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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsWindows.h"
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#include "../resource.h"
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#include <iparamm2.h>
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#include <stdmat.h>
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#pragma hdrstop
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#include "plDynamicTextLayer.h"
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#include "../plBMSampler.h"
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#include "MaxMain/plPlasmaRefMsgs.h"
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class plDynamicTextLayerClassDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading = FALSE) { return new plDynamicTextLayer(); }
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const TCHAR* ClassName() { return GetString(IDS_DYN_TEXT_LAYER); }
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SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
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Class_ID ClassID() { return DYN_TEXT_LAYER_CLASS_ID; }
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const TCHAR* Category() { return TEXMAP_CAT_2D; }
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const TCHAR* InternalName() { return _T("PlasmaDynamicTextLayer"); }
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HINSTANCE HInstance() { return hInstance; }
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};
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static plDynamicTextLayerClassDesc plDynamicTextLayerDesc;
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ClassDesc2* GetDynamicTextLayerDesc() { return &plDynamicTextLayerDesc; }
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#include "plDynamicTextLayerBitmapPB.cpp"
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ParamDlg* plDynamicTextLayer::fUVGenDlg = NULL;
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plDynamicTextLayer::plDynamicTextLayer() :
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fBitmapPB(NULL),
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fUVGen(NULL),
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fTexHandle(NULL),
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fTexTime(0),
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fIValid(NEVER)
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{
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fInitBitmap = NULL;
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plDynamicTextLayerDesc.MakeAutoParamBlocks(this);
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ReplaceReference(kRefUVGen, GetNewDefaultUVGen());
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}
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plDynamicTextLayer::~plDynamicTextLayer()
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{
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if( fInitBitmap )
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fInitBitmap->DeleteThis();
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IDiscardTexHandle();
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}
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void plDynamicTextLayer::GetClassName(TSTR& s)
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{
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s = GetString(IDS_DYN_TEXT_LAYER);
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}
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//From MtlBase
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void plDynamicTextLayer::Reset()
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{
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GetDynamicTextLayerDesc()->Reset(this, TRUE); // reset all pb2's
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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fIValid.SetEmpty();
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}
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void plDynamicTextLayer::Update(TimeValue t, Interval& valid)
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{
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if (!fIValid.InInterval(t))
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{
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fIValid.SetInfinite();
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fUVGen->Update(t,fIValid);
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fBitmapPB->GetValidity(t, fIValid);
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}
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// Gonna need to do this when we support animated bm's
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#if 0
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if (fBM)
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{
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if (bi.FirstFrame()!=bi.LastFrame())
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ivalid.SetInstant(t);
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}
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#endif
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valid &= fIValid;
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}
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Interval plDynamicTextLayer::Validity(TimeValue t)
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{
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//TODO: Update fIValid here
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// mf horse - Hacking this in just to get animations working.
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// No warranty on this not being stupid.
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Interval v = FOREVER;
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fBitmapPB->GetValidity(t, v);
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v &= fUVGen->Validity(t);
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return v;
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}
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ParamDlg* plDynamicTextLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
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{
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fIMtlParams = imp;
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IAutoMParamDlg* masterDlg = plDynamicTextLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this);
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fUVGenDlg = fUVGen->CreateParamDlg(hwMtlEdit, imp);
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masterDlg->AddDlg(fUVGenDlg);
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return masterDlg;
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}
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BOOL plDynamicTextLayer::SetDlgThing(ParamDlg* dlg)
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{
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if (dlg == fUVGenDlg)
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{
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fUVGenDlg->SetThing(fUVGen);
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return TRUE;
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}
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return FALSE;
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}
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int plDynamicTextLayer::NumRefs()
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{
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return 2;
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}
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//From ReferenceMaker
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RefTargetHandle plDynamicTextLayer::GetReference(int i)
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{
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switch (i)
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{
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case kRefUVGen: return fUVGen;
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case kRefBitmap: return fBitmapPB;
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default: return NULL;
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}
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}
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void plDynamicTextLayer::SetReference(int i, RefTargetHandle rtarg)
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{
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Interval garbage;
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switch (i)
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{
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case kRefUVGen:
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fUVGen = (UVGen *)rtarg;
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if( fUVGen )
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fUVGen->Update( TimeValue( 0 ), garbage );
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break;
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case kRefBitmap:
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fBitmapPB = (IParamBlock2 *)rtarg;
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// KLUDGE: If the paramblock is being set chances are we are being created or
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// loaded. In the case of load, we want to refresh our textures.
