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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plRenderRequestMsg_inc
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#define plRenderRequestMsg_inc
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#include "pnMessage/plMessage.h"
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#include "hsRefCnt.h"
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class plRenderRequest;
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class hsStream;
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class hsResMgr;
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// This is a little StoneAge, using the old HeadSpin ref count here.
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// It's a perfect spot for a smart pointer, but we ain't got none.
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//
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// Basic issue is that we hand a pointer to this request off to the
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// client (via the plRenderRequestMsg), who will at some later point this frame
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// hand it to the pipeline to be processed. So if I want to hand it off and
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// forget about it, the client needs to delete it. If I want to reuse it every
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// frame and destroy it when I'm done, I need to delete it. Sounds just like
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// a smart pointer, or for the cro-magnons a RefCnt.
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class plRenderRequestBase : public hsRefCnt
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{
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};
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class plRenderRequestMsg : public plMessage
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{
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protected:
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plRenderRequestBase* fReq;
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public:
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// Argumentless constructor useless (except for compiling).
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plRenderRequestMsg();
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// non-nil sender will get an ack when render is "done".
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plRenderRequestMsg(plKey sender, plRenderRequestBase* req);
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virtual ~plRenderRequestMsg();
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CLASSNAME_REGISTER( plRenderRequestMsg );
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GETINTERFACE_ANY( plRenderRequestMsg, plMessage );
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// These aren't really implemented. Read/Write/Transmission of
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// these messages doesn't currently make sense.
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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plRenderRequest* Request() const { return (plRenderRequest*)fReq; }
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};
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class plRenderRequestAck: public plMessage
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{
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protected:
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uint32_t fUserData;
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uint32_t fNumDrawn; // number of objects drawn.
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public:
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// Argumentless constructor useless (except for compiling).
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plRenderRequestAck();
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plRenderRequestAck(plKey r, uint32_t userData=0);
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~plRenderRequestAck() {}
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CLASSNAME_REGISTER( plRenderRequestAck );
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GETINTERFACE_ANY( plRenderRequestAck, plMessage );
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void SetNumDrawn(uint32_t n) { fNumDrawn = n; }
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uint32_t GetNumDrawn() const { return fNumDrawn; }
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// These aren't really implemented. Read/Write/Transmission of
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// these messages doesn't currently make sense.
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif // plRenderRequestMsg_inc
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