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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plResPatcher.h"
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#include "hsResMgr.h"
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#include "plgDispatch.h"
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#include "plAgeLoader/plAgeLoader.h"
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#include "plFile/plEncryptedStream.h"
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#include "plFile/plStreamSource.h"
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#include "plFile/plSecureStream.h"
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#include "plMessage/plResPatcherMsg.h"
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#include "pfPatcher/pfPatcher.h"
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#include "plProgressMgr/plProgressMgr.h"
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#include "plResMgr/plResManager.h"
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extern bool gDataServerLocal;
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bool gSkipPreload = false;
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/////////////////////////////////////////////////////////////////////////////
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plResPatcher* plResPatcher::fInstance = nullptr;
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plResPatcher* plResPatcher::GetInstance()
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{
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if (!fInstance)
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fInstance = new plResPatcher;
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return fInstance;
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}
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void plResPatcher::Shutdown()
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{
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delete fInstance;
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}
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/////////////////////////////////////////////////////////////////////////////
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void plResPatcher::OnCompletion(ENetError result, const plString& status)
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{
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plString error = plString::Null;
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if (IS_NET_ERROR(result))
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error = plFormat("Update Failed: {}\n{}", NetErrorAsString(result), status);
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plgDispatch::Dispatch()->MsgQueue(new plResPatcherMsg(IS_NET_SUCCESS(result), error));
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}
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void plResPatcher::OnFileDownloadBegin(const plFileName& file)
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{
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fProgress->SetTitle(plFormat("Downloading {}...", file.GetFileName()));
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if (file.GetFileExt().CompareI("prp") == 0) {
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plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr());
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if (mgr)
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mgr->RemoveSinglePage(file);
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}
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}
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void plResPatcher::OnFileDownloaded(const plFileName& file)
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{
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if (file.GetFileExt().CompareI("prp") == 0) {
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plResManager* mgr = static_cast<plResManager*>(hsgResMgr::ResMgr());
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if (mgr)
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mgr->AddSinglePage(file);
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}
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}
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bool plResPatcher::OnGameCodeDiscovered(const plFileName& file, hsStream* stream)
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{
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plSecureStream* ss = new plSecureStream(false, plStreamSource::GetInstance()->GetEncryptionKey());
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if (ss->Open(stream)) {
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plStreamSource::GetInstance()->InsertFile(file, ss);
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// SecureStream will hold a decrypted buffer...
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stream->Close();
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delete stream;
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} else
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plStreamSource::GetInstance()->InsertFile(file, stream);
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return true; // ASSume success for now...
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}
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void plResPatcher::OnProgressTick(uint64_t dl, uint64_t total, const plString& msg)
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{
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if (dl && total) {
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fProgress->SetLength(total);
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fProgress->SetHowMuch(dl);
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}
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plString status = plFormat("{} / {}",
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plFileSystem::ConvertFileSize(dl),
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plFileSystem::ConvertFileSize(total)
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);
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fProgress->SetStatusText(status);
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fProgress->SetInfoText(msg);
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}
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pfPatcher* plResPatcher::CreatePatcher()
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{
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pfPatcher* patcher = new pfPatcher;
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patcher->OnCompletion(std::bind(&plResPatcher::OnCompletion, this, std::placeholders::_1, std::placeholders::_2));
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patcher->OnFileDownloadBegin(std::bind(&plResPatcher::OnFileDownloadBegin, this, std::placeholders::_1));
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patcher->OnFileDownloaded(std::bind(&plResPatcher::OnFileDownloaded, this, std::placeholders::_1));
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patcher->OnProgressTick(std::bind(&plResPatcher::OnProgressTick, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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// sneaky hax: do the old SecurePreloader thing.... except here
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if (!fRequestedGameCode && !gSkipPreload) {
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patcher->OnGameCodeDiscovery(std::bind(&plResPatcher::OnGameCodeDiscovered, this, std::placeholders::_1, std::placeholders::_2));
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patcher->RequestGameCode();
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fRequestedGameCode = true;
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}
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return patcher;
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}
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void plResPatcher::InitProgress()
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{
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// this is deleted in plAgeLoader::MsgReceive for thread safety
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fProgress = plProgressMgr::GetInstance()->RegisterOperation(0.f, nullptr, plProgressMgr::kUpdateText);
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}
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/////////////////////////////////////////////////////////////////////////////
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plResPatcher::plResPatcher()
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: fProgress(nullptr), fRequestedGameCode(false) { }
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plResPatcher::~plResPatcher()
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{
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delete fProgress;
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}
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void plResPatcher::Update(const std::vector<plString>& manifests)
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{
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if (gDataServerLocal)
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plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg());
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else {
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InitProgress();
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pfPatcher* patcher = CreatePatcher();
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patcher->RequestManifest(manifests);
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patcher->Start(); // whoosh... off it goes
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}
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}
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void plResPatcher::Update(const plString& manifest)
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{
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if (gDataServerLocal)
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plgDispatch::Dispatch()->MsgSend(new plResPatcherMsg());
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else {
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InitProgress();
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pfPatcher* patcher = CreatePatcher();
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patcher->RequestManifest(manifest);
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patcher->Start(); // whoosh... off it goes
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}
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}
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