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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plCullTree.h"
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#include "plDrawable/plSpaceTree.h"
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#include "hsFastMath.h"
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#include "hsColorRGBA.h"
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#include "plProfile.h"
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#include "plTweak.h"
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#define MF_DEBUG_NORM
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#ifdef MF_DEBUG_NORM
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#define IDEBUG_NORMALIZE( a, b ) { float len = hsFastMath::InvSqrtAppr((a).MagnitudeSquared()); a *= len; b *= len; }
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#else // MF_DEBUG_NORM
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#define IDEBUG_NORMALIZE( a, b )
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#endif // MF_DEBUG_NORM
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//#define CULL_SMALL_TOLERANCE
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#ifdef CULL_SMALL_TOLERANCE
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//static const float kTolerance = 1.e-5f;
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static const float kTolerance = 1.e-3f;
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#else //CULL_SMALL_TOLERANCE
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static const float kTolerance = 1.e-1f;
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#endif // CULL_SMALL_TOLERANCE
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plProfile_CreateCounter("Harvest Nodes", "Draw", HarvestNodes);
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//////////////////////////////////////////////////////////////////////
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// Harvest culling section.
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// These are the functions used on a built tree
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//////////////////////////////////////////////////////////////////////
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plCullNode::plCullStatus plCullNode::ITestBoundsRecur(const hsBounds3Ext& bnd) const
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{
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plCullNode::plCullStatus retVal = TestBounds(bnd);
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// No Children, what we say goes.
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if( (fOuterChild < 0) && (fInnerChild < 0) )
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return retVal;
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// No innerchild. If we cull, it's culled, else we
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// hope our outerchild culls it.
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if( fInnerChild < 0 )
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{
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if( retVal == kCulled )
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return kCulled;
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return IGetNode(fOuterChild)->ITestBoundsRecur(bnd);
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}
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// No outerchild. If we say it's clear, it's clear (or split), but if
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// it's culled, we have to pass it to innerchild, who may pronounce it clear
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if( fOuterChild < 0 )
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{
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if( retVal == kClear )
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return kClear;
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if( retVal == kSplit )
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return kSplit;
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return IGetNode(fInnerChild)->ITestBoundsRecur(bnd);
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}
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// We've got both children to feed.
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// We pass the clear ones to the inner child, culled to outer,
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// and split to both. Remember, a both children have to agree to cull a split.
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if( retVal == kClear )
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return IGetNode(fOuterChild)->ITestBoundsRecur(bnd);
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if( retVal == kCulled )
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return IGetNode(fInnerChild)->ITestBoundsRecur(bnd);
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// Here's the split, to be culled, both children have to
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// say its culled.
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if( kCulled != IGetNode(fOuterChild)->ITestBoundsRecur(bnd) )
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return kSplit;
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if( kCulled != IGetNode(fInnerChild)->ITestBoundsRecur(bnd) )
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return kSplit;
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return kCulled;
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}
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plCullNode::plCullStatus plCullNode::TestBounds(const hsBounds3Ext& bnd) const
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{
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// Not sure if doing a sphere test will pay off or not. Some circumstantial evidence
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// from TrueTime suggests it could very well, but I really need to do some side by
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// side timings to be sure. Still looking for some reasonably constructed real data sets. mf
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#define MF_TEST_SPHERE_FIRST
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#ifdef MF_TEST_SPHERE_FIRST
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float dist = fNorm.InnerProduct(bnd.GetCenter()) + fDist;
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float rad = bnd.GetRadius();
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if( dist < -rad )
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return kCulled;
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if( dist > rad )
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return kClear;
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#endif // MF_TEST_SPHERE_FIRST
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hsPoint2 depth;
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bnd.TestPlane(fNorm, depth);
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const float kSafetyDist = -0.1f;
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if( depth.fY + fDist < kSafetyDist )
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return kCulled;
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if( depth.fX + fDist >= 0 )
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return kClear;
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return kSplit;
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}
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plCullNode::plCullStatus plCullNode::ITestSphereRecur(const hsPoint3& center, float rad) const
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{
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plCullNode::plCullStatus retVal = TestSphere(center, rad);
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// No Children, what we say goes.
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if( (fOuterChild < 0) && (fInnerChild < 0) )
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return retVal;
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// No innerchild. If we cull, it's culled, else we
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// hope our outerchild culls it.
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if( fInnerChild < 0 )
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{
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if( retVal == kCulled )
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return kCulled;
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return IGetNode(fOuterChild)->ITestSphereRecur(center, rad);
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}
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// No outerchild. If we say it's clear, it's clear (or split), but if
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// it's culled, we have to pass it to innerchild, who may pronounce it clear
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if( fOuterChild < 0 )
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{
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if( retVal == kClear )
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return kClear;
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if( retVal == kSplit )
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return kSplit;
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return IGetNode(fInnerChild)->ITestSphereRecur(center, rad);
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}
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// We've got both children to feed.
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// We pass the clear ones to the inner child, culled to outer,
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// and split to both. Remember, a both children have to agree to cull a split.