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if (fBitmapPB)
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RefreshBitmaps();
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break;
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}
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}
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int plDynamicTextLayer::NumParamBlocks()
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{
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return 1;
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}
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IParamBlock2* plDynamicTextLayer::GetParamBlock(int i)
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{
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switch (i)
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{
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case 0: return fBitmapPB;
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default: return NULL;
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}
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}
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IParamBlock2* plDynamicTextLayer::GetParamBlockByID(BlockID id)
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{
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if (fBitmapPB->ID() == id)
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return fBitmapPB;
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else
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return NULL;
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}
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//From ReferenceTarget
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RefTargetHandle plDynamicTextLayer::Clone(RemapDir &remap)
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{
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plDynamicTextLayer *mnew = new plDynamicTextLayer();
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*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
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mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB));
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mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen));
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BaseClone(this, mnew, remap);
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return (RefTargetHandle)mnew;
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}
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int plDynamicTextLayer::NumSubs()
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{
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return 2;
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}
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Animatable* plDynamicTextLayer::SubAnim(int i)
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{
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//TODO: Return 'i-th' sub-anim
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switch (i)
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{
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case kRefUVGen: return fUVGen;
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case kRefBitmap: return fBitmapPB;
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default: return NULL;
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}
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}
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TSTR plDynamicTextLayer::SubAnimName(int i)
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{
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switch (i)
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{
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case kRefUVGen: return "UVGen";
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case kRefBitmap: return fBitmapPB->GetLocalName();
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default: return "";
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}
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}
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RefResult plDynamicTextLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message)
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{
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switch (message)
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{
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case REFMSG_CHANGE:
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{
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fIValid.SetEmpty();
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if (hTarget == fBitmapPB)
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{
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// see if this message came from a changing parameter in the pblock,
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// if so, limit rollout update to the changing item and update any active viewport texture
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ParamID changingParam = fBitmapPB->LastNotifyParamID();
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fBitmapPB->GetDesc()->InvalidateUI(changingParam);
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if (changingParam != -1)
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IChanged();
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}
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}
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break;
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case REFMSG_UV_SYM_CHANGE:
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IDiscardTexHandle();
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break;
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}
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return REF_SUCCEED;
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}
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void plDynamicTextLayer::IChanged()
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{
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IDiscardTexHandle();
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// Texture wasn't getting updated in the viewports, and this fixes it.
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// Don't know if it's the right way though.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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// And this is so the SceneWatcher gets notified that the material on some of it's
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// referenced objects changed.
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NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT);
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}
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#define TEX_HDR_CHUNK 0x5000
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IOResult plDynamicTextLayer::Save(ISave *isave)
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{
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IOResult res;
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isave->BeginChunk(TEX_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res != IO_OK)
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return res;
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isave->EndChunk();
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return IO_OK;
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}
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IOResult plDynamicTextLayer::Load(ILoad *iload)
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{
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IOResult res;
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while (IO_OK == (res = iload->OpenChunk()))
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{
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if (iload->CurChunkID() == TEX_HDR_CHUNK)
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{
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res = MtlBase::Load(iload);
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}
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iload->CloseChunk();
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if (res != IO_OK)
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return res;
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}
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return IO_OK;
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}
