|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
|
|
|
|
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
|
|
|
|
#endif
|
|
|
|
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
|
|
|
|
|
|
|
|
|
|
|
|
// kNetProtocolSrv2State messages
|
|
|
|
// Because SrvState must remain compatible with older auth builds, these message ids
|
|
|
|
// must not change unless all front-end servers are synchronously replaced.
|
|
|
|
enum {
|
|
|
|
kSrv2State_SaveObject = 0,
|
|
|
|
kSrv2State_DeleteObject = 1,
|
|
|
|
kSrv2State_FetchObject = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kState2Srv_ObjectFetched = 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
// BEGIN PACKED DATA STRUCTURES
|
|
|
|
//============================================================================
|
|
|
|
#pragma pack(push,1)
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Srv2State connect packet
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
struct Srv2State_ConnData {
|
|
|
|
uint32_t dataBytes;
|
|
|
|
uint32_t buildId;
|
|
|
|
uint32_t srvType;
|
|
|
|
};
|
|
|
|
struct Srv2State_Connect {
|
|
|
|
AsyncSocketConnectPacket hdr;
|
|
|
|
Srv2State_ConnData data;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Srv2State message structures
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
struct Srv2State_FetchObject : SrvMsgHeader {
|
|
|
|
plUUID ownerId;
|
|
|
|
wchar_t objectName[kMaxStateObjectName];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Srv2State_SaveObject : SrvMsgHeader {
|
|
|
|
plUUID ownerId;
|
|
|
|
wchar_t objectName[kMaxStateObjectName];
|
|
|
|
uint32_t objectDataBytes;
|
|
|
|
uint8_t objectData[1]; // objectData[objectDataBytes], actually
|
|
|
|
// no more fields after var length alloc
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Srv2State_DeleteObject : SrvMsgHeader {
|
|
|
|
plUUID ownerId;
|
|
|
|
wchar_t objectName[kMaxStateObjectName];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* State2Srv message structures
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
struct State2Srv_ObjectFetched : SrvMsgHeader {
|
|
|
|
uint32_t objectDataBytes;
|
|
|
|
uint8_t objectData[1];
|
|
|
|
// no more fields after var length alloc
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
// END PACKED DATA STRUCTURES
|
|
|
|
//============================================================================
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Srv2State functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
bool Srv2StateValidateConnect (
|
|
|
|
AsyncNotifySocketListen * listen,
|
|
|
|
Srv2State_ConnData * connectPtr
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|