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if( retVal == kClear )
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return IGetNode(fOuterChild)->ITestSphereRecur(center, rad);
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if( retVal == kCulled )
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return IGetNode(fInnerChild)->ITestSphereRecur(center, rad);
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// Here's the split, to be culled, both children have to
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// say its culled.
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if( kCulled != IGetNode(fOuterChild)->ITestSphereRecur(center, rad) )
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return kSplit;
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if( kCulled != IGetNode(fInnerChild)->ITestSphereRecur(center, rad) )
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return kSplit;
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return kCulled;
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}
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plCullNode::plCullStatus plCullNode::TestSphere(const hsPoint3& center, float rad) const
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{
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float dist = fNorm.InnerProduct(center) + fDist;
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if( dist < -rad )
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return kCulled;
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if( dist > rad )
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return kClear;
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return kSplit;
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}
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// For this Cull Node, recur down the space hierarchy pruning out who to test for the next Cull Node.
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plCullNode::plCullStatus plCullNode::ITestNode(const plSpaceTree* space, int16_t who, hsLargeArray<int16_t>& clear, hsLargeArray<int16_t>& split, hsLargeArray<int16_t>& culled) const
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{
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if( space->IsDisabled(who) || (space->GetNode(who).fWorldBounds.GetType() != kBoundsNormal) )
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{
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culled.Append(who);
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return kCulled;
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}
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plCullStatus retVal = kClear;
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plCullStatus stat = TestBounds(space->GetNode(who).fWorldBounds);
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switch( stat )
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{
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case kClear:
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clear.Append(who);
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retVal = kClear;
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break;
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case kCulled:
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culled.Append(who);
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retVal = kCulled;
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break;
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case kSplit:
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if( space->GetNode(who).fFlags & plSpaceTreeNode::kIsLeaf )
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{
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// split.Append(who);
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retVal = kPureSplit;
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}
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else
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{
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plCullStatus child0 = ITestNode(space, space->GetNode(who).GetChild(0), clear, split, culled);
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plCullStatus child1 = ITestNode(space, space->GetNode(who).GetChild(1), clear, split, culled);
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if( child0 != child1 )
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{
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if( child0 == kPureSplit )
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split.Append(space->GetNode(who).GetChild(0));
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else if( child1 == kPureSplit )
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split.Append(space->GetNode(who).GetChild(1));
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retVal = kSplit;
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}
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else if( child0 == kPureSplit )
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{
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retVal = kPureSplit;
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}
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}
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}
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return retVal;
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}
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// Cycle through the Cull Nodes, paring down the list of who to test (through ITestNode above).
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// We reclaim the scratch indices in clear and split when we're done (SetCount(0)), but we can't
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// reclaim the culled, because our caller may be looking at who all we culled. See below in split.
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// If a node is disabled, we can just ignore we ever got called.
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void plCullNode::ITestNode(const plSpaceTree* space, int16_t who, hsBitVector& totList, hsBitVector& outList) const
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{
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if( space->IsDisabled(who) )
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return;
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uint32_t myClearStart = ScratchClear().GetCount();
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uint32_t mySplitStart = ScratchSplit().GetCount();
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uint32_t myCullStart = ScratchCulled().GetCount();
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if( kPureSplit == ITestNode(space, who, ScratchClear(), ScratchSplit(), ScratchCulled()) )
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ScratchSplit().Append(who);
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uint32_t myClearEnd = ScratchClear().GetCount();
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uint32_t mySplitEnd = ScratchSplit().GetCount();
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uint32_t myCullEnd = ScratchCulled().GetCount();
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int i;
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// If there's no OuterChild, everything in clear and split is visible. Everything in culled
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// goes to innerchild (if any).
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if( fOuterChild < 0 )
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{
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plProfile_IncCount(HarvestNodes, myClearEnd - myClearStart + mySplitEnd - mySplitStart);
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// Replace these with a memcopy or something!!!!
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for( i = myClearStart; i < myClearEnd; i++ )
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{
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space->HarvestLeaves(ScratchClear()[i], totList, outList);
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}
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for( i = mySplitStart; i < mySplitEnd; i++ )
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{
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space->HarvestLeaves(ScratchSplit()[i], totList, outList);
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}
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if( fInnerChild >= 0 )
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{
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for( i = myCullStart; i < myCullEnd; i++ )
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{
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IGetNode(fInnerChild)->ITestNode(space, ScratchCulled()[i], totList, outList);
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}
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}
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ScratchClear().SetCount(myClearStart);
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ScratchSplit().SetCount(mySplitStart);
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ScratchCulled().SetCount(myCullStart);
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return;
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}
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// There is an OuterChild, so whether there's an InnerChild or not,
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// everything in ClearList is visible soley on the discretion of OuterChild.
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for( i = myClearStart; i < myClearEnd; i++ )
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{
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IGetNode(fOuterChild)->ITestNode(space, ScratchClear()[i], totList, outList);
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}
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// If there's no InnerChild, then the SplitList is also visible soley
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// on the discretion of OuterChild.
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if( fInnerChild < 0 )
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{
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for( i = mySplitStart; i < mySplitEnd; i++ )
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{
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IGetNode(fOuterChild)->ITestNode(space, ScratchSplit()[i], totList, outList);
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}
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ScratchClear().SetCount(myClearStart);
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ScratchSplit().SetCount(mySplitStart);
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ScratchCulled().SetCount(myCullStart);
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return;
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}
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// There is an inner child. Everything in culled list is visible
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// soley on its discretion.
