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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// singular
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#include "plAvBrainGeneric.h"
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// local
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#include "plAnimStage.h"
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#include "plArmatureMod.h"
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// #include "plAvatarTasks.h"
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#include "plAvTask.h"
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#include "plAvTaskBrain.h"
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#include "plAvBrainHuman.h"
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#include "plAnimation/plAGAnimInstance.h"
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#include "plAnimation/plMatrixChannel.h"
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// global
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#include "hsTimer.h"
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#include "plgDispatch.h"
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// other
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#include "pnNetCommon/plSDLTypes.h"
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#include "pnMessage/plCameraMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plMessage/plInputEventMsg.h"
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#include "plMessage/plSimStateMsg.h"
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#include "plMessage/plConsoleMsg.h"
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#include "plPipeline/plDebugText.h"
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#include "plInputCore/plAvatarInputInterface.h"
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#include "plMessage/plInputIfaceMgrMsg.h"
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#ifdef DEBUG_MULTISTAGE
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#include "plAvatarMgr.h"
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#include "plStatusLog/plStatusLog.h"
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#endif
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bool plAvBrainGeneric::fForce3rdPerson = true;
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const float plAvBrainGeneric::kDefaultFadeIn = 6.f; // 1/6th of a second to fade in
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const float plAvBrainGeneric::kDefaultFadeOut = 0.f; // instant fade out.
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// plAvBrainGeneric ----------------
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// -----------------
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plAvBrainGeneric::plAvBrainGeneric()
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: fRecipient(nil),
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fStages(new plAnimStageVec),
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fCurStage(0),
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fType(kGeneric),
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fExitFlags(kExitNormal),
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fMode(kEntering),
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fForward(true),
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fStartMessage(nil),
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fEndMessage(nil),
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fFadeIn(0.0f),
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fFadeOut(0.0f),
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fMoveMode(kMoveRelative),
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fBodyUsage(plAGAnim::kBodyUnknown)
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{
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}
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// plAvBrainGeneric --------------------------------------
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// -----------------
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plAvBrainGeneric::plAvBrainGeneric(plAnimStageVec *stages,
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plMessage *startMessage,
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plMessage *endMessage,
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plKey recipient,
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uint32_t exitFlags,
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float fadeIn,
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float fadeOut,
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MoveMode moveMode)
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: plArmatureBrain(),
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fRecipient(recipient),
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fStages(stages),
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fCurStage(0),
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fType(kGeneric),
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fExitFlags(exitFlags),
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fMode(kEntering),
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fForward(true),
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fStartMessage(startMessage),
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fEndMessage(endMessage),
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fFadeIn(fadeIn),
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fFadeOut(fadeOut),
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fMoveMode(moveMode),
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fBodyUsage(plAGAnim::kBodyUnknown)
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{
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}
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// plAvBrainGeneric
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plAvBrainGeneric::plAvBrainGeneric(uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode)
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: fRecipient(nil),
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fStages(nil),
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fCurStage(0),
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fType(kGeneric),
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fExitFlags(exitFlags),
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fMode(kEntering),
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fForward(true),
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fStartMessage(nil),
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fEndMessage(nil),
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fFadeIn(fadeIn),
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fFadeOut(fadeOut),
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fMoveMode(moveMode),
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fBodyUsage(plAGAnim::kBodyUnknown)
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{
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}