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inline Point2 CompUV(float x, float y, float z)
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{
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return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) );
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}
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Bitmap *plDynamicTextLayer::GetBitmap( TimeValue t )
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{
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return fInitBitmap;
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}
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AColor plDynamicTextLayer::EvalColor(ShadeContext& sc)
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{
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if (!sc.doMaps)
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return AColor(0.0f, 0.0f, 0.0f, 1.0f);
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AColor color;
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if (sc.GetCache(this, color))
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return color;
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if (gbufID)
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sc.SetGBufferID(gbufID);
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// Evaluate the Bitmap
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if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap )
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{
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plBMSampler mysamp( this, fInitBitmap );
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color = fUVGen->EvalUVMap( sc, &mysamp, TRUE );
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}
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else
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color.White();
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// Invert color if specified
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if( fBitmapPB->GetInt( kBmpInvertColor ) )
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{
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color.r = 1.0f - color.r;
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color.g = 1.0f - color.g;
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color.b = 1.0f - color.b;
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}
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// Discard color if specified
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if( fBitmapPB->GetInt( kBmpDiscardColor ) )
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color.r = color.g = color.b = 1.0f;
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// Invert alpha if specified
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if( fBitmapPB->GetInt( kBmpInvertAlpha ) )
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color.a = 1.0f - color.a;
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// Discard alpha if specified
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if( fBitmapPB->GetInt( kBmpDiscardAlpha ) )
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color.a = 1.0f;
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sc.PutCache(this, color);
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return color;
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}
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float plDynamicTextLayer::EvalMono(ShadeContext& sc)
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{
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return Intens(EvalColor(sc));
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}
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Point3 plDynamicTextLayer::EvalNormalPerturb(ShadeContext& sc)
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{
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// Return the perturbation to apply to a normal for bump mapping
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return Point3(0, 0, 0);
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}
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ULONG plDynamicTextLayer::LocalRequirements(int subMtlNum)
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{
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return fUVGen->Requirements( subMtlNum );
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}
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void plDynamicTextLayer::IDiscardTexHandle()
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{
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if (fTexHandle)
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{
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fTexHandle->DeleteThis();
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fTexHandle = NULL;
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}
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}
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void plDynamicTextLayer::ActivateTexDisplay(BOOL onoff)
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{
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if (!onoff)
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IDiscardTexHandle();
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}
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BITMAPINFO *plDynamicTextLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
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{
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// FIXME
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fTexTime = 0;//CalcFrame(t);
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// texValid = clipValid;
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BITMAPINFO *bmi = NULL;
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int xflags = 0;
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// Create a bitmap to write into via Windows
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BITMAPINFO tempBMI;
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memset( &tempBMI.bmiHeader, 0, sizeof( BITMAPINFOHEADER ) );
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tempBMI.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
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tempBMI.bmiHeader.biWidth = fBitmapPB->GetInt( kBmpExportWidth );
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tempBMI.bmiHeader.biHeight = -(int)fBitmapPB->GetInt( kBmpExportHeight );
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tempBMI.bmiHeader.biPlanes = 1;
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tempBMI.bmiHeader.biCompression = BI_RGB;
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tempBMI.bmiHeader.biBitCount = 32;
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DWORD *bitmapBits;
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HDC winDC = CreateCompatibleDC( nil );
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HBITMAP bitmap = CreateDIBSection( winDC, &tempBMI, DIB_RGB_COLORS, (void **)&bitmapBits, nil, 0 );
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HBITMAP old = (HBITMAP)SelectObject( winDC, bitmap );
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// Write into it now
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RECT r;
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SetRect( &r, 0, 0, fBitmapPB->GetInt( kBmpExportWidth ) - 1, fBitmapPB->GetInt( kBmpExportHeight ) - 1 );
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HBRUSH brush = CreateSolidBrush( RGB( 255, 0, 0 ) );
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FrameRect( winDC, &r, brush );
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DeleteObject( brush );
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SetMapMode( winDC, MM_TEXT );
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SetBkMode( winDC, TRANSPARENT );
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SetTextAlign( winDC, TA_TOP | TA_LEFT );
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// Background letters
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int nHeight = -MulDiv( 72, GetDeviceCaps( winDC, LOGPIXELSY ), 72 );
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HFONT winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Times New Roman" );
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if( winFont != nil )
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{
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HFONT origFont = (HFONT)SelectObject( winDC, winFont );