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for( i = myCullStart; i < myCullEnd; i++ )
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{
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IGetNode(fInnerChild)->ITestNode(space, ScratchCulled()[i], totList, outList);
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}
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// Okay, here's the rub.
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// Everyone in the split list needs to be tested against InnerChild and OuterChild.
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// If either child says it's okay (puts it in OutList), then it's okay.
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// The problem is that if both children say it's okay, it will wind up in outList twice.
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// This is complicated by the fact that outList is still subTrees at this point,
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// so InnerChild adding a subTree and OuterChild adding a child of that subTree isn't
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// even appending the same value to the list.
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// Sooooo.
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// What we do is keep track of every node (interior and leaf) that gets harvested.
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// When we go to harvest a subtree, we check in totList for its bit being set. Bits
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// set in totList are ENTIRE SUBTREE IS HARVESTED. SpaceTree understands this too in
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// its HarvestLeaves. Seems obvious now, but I didn't hear you suggest it.
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for( i = mySplitStart; i < mySplitEnd; i++ )
|
|
|
|
{
|
|
|
|
IGetNode(fOuterChild)->ITestNode(space, ScratchSplit()[i], totList, outList);
|
|
|
|
}
|
|
|
|
|
|
|
|
for( i = mySplitStart; i < mySplitEnd; i++ )
|
|
|
|
{
|
|
|
|
if( !totList.IsBitSet(ScratchSplit()[i]) )
|
|
|
|
IGetNode(fInnerChild)->ITestNode(space, ScratchSplit()[i], totList, outList);
|
|
|
|
}
|
|
|
|
|
|
|
|
ScratchClear().SetCount(myClearStart);
|
|
|
|
ScratchSplit().SetCount(mySplitStart);
|
|
|
|
ScratchCulled().SetCount(myCullStart);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullNode::IHarvest(const plSpaceTree* space, hsTArray<int16_t>& outList) const
|
|
|
|
{
|
|
|
|
ITestNode(space, space->GetRoot(), ScratchTotVec(), ScratchBitVec());
|
|
|
|
space->BitVectorToList(outList, ScratchBitVec());
|
|
|
|
ScratchBitVec().Clear();
|
|
|
|
ScratchTotVec().Clear();
|
|
|
|
|
|
|
|
ScratchClear().SetCount(0);
|
|
|
|
ScratchSplit().SetCount(0);
|
|
|
|
ScratchCulled().SetCount(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// This section builds the tree from the input cullpoly's
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plCullNode::IBreakPoly(const plCullPoly& poly, const hsTArray<float>& depths,
|
|
|
|
hsBitVector& inVerts,
|
|
|
|
hsBitVector& outVerts,
|
|
|
|
hsBitVector& onVerts,
|
|
|
|
plCullPoly& outPoly) const
|
|
|
|
{
|
|
|
|
inVerts.Clear();
|
|
|
|
outVerts.Clear();
|
|
|
|
onVerts.Clear();
|
|
|
|
|
|
|
|
outPoly.Init(poly);
|
|
|
|
|
|
|
|
if( depths[0] < -kTolerance )
|
|
|
|
inVerts.SetBit(0);
|
|
|
|
else if( depths[0] > kTolerance )
|
|
|
|
outVerts.SetBit(0);
|
|
|
|
else
|
|
|
|
onVerts.SetBit(0);
|
|
|
|
|
|
|
|
if( poly.fClipped.IsBitSet(0) )
|
|
|
|
outPoly.fClipped.SetBit(0);
|
|
|
|
outPoly.fVerts.Append(poly.fVerts[0]);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 1; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
if( depths[i] < -kTolerance )
|
|
|
|
{
|
|
|
|
if( outVerts.IsBitSet(outPoly.fVerts.GetCount()-1) )
|
|
|
|
{
|
|
|
|
hsPoint3 interp;
|
|
|
|
float t = IInterpVert(poly.fVerts[i-1], poly.fVerts[i], interp);
|
|
|
|
// add interp
|
|
|
|
onVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
if( poly.fClipped.IsBitSet(i-1) )
|
|
|
|
outPoly.fClipped.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
outPoly.fVerts.Append(interp);
|
|
|
|
}
|
|
|
|
inVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