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// ~plAvBrainGeneric ----------------
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// ------------------
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plAvBrainGeneric::~plAvBrainGeneric()
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{
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int fNumStages = fStages->size();
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for(int i = 0; i < fNumStages; i++)
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{
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plAnimStage *stage = (*fStages)[i];
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(*fStages)[i] = nil;
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stage->Detach(fAvMod);
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delete stage;
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}
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delete fStages;
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}
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// Activate -------------------------------------------
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// ---------
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void plAvBrainGeneric::Activate(plArmatureModBase *avMod)
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{
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plArmatureBrain::Activate(avMod);
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int numStages = fStages->size();
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if (!numStages)
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return;
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plAnimStage *stage = (*fStages)[fCurStage];
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bool useFadeIn = fFadeIn > 0.0f;
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float initialBlend = useFadeIn ? 0.0f : 1.0f;
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if (GetType() == kEmote)
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((plArmatureMod*)avMod)->SendBehaviorNotify(plHBehavior::kBehaviorTypeEmote,true);
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double worldTime = hsTimer::GetSysSeconds();
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if (fMoveMode == kMoveRelative || fMoveMode == kMoveAbsolute)
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{
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// enable kinematic... ignore outside forces... but still collide with detector regions
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fAvMod->EnablePhysicsKinematic( true );
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}
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else if(fMoveMode == kMoveStandstill)
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{
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// Avatar stands still automatically now, so we do nothing here
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}
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if (stage->Attach(fAvMod, this, initialBlend, worldTime))
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{
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if(fStartMessage)
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{
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fStartMessage->Send();
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fStartMessage = nil;
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}
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if (plAvBrainGeneric::fForce3rdPerson && fAvMod->IsLocalAvatar())
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{
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// create message to force 3rd person mode
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plCameraMsg* pMsg = new plCameraMsg;
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pMsg->SetBCastFlag(plMessage::kBCastByExactType);
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pMsg->SetCmd(plCameraMsg::kResponderSetThirdPerson);
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pMsg->SetBCastFlag(plMessage::kNetPropagate, false);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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}
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if (fType == kLadder && fAvMod->IsLocalAvatar())
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plAvatarInputInterface::GetInstance()->SetLadderMode();
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if (fReverseFBControlsOnRelease)
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fAvMod->SetReverseFBOnIdle(true);
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}
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bool plAvBrainGeneric::IsRunningTask() const
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{
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if ( fStages->size() > 0 )
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return true;
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return false;
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}
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bool plAvBrainGeneric::MatchAnimNames(const char *names[], int count)
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{
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if (count != GetStageCount())
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return false;
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int i;
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for (i = 0; i < count; i++)
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{
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if (GetStage(i)->GetAnimName() != names[i])
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return false; // different names.
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}
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return true;
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}
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// Apply ----------------------------------------------------
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// ------
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bool plAvBrainGeneric::Apply(double time, float elapsed)
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{
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bool result = false;
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switch(fMode)
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{
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case kAbort:
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break;
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case kEntering:
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case kFadingIn:
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result = IProcessFadeIn(time, elapsed);
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break;
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case kExit:
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case kFadingOut:
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// go through the fade logic whether or not we actually need a fade;
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// centralizes some exit conditions.
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result = IProcessFadeOut(time, elapsed);
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break;
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case kNormal:
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result = IProcessNormal(time, elapsed);
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break;
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default:
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break;
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}
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plArmatureBrain::Apply(time, elapsed);
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return result;
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}
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// Deactivate -----------------------
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// -----------
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void plAvBrainGeneric::Deactivate()
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{
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if (fEndMessage)
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{
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fEndMessage->Send();
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fEndMessage = nil;
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}
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if (fMode != kAbort) // we're being forcibly removed...
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IExitMoveMode();
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if (fMoveMode == kMoveRelative || fMoveMode == kMoveAbsolute)
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{
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// re-enable normal physics... outside forces affect us
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fAvMod->EnablePhysicsKinematic( false );
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}
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else if (fMoveMode == kMoveStandstill)
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{
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// Avatar stands still automaticaly now, so we do nothing here
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}
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if (fType == plAvBrainGeneric::kLadder && fAvMod->IsLocalAvatar())
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{
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plAvatarInputInterface::GetInstance()->ClearLadderMode();
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}
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if (fReverseFBControlsOnRelease)
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fAvMod->SetReverseFBOnIdle(false);
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if (plAvBrainGeneric::fForce3rdPerson && fAvMod->IsLocalAvatar())
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{
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// create message to force 3rd person mode
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plCameraMsg* pMsg = new plCameraMsg;
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pMsg->SetBCastFlag(plMessage::kBCastByExactType);
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pMsg->SetBCastFlag(plMessage::kNetPropagate, false);
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pMsg->SetCmd(plCameraMsg::kResponderUndoThirdPerson);
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
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}
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plArmatureBrain::Deactivate();
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}
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// GETRECIPIENT
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plKey plAvBrainGeneric::GetRecipient()
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{
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return fRecipient;
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}
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// SETRECIPIENT
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void plAvBrainGeneric::SetRecipient(const plKey &recipient)
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{
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fRecipient = recipient;
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}
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// RELAYNOTIFYMSG
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bool plAvBrainGeneric::RelayNotifyMsg(plNotifyMsg *msg)
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{
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if(fRecipient)
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{
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msg->AddReceiver(fRecipient);
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msg->Send();
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return true;
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} else {
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return false;
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}
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}
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// IGetAnimDelta ------------------------------------------------
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// --------------
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float plAvBrainGeneric::IGetAnimDelta(double time, float elapsed)
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{
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float delta = 0.0f;
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plAnimStage *curStage = (*fStages)[fCurStage];
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plAnimStage::ForwardType forward = curStage->GetForwardType();
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plAnimStage::BackType back = curStage->GetBackType();
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bool fwdIsDown = (fReverseFBControlsOnRelease && fAvMod->IsFBReversed()) ? fAvMod->BackwardKeyDown() : fAvMod->ForwardKeyDown();
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bool backIsDown = (fReverseFBControlsOnRelease && fAvMod->IsFBReversed()) ? fAvMod->ForwardKeyDown() : fAvMod->BackwardKeyDown();
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// forward with a key down gets top priority
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if(forward == plAnimStage::kForwardKey && fwdIsDown)
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{
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// key drive forward, forward key is down
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delta = elapsed;
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fForward = true;