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SetTextColor( winDC, RGB( 32, 32, 32 ) );
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char str2[] = "ABCDEFG";
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::TextOut( winDC, 0, 0, str2, strlen( str2 ) );
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SelectObject( winDC, origFont );
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DeleteObject( winFont );
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}
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nHeight = -MulDiv( 8, GetDeviceCaps( winDC, LOGPIXELSY ), 72 );
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winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial" );
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if( winFont != nil )
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{
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HFONT origFont = (HFONT)SelectObject( winDC, winFont );
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SetTextColor( winDC, RGB( 255, 255, 255 ) );
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char str[] = "Dynamic Text";
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::TextOut( winDC, 0, 0, str, strlen( str ) );
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char str3[] = "This is 8 point Arial";
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::TextOut( winDC, 0, 12, str3, strlen( str3 ) );
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SelectObject( winDC, origFont );
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DeleteObject( winFont );
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}
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/// Create a MAX bitmap and copy over the data, the painful way
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Bitmap *maxBmp;
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BitmapInfo maxInfo;
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maxInfo.SetType( BMM_TRUE_32 );
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maxInfo.SetWidth( fBitmapPB->GetInt( kBmpExportWidth ) );
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maxInfo.SetHeight( fBitmapPB->GetInt( kBmpExportHeight ) );
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maxInfo.SetFlags( MAP_HAS_ALPHA );
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maxInfo.SetCustomFlag( 0 );
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maxBmp = TheManager->Create( &maxInfo );
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PixelBuf l64( fBitmapPB->GetInt( kBmpExportWidth ) );
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for( int y = 0; y < fBitmapPB->GetInt( kBmpExportHeight ); y++ )
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{
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BMM_Color_64 *p64 = l64.Ptr();
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for( int x = 0; x < fBitmapPB->GetInt( kBmpExportWidth ); x++, p64++ )
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{
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COLORREF color = GetPixel( winDC, x, y );
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if( color == RGB( 0, 0, 0 ) )
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{
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if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap != nil )
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fInitBitmap->GetLinearPixels( x, y, 1, p64 );
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else
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p64->r = p64->g = p64->b = 0.f;
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}
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else
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{
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p64->r = GetRValue( color ) << 8;
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p64->g = GetGValue( color ) << 8;
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p64->b = GetBValue( color ) << 8;
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}
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p64->a = 0xffff;
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}
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maxBmp->PutPixels( 0, y, fBitmapPB->GetInt( kBmpExportWidth ), l64.Ptr() );
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}
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// Done with these now
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SelectObject( winDC, old );
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DeleteObject( bitmap );
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DeleteObject( winDC );
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// Convert to a BITMAPINFO. Go figure.
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bmi = thmaker.BitmapToDIB( maxBmp, 0, xflags, forceW, forceH );
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return bmi;
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}
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DWORD plDynamicTextLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker)
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{
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// FIXME: ignore validity for now
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if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t))
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return fTexHandle->GetHandle();
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else
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{
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IDiscardTexHandle();
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fTexTime = 0;//CalcFrame(t);
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fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid));
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if (fTexHandle)
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return fTexHandle->GetHandle();
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else
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return 0;
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}
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}
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const char *plDynamicTextLayer::GetTextureName( int which )
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{
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PBBitmap *pbbm = fBitmapPB->GetBitmap( kBmpInitBitmap );
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if( pbbm )
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return pbbm->bi.Name();
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return NULL;
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}
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void plDynamicTextLayer::ISetPBBitmap(PBBitmap *pbbm, int index /* = 0 */)
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{
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fBitmapPB->SetValue( (ParamID)kBmpInitBitmap, 0, pbbm );
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}
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PBBitmap *plDynamicTextLayer::GetPBBitmap(int index /* = 0 */)
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{
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return fBitmapPB->GetBitmap( (ParamID)kBmpInitBitmap );
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}
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//// GetSamplerInfo ///////////////////////////////////////////////////////////
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// Virtual function called by plBMSampler to get various things while sampling
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// the layer's image
|
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bool plDynamicTextLayer::GetSamplerInfo( plBMSamplerData *samplerData )
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{
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if( fBitmapPB->GetInt( (ParamID)kBmpDiscardAlpha ) )
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samplerData->fAlphaSource = plBMSamplerData::kDiscard;
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else
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samplerData->fAlphaSource = plBMSamplerData::kFromTexture;
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return true;
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}
|
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