ip->SetUseEnvironmentMap( saveUseEnvMap );
|
|
|
|
|
|
|
|
bm->DeleteThis();
|
|
|
|
node->Hide( wasHid );
|
|
|
|
if( success )
|
|
|
|
{
|
|
|
|
for(int i = 0; i < 6; i++ )
|
|
|
|
{
|
|
|
|
BitmapInfo bi;
|
|
|
|
thisFilename.printf( _T( "%s\\%s%s%s" ), path, filename, suffixes[ i ], ext );
|
|
|
|
bi.SetName( thisFilename );
|
|
|
|
|
|
|
|
PBBitmap pbBitmap( bi );
|
|
|
|
fBitmapPB->SetValue( kBmpFrontBitmap + i, ip->GetTime(), &pbBitmap );
|
|
|
|
}
|
|
|
|
fBitmapPB->GetMap()->UpdateUI( ip->GetTime() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PBBitmap *plStaticEnvLayer::GetPBBitmap(int index /* = 0 */)
|
|
|
|
{
|
|
|
|
return fBitmapPB->GetBitmap( ParamID( kBmpFrontBitmap + index ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStaticEnvLayer::ISetPBBitmap( PBBitmap *pbbm, int index )
|
|
|
|
{
|
|
|
|
fBitmapPB->SetValue( ParamID( kBmpFrontBitmap + index ), 0, pbbm );
|
|
|
|
}
|