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} else if(back == plAnimStage::kBackKey && backIsDown)
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{
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// key drive back, back key is down
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delta = -elapsed;
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fForward = false;
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} else if (forward == plAnimStage::kForwardAuto && fForward)
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{
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// auto drive forward
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delta = elapsed;
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} else if (back == plAnimStage::kBackAuto && ! fForward)
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{
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// auto drive backward
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delta = -elapsed;
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}
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return delta;
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}
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// IProcessNormal -------------------------------------------------
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// ---------------
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bool plAvBrainGeneric::IProcessNormal(double time, float elapsed)
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{
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plAnimStage *curStage = (*fStages)[fCurStage];
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if(curStage)
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{
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float animDelta = IGetAnimDelta(time, elapsed); // how far to move the anim (may be negative)
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float overage;
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bool done = curStage->MoveRelative(time, animDelta, overage, fAvMod);
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if(done)
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{
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bool forward = animDelta > 0.0f;
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int nextStage = forward ? curStage->GetNextStage(fCurStage) : curStage->GetPrevStage(fCurStage);
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|
|
if((nextStage == -1) || (nextStage >= fStages->size()))
|
|
|
|
{
|
|
|
|
// ran off one end; we're done.
|
|
|
|
fMode = kExit;
|
|
|
|
} else {
|
|
|
|
ISwitchStages(fCurStage, nextStage, overage, false, 0.0f, 1.0f, -1.0f, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
// current stage is missing; abort
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// IProcessFadeIn -------------------------------------------------
|
|
|
|
// ---------------
|
|
|
|
bool plAvBrainGeneric::IProcessFadeIn(double time, float elapsed)
|
|
|
|
{
|
|
|
|
plAnimStage *curStage = (*fStages)[fCurStage];
|
|
|
|
|
|
|
|
if(fMode != kFadingIn)
|
|
|
|
{
|
|
|
|
bool needFade = fFadeIn != 0.0f;
|
|
|
|
|
|
|
|
if(fFadeIn == 0.0f)
|
|
|
|
{
|
|
|
|
IEnterMoveMode(time); // if fadeIn's not zero, we have to wait until fade's done
|
|
|
|
// before animating
|
|
|
|
} else {
|
|
|
|
plAGAnimInstance *curAnim = curStage->GetAnimInstance();
|
|
|
|
if(curAnim)
|
|
|
|
curAnim->Fade(1.0f, fFadeIn);
|
|
|
|
}
|
|
|
|
fMode = kFadingIn;
|
|
|
|
} else {
|
|
|
|
plAGAnimInstance *curAnim = curStage->GetAnimInstance();
|
|
|
|
float curBlend = 1.0f;
|
|
|
|
if(curAnim)
|
|
|
|
curBlend = curAnim->GetBlend();
|
|
|
|
if(curBlend == 1.0f)
|
|
|
|
{
|
|
|
|
IEnterMoveMode(time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IProcessFadeOut -------------------------------------------------
|
|
|
|
// ----------------
|
|
|
|
bool plAvBrainGeneric::IProcessFadeOut(double time, float elapsed)
|
|
|
|
{
|
|
|
|
plAnimStage *curStage = (*fStages)[fCurStage];
|
|
|
|
|
|
|
|
if(fMode != kFadingOut)
|
|
|
|
{
|
|
|
|
// haven't actually started fading; see if we need to
|
|
|
|
if(fFadeOut > 0.0f)
|
|
|
|
{
|
|
|
|
plAGAnimInstance *curAnim = curStage->GetAnimInstance();
|
|
|
|
if(curAnim)
|
|
|
|
{
|
|
|
|
curAnim->Fade(0.0f, fFadeOut);
|
|
|
|
IExitMoveMode();
|
|
|
|
fMode = kFadingOut;
|
|
|
|
} else {
|
|
|
|
fMode = kAbort;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
curStage->Detach(fAvMod);
|
|
|
|
IExitMoveMode();
|
|
|
|
fMode = kAbort;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// already fading; just keeping looking for the anim to zero out.
|
|
|
|
plAGAnimInstance *curAnim = curStage->GetAnimInstance();
|
|
|
|
float curBlend = 0.0f;
|
|
|
|
if(curAnim)
|
|
|
|
curBlend = curAnim->GetBlend();
|
|
|
|
if(curBlend == 0.0f)
|
|
|
|
{
|
|
|
|
curStage->Detach(fAvMod);
|
|
|
|
fMode = kAbort;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ISwitchStages ---------------------------------------------------------------------------------------------------
|
|
|
|
// --------------
|
|
|
|
bool plAvBrainGeneric::ISwitchStages(int oldStageNum, int newStageNum, float delta, bool setTime, float newTime,
|
|
|
|
float fadeNew, float fadeOld, double worldTime)
|
|
|
|
{
|
|
|
|
#ifdef DEBUG_MULTISTAGE
|
|
|
|
char sbuf[256];
|
|
|
|
sprintf(sbuf,"ISwitchStage - old=%d new=%d (fCurStage=%d)",oldStageNum,newStageNum,fCurStage);
|
|
|
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
|
|
|
|
#endif
|
|
|
|
if(oldStageNum != newStageNum) {
|
|
|
|
plAnimStage *newStage = fStages->at(newStageNum);
|
|
|
|
plAnimStage *oldStage = fStages->at(oldStageNum);
|
|
|
|
if(setTime)
|
|
|
|
newStage->SetLocalTime(newTime);
|
|
|
|
|
|
|
|
hsAssert(oldStageNum < fStages->size(), "PLAVBRAINGENERIC: Stage out of range.");
|
|
|
|
|
|
|
|
oldStage->Detach(fAvMod);
|
|
|
|
newStage->Attach(fAvMod, this, 1.0f, worldTime);
|
|
|
|
|
|
|
|
fCurStage = newStageNum;
|
|
|
|
fAvMod->DirtySynchState(kSDLAvatar, 0); // write our new stage to the server
|
|
|
|
}
|
|
|
|
if(setTime) {
|
|
|
|
plAnimStage *curStage = fStages->at(fCurStage);
|
|
|
|
curStage->SetLocalTime(newTime);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(fMoveMode == kMoveRelative)
|
|
|
|
fAvMod->GetRootAnimator()->Reset(worldTime);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvBrainGeneric::IEnterMoveMode(double time)
|
|
|
|
{
|
|
|
|
if(fMoveMode == kMoveRelative)
|
|
|
|
{
|
|
|
|
fAvMod->GetRootAnimator()->Enable(true);
|
|
|
|
fAvMod->GetRootAnimator()->Reset(time);
|
|
|
|
}
|
|
|
|
fMode = kNormal;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvBrainGeneric::IExitMoveMode()
|
|
|
|
{
|
|
|
|
if(fAvMod)
|
|
|
|
{
|
|
|
|
if(fMoveMode == kMoveRelative)
|
|
|
|
{
|
|
|
|
if(fAvMod->GetRootAnimator())
|
|
|
|
fAvMod->GetRootAnimator()->Enable(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fFadeOut == 0.f)
|
|
|
|
{
|
|
|
|
// if we're exiting instantly (no fade out) then the end of the animation expects to line up with
|
|
|
|
// the first frame of the idle animation, so we need to reset it.