}
|
|
|
|
else if( depths[i] > kTolerance )
|
|
|
|
{
|
|
|
|
if( inVerts.IsBitSet(outPoly.fVerts.GetCount()-1) )
|
|
|
|
{
|
|
|
|
hsPoint3 interp;
|
|
|
|
float t = IInterpVert(poly.fVerts[i-1], poly.fVerts[i], interp);
|
|
|
|
// add interp
|
|
|
|
onVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
if( poly.fClipped.IsBitSet(i-1) )
|
|
|
|
outPoly.fClipped.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
outPoly.fVerts.Append(interp);
|
|
|
|
}
|
|
|
|
outVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
onVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
}
|
|
|
|
|
|
|
|
if( poly.fClipped.IsBitSet(i) )
|
|
|
|
outPoly.fClipped.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
outPoly.fVerts.Append(poly.fVerts[i]);
|
|
|
|
}
|
|
|
|
if( (inVerts.IsBitSet(outPoly.fVerts.GetCount()-1) && outVerts.IsBitSet(0))
|
|
|
|
||(outVerts.IsBitSet(outPoly.fVerts.GetCount()-1) && inVerts.IsBitSet(0)) )
|
|
|
|
{
|
|
|
|
hsPoint3 interp;
|
|
|
|
float t = IInterpVert(poly.fVerts[poly.fVerts.GetCount()-1], poly.fVerts[0], interp);
|
|
|
|
onVerts.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
if( poly.fClipped.IsBitSet(poly.fVerts.GetCount()-1) )
|
|
|
|
outPoly.fClipped.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
outPoly.fVerts.Append(interp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullNode::ITakeHalfPoly(const plCullPoly& srcPoly,
|
|
|
|
const hsTArray<int>& vtxIdx,
|
|
|
|
const hsBitVector& onVerts,
|
|
|
|
plCullPoly& outPoly) const
|
|
|
|
{
|
|
|
|
if( vtxIdx.GetCount() > 2 )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < vtxIdx.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
int next = i < vtxIdx.GetCount()-1 ? i+1 : 0;
|
|
|
|
int last = i ? i-1 : vtxIdx.GetCount()-1;
|
|
|
|
|
|
|
|
// If these 3 verts are all on the plane, we may have created a collinear vertex (the middle one)
|
|
|
|
// which we now want to skip.
|
|
|
|
if( onVerts.IsBitSet(vtxIdx[i]) && onVerts.IsBitSet(vtxIdx[last]) && onVerts.IsBitSet(vtxIdx[next]) )
|
|
|
|
{
|
|
|
|
#if 0 // FISH
|
|
|
|
float dot = hsVector3(&srcPoly.fVerts[vtxIdx[last]], &srcPoly.fVerts[vtxIdx[i]]).InnerProduct(hsVector3(&srcPoly.fVerts[vtxIdx[next]], &srcPoly.fVerts[vtxIdx[i]]));
|
|
|
|
if( dot <= 0 )
|
|
|
|
#endif // FISH
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if( srcPoly.fClipped.IsBitSet(vtxIdx[i])
|
|
|
|
||(onVerts.IsBitSet(vtxIdx[i]) && onVerts.IsBitSet(vtxIdx[next])) )
|
|
|
|
outPoly.fClipped.SetBit(outPoly.fVerts.GetCount());
|
|
|
|
outPoly.fVerts.Append(srcPoly.fVerts[vtxIdx[i]]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Just need a break point
|
|
|
|
hsStatusMessage("Under 2"); // FISH
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullNode::IMarkClipped(const plCullPoly& poly, const hsBitVector& onVerts) const
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 1; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
int last = i-1;
|
|
|
|
if( onVerts[i] && onVerts[last] )
|
|
|
|
poly.fClipped.SetBit(last);
|
|
|
|
}
|
|
|
|
if( onVerts[i] && onVerts[0] )
|
|
|
|
poly.fClipped.SetBit(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
plCullNode::plCullStatus plCullNode::ISplitPoly(const plCullPoly& poly,
|
|
|
|
plCullPoly*& innerPoly,
|
|
|
|
plCullPoly*& outerPoly) const
|
|
|
|
{
|
|
|
|
static hsTArray<float> depths;
|
|
|
|
depths.SetCount(poly.fVerts.GetCount());
|
|
|
|
|
|
|
|
static hsBitVector onVerts;
|
|
|
|
onVerts.Clear();
|
|
|
|
|
|
|
|
bool someInner = false;
|
|
|
|
bool someOuter = false;
|
|
|
|
bool someOn = false;
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
depths[i] = fNorm.InnerProduct(poly.fVerts[i]) + fDist;
|
|
|
|
if( depths[i] < -kTolerance )
|
|
|
|
someInner = true;
|
|
|
|
else if( depths[i] > kTolerance )
|
|
|
|
someOuter = true;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
someOn = true;
|
|
|
|
onVerts.SetBit(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( !(someInner || someOuter) )
|
|
|
|
{
|
|
|
|
(innerPoly = ScratchPolys().Push())->Init(poly);
|
|
|
|
(outerPoly = ScratchPolys().Push())->Init(poly);
|
|
|
|
return kSplit;
|
|
|
|
}
|
|
|
|
else if( !someInner )
|
|
|
|
{
|
|
|
|
IMarkClipped(poly, onVerts);
|
|
|
|
