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vs.1.1
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dcl_position v0
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dcl_texcoord0 v7
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// Take in a screen space position,
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// transform the UVW,
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// and spit it out.
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// c0 = uvXform0[0]
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// c1 = uvXform0[1]
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// c2 = uvXform1[0]
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// c3 = uvXform1[1]
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// c4 = (0,0.5,1.0,2.0)
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// c5 = (noiseScale, bias, 0, 1)
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mov oPos, v0;
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mov r0.zw, c4.xxxz; // yzw will stay constant (0,0,1);
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dp4 r0.x, v7, c0;
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dp4 r0.y, v7, c1;
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mov oT0, r0;
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dp4 r0.x, v7, c2;
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dp4 r0.y, v7, c3;
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mov oT1, r0;
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mov oD0, c5.xxzz;
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mov oD1, c5.yyzz;
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