|
|
|
|
plAvBrainHuman *brain = plAvBrainHuman::ConvertNoRef(fAvMod->FindBrainByClass(plAvBrainHuman::Index()));
|
|
|
|
if (brain)
|
|
|
|
brain->ResetIdle();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// MESSAGE HANDLING
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// MsgReceive -------------------------------------
|
|
|
|
// -----------
|
|
|
|
bool plAvBrainGeneric::MsgReceive(plMessage *msg)
|
|
|
|
{
|
|
|
|
bool result = false;
|
|
|
|
|
|
|
|
plAvBrainGenericMsg *genMsg = plAvBrainGenericMsg::ConvertNoRef(msg);
|
|
|
|
//plAvExitModeMsg *exitMsg = plAvExitModeMsg::ConvertNoRef(msg);
|
|
|
|
plAvTaskMsg *taskMsg = plAvTaskMsg::ConvertNoRef(msg);
|
|
|
|
plControlEventMsg *ctrlMsg = plControlEventMsg::ConvertNoRef(msg);
|
|
|
|
|
|
|
|
|
|
|
|
if(genMsg)
|
|
|
|
{
|
|
|
|
result = IHandleGenBrainMsg(genMsg);
|
|
|
|
}
|
|
|
|
// else if(exitMsg) {
|
|
|
|
// fMode = kExit;
|
|
|
|
// result = true;
|
|
|
|
// }
|
|
|
|
else if (taskMsg) {
|
|
|
|
result = IHandleTaskMsg(taskMsg);
|
|
|
|
}
|
|
|
|
else if (ctrlMsg && (fExitFlags & kExitAnyInput) ) {
|
|
|
|
fMode = kExit;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(result == false) // if still haven't handled msg
|
|
|
|
{
|
|
|
|
if(fMode == kExit) // if we're exiting
|
|
|
|
{
|
|
|
|
result = fAvMod->GetNextBrain(this)->MsgReceive(msg); // pass msg to next brain
|
|
|
|
} else { // otherwise
|
|
|
|
result = plArmatureBrain::MsgReceive(msg); // pass msg to base class
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IHandleGenBrainMsg -----------------------------------------------------
|
|
|
|
// -------------------
|
|
|
|
bool plAvBrainGeneric::IHandleGenBrainMsg(const plAvBrainGenericMsg *msg)
|
|
|
|
{
|
|
|
|
bool setTime = msg->fSetTime;
|
|
|
|
float newTime = msg->fNewTime;
|
|
|
|
bool setDirection = msg->fSetDirection;
|
|
|
|
bool newDirection = msg->fNewDirection ? true : false;
|
|
|
|
double worldTime = hsTimer::GetSysSeconds();
|
|
|
|
|
|
|
|
switch(msg->fType)
|
|
|
|
{
|
|
|
|
case plAvBrainGenericMsg::kGotoStage:
|
|
|
|
{
|
|
|
|
int wantStage = msg->fWhichStage;
|
|
|
|
#ifdef DEBUG_MULTISTAGE
|
|
|
|
char sbuf[256];
|
|
|
|
sprintf(sbuf,"GenericMsg - Goto Stage %d (oldstage %d)",wantStage,fCurStage);
|
|
|
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
|
|
|
|
#endif
|
|
|
|
if(wantStage == -1) {
|
|
|
|
fMode = kExit;
|
|
|
|
} else {
|
|
|
|
int count = fStages->size();
|
|
|
|
if(wantStage < count && wantStage >= 0)
|
|
|
|
{
|
|
|
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, newTime, 1.0f, -1.0f, worldTime);
|
|
|
|
// direction is set within the brain, not the stage
|
|
|
|
if(setDirection)
|
|
|
|
fForward = newDirection;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case plAvBrainGenericMsg::kNextStage:
|
|
|
|
{
|
|
|
|
int wantStage = fCurStage + 1;
|
|
|
|
#ifdef DEBUG_MULTISTAGE
|