return kClear;
|
|
|
|
}
|
|
|
|
else if( !someOuter )
|
|
|
|
{
|
|
|
|
IMarkClipped(poly, onVerts);
|
|
|
|
return kCulled;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Okay, it's split, now break it into the two polys
|
|
|
|
(innerPoly = ScratchPolys().Push())->Init(poly);
|
|
|
|
(outerPoly = ScratchPolys().Push())->Init(poly);
|
|
|
|
|
|
|
|
static plCullPoly scrPoly;
|
|
|
|
|
|
|
|
static hsBitVector inVerts;
|
|
|
|
static hsBitVector outVerts;
|
|
|
|
|
|
|
|
IBreakPoly(poly, depths,
|
|
|
|
inVerts,
|
|
|
|
outVerts,
|
|
|
|
onVerts,
|
|
|
|
scrPoly);
|
|
|
|
|
|
|
|
static hsTArray<int> inPolyIdx;
|
|
|
|
inPolyIdx.SetCount(0);
|
|
|
|
static hsTArray<int> outPolyIdx;
|
|
|
|
outPolyIdx.SetCount(0);
|
|
|
|
|
|
|
|
for( i = 0; i < scrPoly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
if( inVerts.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
inPolyIdx.Append(i);
|
|
|
|
}
|
|
|
|
else if( outVerts.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
outPolyIdx.Append(i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
inPolyIdx.Append(i);
|
|
|
|
outPolyIdx.Append(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ITakeHalfPoly(scrPoly, inPolyIdx, onVerts, *innerPoly);
|
|
|
|
|
|
|
|
ITakeHalfPoly(scrPoly, outPolyIdx, onVerts, *outerPoly);
|
|
|
|
|
|
|
|
return kSplit;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plCullNode::IInterpVert(const hsPoint3& p0, const hsPoint3& p1, hsPoint3& out) const
|
|
|
|
{
|
|
|
|
hsVector3 oneToOh;
|
|
|
|
oneToOh.Set(&p0, &p1);
|
|
|
|
|
|
|
|
float t = -(fNorm.InnerProduct(p1) + fDist) / fNorm.InnerProduct(oneToOh);
|
|
|
|
if( t >= 1.f )
|
|
|
|
{
|
|
|
|
out = p0;
|
|
|
|
return 1.f;
|
|
|
|
}
|
|
|
|
if( t <= 0 )
|
|
|
|
{
|
|
|
|
out = p1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
out = p1;
|
|
|
|
|
|
|
|
out += oneToOh * t;
|
|
|
|
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We use indices so our tree can actually be an array, which may be
|
|
|
|
// resized at any time, which would invalidate any pointers we have.
|
|
|
|
// But debugging a large tree is hard enough when stepping through pointers,
|
|
|
|
// it's pretty much impossible with indices. So when debugging we can
|
|
|
|
// setup these pointers for stepping through the tree. We just need to
|
|
|
|
// reset them every time we add a poly, because that's when the tree
|
|
|
|
// may have been resized invalidating the old pointers.
|
|
|
|
#ifdef DEBUG_POINTERS
|
|
|
|
void plCullNode::ISetPointersRecur() const
|
|
|
|
{
|
|
|
|
if( fInnerPtr = IGetNode(fInnerChild) )
|
|
|
|
fInnerPtr->ISetPointersRecur();
|
|
|
|
if( fOuterPtr = IGetNode(fOuterChild) )
|
|
|
|
fOuterPtr->ISetPointersRecur();
|
|
|
|
}
|
|
|
|
#endif // DEBUG_POINTERS
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Now the tree proper
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Build the tree
|
|
|
|
plCullTree::plCullTree()
|
|
|
|
: fRoot(-1),
|
|
|
|
fCapturePolys(false)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plCullTree::~plCullTree()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::AddPoly(const plCullPoly& poly)
|
|
|
|
{
|
|
|
|
const plCullPoly* usePoly = &poly;
|
|
|
|
|
|
|
|
hsVector3 cenToEye(&fViewPos, &poly.fCenter);
|
|
|
|
hsFastMath::NormalizeAppr(cenToEye);
|
|
|
|
float camDist = cenToEye.InnerProduct(poly.fNorm);
|
|
|
|
plConst(float) kTol(0.1f);
|
|
|
|
bool backFace = camDist < -kTol;
|
|
|
|
if( !backFace && (camDist < kTol) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
plCullPoly scratchPoly;
|
|
|
|
if( poly.IsHole() )
|
|
|
|
{
|
|
|
|
if( !backFace )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if( backFace )
|
|
|
|
{
|
|
|
|
plConst(bool) kAllowTwoSided(true);
|
|
|
|
if( !kAllowTwoSided || !poly.IsTwoSided() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
scratchPoly.Flip(poly);
|
|
|
|
usePoly = &scratchPoly;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !SphereVisible(usePoly->GetCenter(), usePoly->GetRadius()) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
usePoly->fClipped.Clear();
|
|
|
|
|
|
|
|
usePoly->Validate();
|
|
|
|
|
|
|
|
// Make sure we have enough scratch polys. Each node
|
|
|
|
// can potentially split this poly, so...
