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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
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// kNetProtocolSrv2Mcp messages
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// Because SrvMcp must remain compatible with older auth builds, these message ids
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// must not change unless all front-end servers are synchronously replaced.
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enum {
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// Age
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kSrv2Mcp_AgeJoinRequest = 0,
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kSrv2Mcp_PlayerLoggedOut = 1,
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kSrv2Mcp_PlayerLoggedIn = 2,
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kSrv2Mcp_AgeSpawned = 3,
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kSrv2Mcp_AgeDied = 4,
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kSrv2Mcp_KickPlayer = 5,
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// Account
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kSrv2Mcp_AccountLoginRequest = 20,
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kSrv2Mcp_AccountLogout = 21,
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kSrv2Mcp_AccountSetPlayer = 22,
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// Messaging
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kSrv2Mcp_PropagateBuffer = 30,
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};
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enum {
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// Age
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kMcp2Srv_AgeJoinReply = 0,
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kMcp2Srv_AgeSpawnRequest = 1,
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kMcp2Srv_AgeAddPlayerRequest = 2,
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kMcp2Srv_AgeRemovePlayerRequest = 3,
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kMcp2Srv_AgeUnspawn = 4,
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kMcp2Srv_AgeSpawnedReply = 5,
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// Account
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kMcp2Srv_AccountLoginReply = 20,
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kMcp2Srv_AccountNotifyKicked = 21,
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// Messaging
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kMcp2Srv_PropagateBuffer = 30,
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// AgeSDL
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kMcp2Srv_NotifyAgeSDLChanged = 40,
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};
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#pragma pack(push,1)
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/*****************************************************************************
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*
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* Srv2Mcp connect packet
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*
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***/
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struct Srv2Mcp_ConnData {
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uint32_t dataBytes;
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uint32_t buildId;
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uint32_t srvType;
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uint32_t publicAddr;
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};
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struct Srv2Mcp_Connect {
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AsyncSocketConnectPacket hdr;
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Srv2Mcp_ConnData data;
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};
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/*****************************************************************************
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*
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* Srv2Mcp message structures
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*
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***/
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struct Srv2Mcp_AgeJoinRequest : SrvMsgHeader {
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wchar_t ageName[kMaxAgeNameLength];
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plUUID ageUuid;
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plUUID accountUuid;
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uint32_t playerInt;
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uint8_t ccrLevel;
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wchar_t playerName[kMaxPlayerNameLength];
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uint32_t buildId;
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};
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struct Srv2Mcp_PlayerLoggedIn : SrvMsgHeader {
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uint32_t ageMcpId;
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plUUID ageUuid;
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plUUID accountUuid;
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wchar_t playerName[kMaxPlayerNameLength];
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uint32_t playerInt;
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};
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struct Srv2Mcp_PlayerLoggedOut : SrvMsgHeader {
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uint32_t ageMcpId;
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plUUID accountUuid;
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uint32_t playerInt;
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};
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struct Srv2Mcp_AgeSpawned : SrvMsgHeader {
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wchar_t ageName[kMaxAgeNameLength];
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plUUID ageUuid;
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uint32_t buildId;
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};
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struct Srv2Mcp_AgeDied : SrvMsgHeader {
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uint32_t ageMcpId;
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};
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struct Srv2Mcp_AccountLoginRequest : SrvMsgHeader {
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wchar_t accountName[kMaxAccountNameLength];
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plUUID accountUuid;
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};
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struct Srv2Mcp_AccountLogout : SrvMsgHeader {
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plUUID accountUuid;
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};
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struct Srv2Mcp_AccountSetPlayer : SrvMsgHeader {
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plUUID accountUuid;
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uint32_t playerInt;
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};
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struct Srv2Mcp_PropagateBuffer : SrvMsgHeader {
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uint32_t type;
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uint32_t bufferLength;
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uint32_t numRecvrs;
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// packed data:
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// uint8_t netMessage[];
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// uint32_t playerlist[];
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};
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struct Srv2Mcp_KickPlayer : SrvMsgHeader {
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uint32_t playerInt;
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};
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/*****************************************************************************
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*
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* Mcp2Srv message structures
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*
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***/
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struct Mcp2Srv_AgeJoinReply : SrvMsgHeader {
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uint32_t ageMcpId;
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plUUID ageUuid;
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uint32_t gameSrvNode;
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};
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struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader {
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wchar_t ageName[kMaxAgeNameLength];
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uint32_t ageMcpId;
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plUUID ageUuid;
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uint32_t buildId;
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};
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struct Mcp2Srv_AgeUnspawn : SrvMsgHeader {
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uint32_t ageMcpId;
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};
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struct Mcp2Srv_AgeAddPlayerRequest : SrvMsgHeader {
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uint32_t ageMcpId;
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plUUID accountUuid;
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uint32_t playerInt;
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uint8_t ccrLevel;
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wchar_t playerName[kMaxPlayerNameLength];
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};
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struct Mcp2Srv_AgeRemovePlayerRequest : SrvMsgHeader {
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plUUID ageMcpId;
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plUUID accountUuid;
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uint32_t playerInt;
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};
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struct Mcp2Srv_AgeSpawnedReply : SrvMsgHeader {
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uint32_t ageMcpId; // assigns a new mcpId if age wasn't found (in case of a reconnect)
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};
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struct Mcp2Srv_AccountLoginReply : SrvMsgHeader {
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uint32_t acctMcpId;
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};
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struct Mcp2Srv_AccountNotifyKicked : SrvMsgHeader {
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plUUID accountUuid;
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uint32_t acctMcpId;
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ENetError reason;
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};
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struct Mcp2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
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uint32_t ageMcpId;
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uint8_t global;
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};
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struct Mcp2Srv_PropagateBuffer : SrvMsgHeader {
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uint32_t ageMcpId;
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uint32_t type;
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uint32_t bytes;
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uint8_t buffer[1]; // actually, buffer[bytes]
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// no more fields
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};
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//============================================================================
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// END PACKED DATA STRUCTURES
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//============================================================================
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#pragma pack(pop)
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/*****************************************************************************
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*
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* Srv2Mcp functions
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*
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***/
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bool Srv2McpValidateConnect (
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AsyncNotifySocketListen * listen,
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Srv2Mcp_ConnData * connectPtr
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);
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