|
|
|
char sbuf[256];
|
|
|
|
sprintf(sbuf,"GenericMsg - Next Stage %d (oldstage %d)",wantStage,fCurStage);
|
|
|
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
|
|
|
|
#endif
|
|
|
|
if(wantStage == fStages->size())
|
|
|
|
{
|
|
|
|
fMode = kExit; // walked off the end of the brain
|
|
|
|
} else {
|
|
|
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, newTime, 1.0f, -1.0f, worldTime);
|
|
|
|
if(setDirection)
|
|
|
|
fForward = newDirection;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case plAvBrainGenericMsg::kPrevStage:
|
|
|
|
{
|
|
|
|
int wantStage = fCurStage - 1;
|
|
|
|
#ifdef DEBUG_MULTISTAGE
|
|
|
|
char sbuf[256];
|
|
|
|
sprintf(sbuf,"GenericMsg - PrevStage %d (oldstage %d)",wantStage,fCurStage);
|
|
|
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
|
|
|
|
#endif
|
|
|
|
if(wantStage < 0)
|
|
|
|
{
|
|
|
|
fMode = kExit; // walked off the beginning of the brain
|
|
|
|
} else {
|
|
|
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, 0.0f, 1.0f, -1.0f, worldTime);
|
|
|
|
if(setDirection)
|
|
|
|
fForward = newDirection;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
#ifdef DEBUG_MULTISTAGE
|
|
|
|
{
|
|
|
|
char sbuf[256];
|
|
|
|
sprintf(sbuf,"GenericMsg - Unknown command %d ",msg->fType);
|
|
|
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plAvBrainGeneric::IHandleTaskMsg(plAvTaskMsg *msg)
|
|
|
|
{
|
|
|
|
plAvTask *task = msg->GetTask();
|
|
|
|
plAvTaskBrain *brainTask = plAvTaskBrain::ConvertNoRef(task);
|
|
|
|
|
|
|
|
if(brainTask)
|
|
|
|
{
|
|
|
|
plArmatureBrain * brain = brainTask->GetBrain();
|
|
|
|
|
|
|
|
if(brain)
|
|
|
|
{
|
|
|
|
if(fExitFlags & kExitNewBrain)
|
|
|
|
{
|
|
|
|
// RULE 1: if kExitNewBrain, exit on any new brain
|
|
|
|
fMode = kExit;
|
|
|
|
return false; // we didn't consume the message
|
|
|
|
} else {
|
|
|
|
plAvBrainGeneric * gBrain = plAvBrainGeneric::ConvertNoRef(brain);
|
|
|
|
|
|
|
|
if(gBrain && IBrainIsCompatible(gBrain))
|
|
|
|
{
|
|
|
|
// RULE 2: if not kExitNewBrain and brain is compatible, apply it
|
|
|
|
QueueTask(brainTask);
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
if(fMode == kExit || fMode == kFadingOut)
|
|
|
|
{
|
|
|
|
// RULE 3: if brain is incompatible and we're exiting anyway,
|
|
|
|
// queue it to be next
|
|
|
|
fAvMod->GetNextBrain(this)->QueueTask(brainTask);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
// RULE 4: if brain is incompatible and we're still running, ignore.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// no brain; it's an exit task, exit and CONSUME it.
|
|
|
|
fMode = kExit;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// note that this check has to come after the brain task check; if it's a brain
|
|
|
|
// task we need to examine it so we can say whether we consumed it or not.
|
|
|
|
// popbrain messages get consumed, even if we exit on any task.