|
|
|
|
ISetupScratch(fNodeList.GetCount());
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
if( IGetRoot() && IGetNode(IGetRoot()->fOuterChild) )
|
|
|
|
{
|
|
|
|
IAddPolyRecur(*usePoly, IGetRoot()->fOuterChild);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
fRoot = IAddPolyRecur(*usePoly, fRoot);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEBUG_POINTERS
|
|
|
|
if( IGetRoot() )
|
|
|
|
IGetRoot()->ISetPointersRecur();
|
|
|
|
#endif // DEBUG_POINTERS
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t plCullTree::IAddPolyRecur(const plCullPoly& poly, int16_t iNode)
|
|
|
|
{
|
|
|
|
if( poly.fVerts.GetCount() < 3 )
|
|
|
|
return iNode;
|
|
|
|
|
|
|
|
if( iNode < 0 )
|
|
|
|
return IMakePolySubTree(poly);
|
|
|
|
|
|
|
|
bool addInner = (IGetNode(iNode)->fInnerChild >= 0)
|
|
|
|
|| ((iNode > 5) && poly.IsHole());
|
|
|
|
bool addOuter = !poly.IsHole() || (IGetNode(iNode)->fOuterChild >= 0);
|
|
|
|
|
|
|
|
plCullPoly* innerPoly = nil;
|
|
|
|
plCullPoly* outerPoly = nil;
|
|
|
|
|
|
|
|
plCullNode::plCullStatus test = IGetNode(iNode)->ISplitPoly(poly, innerPoly, outerPoly);
|
|
|
|
|
|
|
|
switch( test )
|
|
|
|
{
|
|
|
|
case plCullNode::kClear:
|
|
|
|
if( addOuter )
|
|
|
|
{
|
|
|
|
int child = IAddPolyRecur(poly, IGetNode(iNode)->fOuterChild);
|
|
|
|
IGetNode(iNode)->fOuterChild = child;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case plCullNode::kCulled:
|
|
|
|
if( addInner )
|
|
|
|
{
|
|
|
|
int child = IAddPolyRecur(poly, IGetNode(iNode)->fInnerChild);
|
|
|
|
IGetNode(iNode)->fInnerChild = child;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case plCullNode::kSplit:
|
|
|
|
hsAssert(innerPoly && outerPoly, "Poly should have been split into inner and outer in SplitPoly");
|
|
|
|
if( addOuter )
|
|
|
|
{
|
|
|
|
int child = IAddPolyRecur(*outerPoly, IGetNode(iNode)->fOuterChild);
|
|
|
|
IGetNode(iNode)->fOuterChild = child;
|
|
|
|
}
|
|
|
|
if( addInner )
|
|
|
|
{
|
|
|
|
int child = IAddPolyRecur(*innerPoly, IGetNode(iNode)->fInnerChild);
|
|
|
|
IGetNode(iNode)->fInnerChild = child;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return iNode;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t plCullTree::IMakePolyNode(const plCullPoly& poly, int i0, int i1) const
|
|
|
|
{
|
|
|
|
int16_t retINode = fNodeList.GetCount();
|
|
|
|
plCullNode* nextNode = fNodeList.Push();
|
|
|
|
hsVector3 a;
|
|
|
|
hsVector3 b;
|
|
|
|
a.Set(&poly.fVerts[i0], &fViewPos);
|
|
|
|
b.Set(&poly.fVerts[i1], &fViewPos);
|
|
|
|
hsVector3 n = a % b;
|
|
|
|
float d = -n.InnerProduct(fViewPos);
|
|
|
|
|
|
|
|
IDEBUG_NORMALIZE(n, d);
|
|
|
|
|
|
|
|
nextNode->Init(this, n, d);
|
|
|
|
|
|
|
|
return retINode;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t plCullTree::IMakeHoleSubTree(const plCullPoly& poly) const
|
|
|
|
{
|
|
|
|
if( fCapturePolys )
|
|
|
|
IVisPoly(poly, true);
|
|
|
|
|
|
|
|
int firstNode = fNodeList.GetCount();
|
|
|
|
|
|
|
|
int16_t iNode = -1;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < poly.fVerts.GetCount()-1; i++ )
|
|
|
|
{
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
int16_t child = IMakePolyNode(poly, i, i+1);
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fOuterChild = child;
|
|
|
|
iNode = child;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
int16_t child = IMakePolyNode(poly, i, 0);
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fOuterChild = child;
|
|
|
|
iNode = child;
|
|
|
|
}
|
|
|
|
|
|
|
|
plCullNode* child = fNodeList.Push();
|
|
|
|
child->Init(this, poly.fNorm, poly.fDist);
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fOuterChild = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
return firstNode;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t plCullTree::IMakePolySubTree(const plCullPoly& poly) const
|
|
|
|
{
|
|
|
|
poly.Validate();
|
|
|
|
|
|
|
|
if( poly.IsHole() )
|
|
|
|
return IMakeHoleSubTree(poly);
|
|
|
|
|
|
|
|
if( fCapturePolys )
|
|
|
|
IVisPoly(poly, false);
|
|
|
|
|
|
|
|
int firstNode = fNodeList.GetCount();
|
|
|
|
|
|
|
|
int16_t iNode = -1;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < poly.fVerts.GetCount()-1; i++ )
|
|
|
|
{
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
int16_t child = IMakePolyNode(poly, i, i+1);
