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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <algorithm>
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#include "HeadSpin.h"
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#include "hsStream.h"
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#include "pnKeyedObject/plKeyImp.h"
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#include "plRegistryHelpers.h"
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#include "plRegistryKeyList.h"
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plRegistryKeyList::~plRegistryKeyList()
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{
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std::for_each(fKeys.begin(), fKeys.end(),
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[] (plKeyImp* key) { if (key && !key->ObjectIsLoaded()) delete key; }
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);
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}
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plKeyImp* plRegistryKeyList::FindKey(const plString& keyName) const
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{
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auto it = std::find_if(fKeys.begin(), fKeys.end(),
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[&] (plKeyImp* key) { return key->GetName().CompareI(keyName) == 0; }
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);
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if (it != fKeys.end())
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return *it;
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else
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return nullptr;
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}
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plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) const
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{
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uint32_t objectID = uoid.GetObjectID();
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// Key is dynamic or doesn't know its index. Do a find by name.
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if (objectID == 0)
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return FindKey(uoid.GetObjectName());
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// Direct lookup
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if (objectID <= fKeys.size())
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{
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#ifdef PLASMA_EXTERNAL_RELEASE
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return fKeys[objectID-1];
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#else
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// If this is an internal release, our objectIDs might not match
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// because of local data. Verify that we have the right key by
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// name, and if it's wrong, do the slower find-by-name.
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plKeyImp *keyImp = fKeys[objectID-1];
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if (!keyImp || keyImp->GetName().CompareI(uoid.GetObjectName()) != 0)
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return FindKey(uoid.GetObjectName());
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else
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return keyImp;
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#endif // PLASMA_EXTERNAL_RELEASE
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}
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// If we got here it probably means we just deleted all our keys of the matching type
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// because no one was using them. No worries. The resManager will catch this and
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// reload our keys, then try again.
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return nullptr;
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}
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bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator)
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{
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ILock();
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for (auto it = fKeys.begin(); it != fKeys.end(); ++it)
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{
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plKeyImp* keyImp = *it;
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if (keyImp)
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{
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if (!iterator->EatKey(plKey::Make(keyImp)))
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{
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IUnlock();
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return false;
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}
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}
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}
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IUnlock();
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return true;
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}
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void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange)
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{
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loadStatusChange = kNoChange;
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hsAssert(fLocked == 0, "Don't currently support adding keys while locked");
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if (fLocked == 0 && key)
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{
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hsAssert(std::find(fKeys.begin(), fKeys.end(), key) == fKeys.end(), "Key already added");
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// first key to be added?
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if (fKeys.empty())
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loadStatusChange = kTypeLoaded;
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// Objects that already have an object ID will be respected.
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// Totally new keys will not have one, but keys from other sources (patches) will.
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if (key->GetUoid().GetObjectID() == 0)
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{
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fKeys.push_back(key);
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key->SetObjectID(fKeys.size());
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}
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else
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{
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uint32_t id = key->GetUoid().GetObjectID();
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if (fKeys.size() < id)
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fKeys.resize(id);
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fKeys[id - 1] = key;
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}
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++fReffedKeys;
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}
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}
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bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange)
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{
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loadStatusChange = kNoChange;
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// Clones never officially get added to the key list (they're maintained by
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// the original key), so just ignore them
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if (key->GetUoid().IsClone())
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{
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delete key;
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return true;
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}
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uint32_t id = key->GetUoid().GetObjectID();
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plKeyImp* foundKey = nullptr;
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// Fixed Keys use ID == 0
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if (id == 0)
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hsAssert(key->GetUoid().GetLocation() == plLocation::kGlobalFixedLoc, "key id == 0 but not fixed?");
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// Recall that vectors are index zero but normal object IDs are index one...
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else if (id <= fKeys.size()) {
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plKeyImp* tempKey = fKeys[id-1];
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if (tempKey && tempKey->GetUoid().GetObjectID() == id)
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foundKey = tempKey;
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}
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// Last chance: do a slow name search for that key.
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if (!foundKey)
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foundKey = FindKey(key->GetUoid().GetObjectName());
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// Got that key, decrement the key counter
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if (foundKey) {
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--fReffedKeys;
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if (fReffedKeys == 0)
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loadStatusChange = kTypeUnloaded;
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}
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return foundKey != nullptr;
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}
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void plRegistryKeyList::Read(hsStream* s)
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{
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uint32_t keyListLen = s->ReadLE32();
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if (!fKeys.empty())
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{
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s->Skip(keyListLen);
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return;
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}
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// deprecated flags. used to indicate alphabetically sorted keys for some "optimization"
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// that really appeared to do nothing. no loss.
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s->ReadByte();
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uint32_t numKeys = s->ReadLE32();
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fKeys.reserve((numKeys * 3) / 2);
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for (uint32_t i = 0; i < numKeys; ++i)
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{
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plKeyImp* newKey = new plKeyImp;
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newKey->Read(s);
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uint32_t id = newKey->GetUoid().GetObjectID();
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if (fKeys.size() < id)
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fKeys.resize(id);
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fKeys[id - 1] = newKey;
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}
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fKeys.shrink_to_fit();
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}
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void plRegistryKeyList::Write(hsStream* s)
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{
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// Save space for the length of our data
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uint32_t beginPos = s->GetPosition();
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s->WriteLE32(0);
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s->WriteByte(0); // Deprecated flags
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// We only write out keys with data. Fill this value in later...
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uint32_t countPos = s->GetPosition();
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s->WriteLE32(0);
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// Write out all our keys with data
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uint32_t keyCount = 0;
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for (auto it = fKeys.begin(); it != fKeys.end(); ++it)
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{
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plKeyImp* key = *it;
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if (key && key->ObjectIsLoaded())
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{
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++keyCount;
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key->Write(s);
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}
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}
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// Rewind and write out data size and key count
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uint32_t endPos = s->GetPosition();
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s->SetPosition(beginPos);
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s->WriteLE32(endPos-beginPos-sizeof(uint32_t));
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s->SetPosition(countPos);
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s->WriteLE32(keyCount);
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s->SetPosition(endPos);
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}
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