|
|
|
|
if(fExitFlags & kExitAnyTask)
|
|
|
|
{
|
|
|
|
// RULE 4: if kExitAnyTask, exit on any task (but if it was an exit brain task,
|
|
|
|
// make sure to consume it )
|
|
|
|
fMode = kExit;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// RULE 4: if brain is incompatible and we're still running, ignore.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plAvBrainGeneric::IBrainIsCompatible(plAvBrainGeneric *otherBrain)
|
|
|
|
{
|
|
|
|
plAGAnim::BodyUsage otherUsage = otherBrain->GetBodyUsage();
|
|
|
|
|
|
|
|
switch(fBodyUsage)
|
|
|
|
{
|
|
|
|
case plAGAnim::kBodyUnknown:
|
|
|
|
return false;
|
|
|
|
case plAGAnim::kBodyFull:
|
|
|
|
return false;
|
|
|
|
case plAGAnim::kBodyUpper:
|
|
|
|
if(otherUsage == plAGAnim::kBodyLower)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
case plAGAnim::kBodyLower:
|
|
|
|
if(otherUsage == plAGAnim::kBodyUpper)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// READ/WRITE
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// Write ----------------------------------------------------
|
|
|
|
// ------
|
|
|
|
void plAvBrainGeneric::Write(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plArmatureBrain::Write(stream, mgr);
|
|
|
|
int numStages = fStages->size();
|
|
|
|
stream->WriteLE32(numStages);
|
|
|
|
|
|
|
|
for(int i = 0; i < numStages; i++)
|
|
|
|
{
|
|
|
|
plAnimStage *stage = (*fStages)[i];
|
|
|
|
plCreatable *cre = reinterpret_cast<plCreatable *>(stage);
|
|
|
|
mgr->WriteCreatable(stream, cre); // save base state
|
|
|
|
// ** replace this with Write(..)
|
|
|
|
stage->SaveAux(stream, mgr); // save ephemeral state
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->WriteLE32(fCurStage);
|
|
|
|
stream->WriteLE32(fType);
|
|
|
|
stream->WriteLE32(fExitFlags);
|
|
|
|
stream->WriteByte(fMode);
|
|
|
|
stream->WriteBool(fForward);
|
|
|
|
|
|
|
|
if(fStartMessage) {
|
|
|
|
stream->WriteBool(true);
|
|
|
|
mgr->WriteCreatable(stream, fStartMessage);
|
|
|
|
} else {
|
|
|
|
stream->WriteBool(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(fEndMessage) {
|
|
|
|
stream->WriteBool(true);
|
|
|
|
mgr->WriteCreatable(stream, fEndMessage);
|
|
|
|
} else {
|
|
|
|
stream->WriteBool(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->WriteLEScalar(fFadeIn);
|
|
|
|
stream->WriteLEScalar(fFadeOut);
|
|
|
|
stream->WriteByte(fMoveMode);
|
|
|
|
stream->WriteByte(fBodyUsage);
|
|
|
|
mgr->WriteKey(stream, fRecipient);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Read ----------------------------------------------------
|
|
|
|
// -----
|
|
|
|
void plAvBrainGeneric::Read(hsStream *stream, hsResMgr *mgr)
|
|
|
|
{
|
|
|
|
plArmatureBrain::Read(stream, mgr);
|
|
|
|
int numStages = stream->ReadLE32();
|
|
|
|
|
|
|
|
for(int i = 0; i < numStages; i++)
|
|
|
|
{
|
|
|
|
plCreatable *created = mgr->ReadCreatable(stream); // load base state
|
|
|
|
plAnimStage *stage = reinterpret_cast<plAnimStage *>(created);
|
|
|
|
// Replace this with Read(..)