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fInnerChild = child;
|
|
|
|
iNode = child;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
{
|
|
|
|
int16_t child = IMakePolyNode(poly, i, 0);
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fInnerChild = child;
|
|
|
|
iNode = child;
|
|
|
|
}
|
|
|
|
|
|
|
|
plCullNode* child = fNodeList.Push();
|
|
|
|
child->Init(this, poly.fNorm, poly.fDist);
|
|
|
|
child->fIsFace = true;
|
|
|
|
if( iNode >= 0 )
|
|
|
|
IGetNode(iNode)->fInnerChild = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
return firstNode;
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
// Begin visualization section of the program
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
void plCullTree::IVisPolyShape(const plCullPoly& poly, bool dark) const
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
int vertStart = fVisVerts.GetCount();
|
|
|
|
|
|
|
|
hsColorRGBA color;
|
|
|
|
if( dark )
|
|
|
|
color.Set(0.2f, 0.2f, 0.2f, 1.f);
|
|
|
|
else
|
|
|
|
color.Set(1.f, 1.f, 1.f, 1.f);
|
|
|
|
|
|
|
|
hsVector3 norm = dark ? -poly.fNorm : poly.fNorm;
|
|
|
|
|
|
|
|
for( i = 0; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
fVisVerts.Append(poly.fVerts[i]);
|
|
|
|
fVisNorms.Append(poly.fNorm);
|
|
|
|
fVisColors.Append(color);
|
|
|
|
}
|
|
|
|
if( !dark )
|
|
|
|
{
|
|
|
|
for( i = 2; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
fVisTris.Append(vertStart);
|
|
|
|
fVisTris.Append(vertStart + i-1);
|
|
|
|
fVisTris.Append(vertStart + i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( i = 2; i < poly.fVerts.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
fVisTris.Append(vertStart);
|
|
|
|
fVisTris.Append(vertStart + i);
|
|
|
|
fVisTris.Append(vertStart + i-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::IVisPolyEdge(const hsPoint3& p0, const hsPoint3& p1, bool dark) const
|
|
|
|
{
|
|
|
|
hsColorRGBA color;
|
|
|
|
if( dark )
|
|
|
|
color.Set(0.2f, 0.2f, 0.2f, 1.f);
|
|
|
|
else
|
|
|
|
color.Set(1.f, 1.f, 1.f, 1.f);
|
|
|
|
|
|
|
|
int vertStart = fVisVerts.GetCount();
|
|
|
|
|
|
|
|
hsVector3 dir0(&p0, &fViewPos);
|
|
|
|
hsFastMath::NormalizeAppr(dir0);
|
|
|
|
dir0 *= fVisYon;
|
|
|
|
hsVector3 dir1(&p1, &fViewPos);
|
|
|
|
hsFastMath::NormalizeAppr(dir1);
|
|
|
|
dir1 *= fVisYon;
|
|
|
|
|
|
|
|
hsPoint3 p3 = fViewPos;
|
|
|
|
p3 += dir0;
|
|
|
|
hsPoint3 p2 = fViewPos;
|
|
|
|
p2 += dir1;
|
|
|
|
|
|
|
|
hsVector3 norm = hsVector3(&p0, &fViewPos) % hsVector3(&p1, &fViewPos);
|
|
|
|
hsFastMath::NormalizeAppr(norm);
|
|
|
|
|
|
|
|
fVisVerts.Append(p0);
|
|
|
|
fVisNorms.Append(norm);
|
|
|
|
fVisColors.Append(color);
|
|
|
|
fVisVerts.Append(p1);
|
|
|
|
fVisNorms.Append(norm);
|
|
|
|
fVisColors.Append(color);
|
|
|
|
fVisVerts.Append(p2);
|
|
|
|
fVisNorms.Append(norm);
|
|
|
|
fVisColors.Append(color);
|
|
|
|
fVisVerts.Append(p3);
|
|
|
|
fVisNorms.Append(norm);
|
|
|
|
fVisColors.Append(color);
|
|
|
|
|
|
|
|
fVisTris.Append(vertStart + 0);
|
|
|
|
fVisTris.Append(vertStart + 2);
|
|
|
|
fVisTris.Append(vertStart + 1);
|
|
|
|
|
|
|
|
fVisTris.Append(vertStart + 0);
|
|
|
|
fVisTris.Append(vertStart + 3);
|
|
|
|
fVisTris.Append(vertStart + 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::IVisPoly(const plCullPoly& poly, bool dark) const
|
|
|
|
{
|
|
|
|
IVisPolyShape(poly, dark);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < poly.fVerts.GetCount()-1; i++ )
|
|
|
|
{
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
IVisPolyEdge(poly.fVerts[i], poly.fVerts[i+1], dark);
|
|
|
|
}
|
|
|
|
if( !poly.fClipped.IsBitSet(i) )
|
|
|
|
IVisPolyEdge(poly.fVerts[i], poly.fVerts[0], dark);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::ReleaseCapture() const
|
|
|
|
{
|
|
|
|
fVisVerts.Reset();
|
|
|
|
fVisNorms.Reset();
|
|
|
|
fVisColors.Reset();
|
|
|
|
fVisTris.Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
// End visualization section of the program
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plCullTree::ISetupScratch(uint16_t nNodes)
|
|
|
|
{
|
|
|
|
ScratchPolys().SetCount(nNodes << 1);
|
|
|
|
ScratchPolys().SetCount(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::Reset()
|
|
|
|
{
|
|
|
|
// Using NodeList as scratch will only work if we use indices,
|
|
|
|
// because a push invalidates any pointers we've stored away.
|
|
|
|
fNodeList.SetCount(0);
|
|
|
|
|
|
|
|
fRoot = -1;
|
|
|
|
|
|
|
|
ScratchPolys().SetCount(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void plCullTree::InitFrustum(const hsMatrix44& world2NDC)
|
|
|
|
{
|
|
|
|
Reset();
|
|
|
|
|
|
|
|
fNodeList.SetCount(6);
|
|
|
|
fNodeList.SetCount(0);
|
|
|
|
|
|
|
|
int16_t lastIdx = -1;
|
|
|
|
|
|
|
|
plCullNode* node;
|
|
|
|
hsVector3 norm;
|
|
|
|
float dist;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < 2; i++ )
|
|
|
|
{
|
|
|
|
|
|
|
|
norm.Set(world2NDC.fMap[3][0] - world2NDC.fMap[i][0], world2NDC.fMap[3][1] - world2NDC.fMap[i][1], world2NDC.fMap[3][2] - world2NDC.fMap[i][2]);
|
|
|
|
dist = world2NDC.fMap[3][3] - world2NDC.fMap[i][3];
|
|
|
|
|
|
|
|
IDEBUG_NORMALIZE( norm, dist );
|
|
|
|
|
|
|
|
node = fNodeList.Push();
|
|
|
|
node->Init(this, norm, dist);
|
|
|
|
node->fOuterChild = lastIdx;
|
|
|
|
lastIdx = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
norm.Set(world2NDC.fMap[3][0] + world2NDC.fMap[i][0], world2NDC.fMap[3][1] + world2NDC.fMap[i][1], world2NDC.fMap[3][2] + world2NDC.fMap[i][2]);
|
|
|
|
dist = world2NDC.fMap[3][3] + world2NDC.fMap[i][3];
|
|
|
|
|
|
|
|
IDEBUG_NORMALIZE( norm, dist );
|
|
|
|
|
|
|
|
node = fNodeList.Push();
|
|
|
|
node->Init(this, norm, dist);
|
|
|
|
node->fOuterChild = lastIdx;
|
|
|
|
lastIdx = fNodeList.GetCount()-1;
|
|
|
|
}
|
|
|
|
norm.Set(world2NDC.fMap[3][0] - world2NDC.fMap[2][0], world2NDC.fMap[3][1] - world2NDC.fMap[2][1], world2NDC.fMap[3][2] - world2NDC.fMap[2][2]);
|
|
|
|
dist = world2NDC.fMap[3][3] - world2NDC.fMap[2][3];
|
|
|
|
|
|
|
|
IDEBUG_NORMALIZE( norm, dist );
|
|
|
|
|
|
|
|
node = fNodeList.Push();
|
|
|
|
node->Init(this, norm, dist);
|
|
|
|
node->fOuterChild = lastIdx;
|
|
|
|
lastIdx = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
#ifdef SYMMET
|
|
|
|
norm.Set(world2NDC.fMap[3][0] + world2NDC.fMap[2][0], world2NDC.fMap[3][1] + world2NDC.fMap[2][1], world2NDC.fMap[3][2] + world2NDC.fMap[2][2]);
|
|
|
|
dist = world2NDC.fMap[3][3] + world2NDC.fMap[2][3];
|
|
|
|
#else // SYMMET
|
|
|
|
norm.Set(world2NDC.fMap[2][0], world2NDC.fMap[2][1], world2NDC.fMap[2][2]);
|
|
|
|
dist = world2NDC.fMap[2][3];
|
|
|
|
#endif // SYMMET
|
|
|
|
|
|
|
|
IDEBUG_NORMALIZE( norm, dist );
|
|
|
|
|
|
|
|
node = fNodeList.Push();
|
|
|
|
node->Init(this, norm, dist);
|
|
|
|
node->fOuterChild = lastIdx;
|
|
|
|
lastIdx = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
fRoot = fNodeList.GetCount()-1;
|
|
|
|
|
|
|
|
#ifdef DEBUG_POINTERS
|
|
|
|
if( IGetRoot() )
|
|
|
|
IGetRoot()->ISetPointersRecur();
|
|
|
|
#endif // DEBUG_POINTERS
|
|
|
|
}
|
|
|
|
|
|
|
|
void plCullTree::SetViewPos(const hsPoint3& p)
|
|
|
|
{
|
|
|
|
fViewPos = p;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Use the tree
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void plCullTree::Harvest(const plSpaceTree* space, hsTArray<int16_t>& outList) const
|
|
|
|
{
|
|
|
|
outList.SetCount(0);
|
|
|
|
if (!space->IsEmpty())
|
|
|
|
IGetRoot()->IHarvest(space, outList);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plCullTree::BoundsVisible(const hsBounds3Ext& bnd) const
|
|
|
|
{
|
|
|
|
return plCullNode::kCulled != IGetRoot()->ITestBoundsRecur(bnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plCullTree::SphereVisible(const hsPoint3& center, float rad) const
|
|
|
|
{
|
|
|
|
return plCullNode::kCulled != IGetRoot()->ITestSphereRecur(center, rad);
|
|
|
|
}
|
|
|
|
|