|
|
|
|
stage->LoadAux(stream, mgr, 0.0); // load ephemeral state
|
|
|
|
|
|
|
|
fStages->push_back(stage);
|
|
|
|
}
|
|
|
|
|
|
|
|
fCurStage = stream->ReadLE32();
|
|
|
|
fType = static_cast<plAvBrainGeneric::BrainType>(stream->ReadLE32());
|
|
|
|
fExitFlags = stream->ReadLE32();
|
|
|
|
fMode = static_cast<Mode>(stream->ReadByte());
|
|
|
|
fForward = stream->ReadBool();
|
|
|
|
|
|
|
|
if(stream->ReadBool()) {
|
|
|
|
fStartMessage = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
|
|
|
|
} else {
|
|
|
|
fStartMessage = nil;
|
|
|
|
}
|
|
|
|
if(stream->ReadBool()) {
|
|
|
|
fEndMessage = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
|
|
|
|
} else {
|
|
|
|
fEndMessage = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
fFadeIn = stream->ReadLEScalar();
|
|
|
|
fFadeOut = stream->ReadLEScalar();
|
|
|
|
fMoveMode = static_cast<MoveMode>(stream->ReadByte());
|
|
|
|
fBodyUsage = static_cast<plAGAnim::BodyUsage>(stream->ReadByte());
|
|
|
|
fRecipient = mgr->ReadKey(stream);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// MINOR FNs / GETTERS & SETTERS
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// LeaveAge ---------------------
|
|
|
|
// ---------
|
|
|
|
bool plAvBrainGeneric::LeaveAge()
|
|
|
|
{
|
|
|
|
IExitMoveMode();
|
|
|
|
|
|
|
|
fMode = kAbort;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// AddStage --------------------------------------
|
|
|
|
// ---------
|
|
|
|
int plAvBrainGeneric::AddStage(plAnimStage *stage)
|
|
|
|
{
|
|
|
|
if(!fStages)
|
|
|
|
fStages = new plAnimStageVec;
|
|
|
|
fStages->push_back(stage);
|
|
|
|
return fStages->size() - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetStageNum --------------------------------------
|
|
|
|
// ------------
|
|
|
|
int plAvBrainGeneric::GetStageNum(plAnimStage *stage)
|
|
|
|
{
|
|
|
|
int count = fStages->size();
|
|
|
|
for(int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
plAnimStage *any = (*fStages)[i];
|
|
|
|
if(any == stage)
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetCurStageNum --------------------
|
|
|
|
// ---------------
|
|
|
|
int plAvBrainGeneric::GetCurStageNum()
|
|
|
|
{
|
|
|
|
return fCurStage;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetStageCount --------------------
|
|
|
|
// --------------
|
|
|
|
int plAvBrainGeneric::GetStageCount()
|
|
|
|
{
|
|
|
|
return fStages->size();
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetStage ---------------------------------------
|
|
|
|
// ---------
|
|
|
|
plAnimStage * plAvBrainGeneric::GetStage(int which)
|
|
|
|
{
|
|
|
|
return fStages->at(which);
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetCurStage ------------------------------
|
|
|
|
// ------------
|
|
|
|
plAnimStage * plAvBrainGeneric::GetCurStage()
|
|
|
|
{
|
|
|
|
return fStages->at(fCurStage);
|
|
|
|
}
|
|
|
|
|
|
|
|
// SetType -------------------------------------------------------------------------------
|
|
|
|
// --------
|
|
|
|
plAvBrainGeneric::BrainType plAvBrainGeneric::SetType(plAvBrainGeneric::BrainType newType)
|
|
|
|
{
|
|
|
|
BrainType oldType = fType;
|
|
|
|
fType = newType;
|
|
|
|
return oldType;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GetType --------------------------------------------
|
|
|
|
// --------
|
|
|
|
plAvBrainGeneric::BrainType plAvBrainGeneric::GetType()
|
|
|
|
{
|
|
|
|
return fType;
|
|
|
|
}
|
|
|
|
|
|
|
|
plAGAnim::BodyUsage plAvBrainGeneric::GetBodyUsage()
|
|
|
|
{
|
|
|
|
return fBodyUsage;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvBrainGeneric::SetBodyUsage(plAGAnim::BodyUsage bodyUsage)
|
|
|
|
{
|
|
|
|
fBodyUsage = bodyUsage;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// DEBUGGING
|
|
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// DumpToDebugDisplay ----------------------------------------------------------------------------------------
|
|
|
|
// -------------------
|
|
|
|
void plAvBrainGeneric::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugText &debugTxt)
|
|
|
|
{
|
|
|
|
debugTxt.DrawString(x, y, "Brain type: Generic AKA Multistage");
|
|
|
|
y += lineHeight;
|
|
|
|
|
|
|
|
int stageCount = fStages->size();
|
|
|
|
for(int i = 0; i < stageCount; i++)
|
|
|
|
{
|
|
|
|
plAnimStage *stage = (*fStages)[i];
|
|
|
|
stage->DumpDebug(i == fCurStage, x, y, lineHeight, debugTxt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|