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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
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/*****************************************************************************
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*
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* Marker
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*
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***/
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enum EMarkerInitResult {
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kMarkerInitSuccess,
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kMarkerInitError,
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kNumMarkerInitResults
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};
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enum EMarkerGameType {
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kMarkerGameQuest,
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kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier
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kMarkerGameCapture,
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kMarkerGameCaptureAndHold,
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kNumMarkerGameTypes
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};
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//============================================================================
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// Game type id
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//============================================================================
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const plUUID kGameTypeId_Marker("000b2c39-0319-4be1-b06c-7a105b160fcf");
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//============================================================================
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// Network message ids
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//============================================================================
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// Cli2Srv message ids
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enum {
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kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds,
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kCli2Srv_Marker_PauseGame,
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kCli2Srv_Marker_ResetGame,
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kCli2Srv_Marker_ChangeGameName,
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kCli2Srv_Marker_ChangeTimeLimit,
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kCli2Srv_Marker_DeleteGame,
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kCli2Srv_Marker_AddMarker,
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kCli2Srv_Marker_DeleteMarker,
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kCli2Srv_Marker_ChangeMarkerName,
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kCli2Srv_Marker_CaptureMarker,
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};
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// Srv2Cli message ids
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enum {
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kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds,
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kSrv2Cli_Marker_TeamAssigned,
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kSrv2Cli_Marker_GameType,
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kSrv2Cli_Marker_GameStarted,
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kSrv2Cli_Marker_GamePaused,
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kSrv2Cli_Marker_GameReset,
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kSrv2Cli_Marker_GameOver,
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kSrv2Cli_Marker_GameNameChanged,
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kSrv2Cli_Marker_TimeLimitChanged,
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kSrv2Cli_Marker_GameDeleted,
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kSrv2Cli_Marker_MarkerAdded,
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kSrv2Cli_Marker_MarkerDeleted,
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kSrv2Cli_Marker_MarkerNameChanged,
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kSrv2Cli_Marker_MarkerCaptured,
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};
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//============================================================================
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// Begin networked data structures
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#pragma pack(push,1)
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//============================================================================
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//========================================================================
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// Message parameters
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//========================================================================
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struct Marker_CreateParam {
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uint8_t gameType; // member of EMarkerGameType
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wchar_t gameName[256];
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uint32_t timeLimit;
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wchar_t templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server
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};
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//========================================================================
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// Tic-Tac-Toe message structures
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//========================================================================
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// Cli2Srv
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struct Cli2Srv_Marker_StartGame : GameMsgHeader {
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// nothing
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};
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struct Cli2Srv_Marker_PauseGame : GameMsgHeader {
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// nothing
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};
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struct Cli2Srv_Marker_ResetGame : GameMsgHeader {
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// nothing
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};
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struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader {
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wchar_t gameName[256];
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};
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struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader {
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uint32_t timeLimit;
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};
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struct Cli2Srv_Marker_DeleteGame : GameMsgHeader {
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// nothing
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};
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struct Cli2Srv_Marker_AddMarker : GameMsgHeader {
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double x;
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double y;
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double z;
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wchar_t name[256];
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wchar_t age[80];
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};
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struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader {
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uint32_t markerID;
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};
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struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader {
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uint32_t markerID;
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wchar_t markerName[256];
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};
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struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader {
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uint32_t markerID;
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};
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// Srv2Cli
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struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader {
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wchar_t templateID[80];
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};
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struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader {
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uint8_t teamNumber; // 1 or 2
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};
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struct Srv2Cli_Marker_GameType : GameMsgHeader {
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uint8_t gameType; // member of EMarkerGameType
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};
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struct Srv2Cli_Marker_GameStarted : GameMsgHeader {
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// nothing
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};
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struct Srv2Cli_Marker_GamePaused : GameMsgHeader {
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uint32_t timeLeft; // 0 if quest game, since they don't have a timer
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};
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struct Srv2Cli_Marker_GameReset : GameMsgHeader {
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// nothing
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};
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struct Srv2Cli_Marker_GameOver : GameMsgHeader {
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// nothing
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};
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struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader {
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wchar_t newName[256];
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};
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struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader {
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uint32_t newTimeLimit;
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};
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struct Srv2Cli_Marker_GameDeleted : GameMsgHeader {
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bool failed; // did the delete fail?
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};
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struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader {
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double x;
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double y;
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double z;
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uint32_t markerID;
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wchar_t name[256];
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wchar_t age[80];
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};
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struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader {
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uint32_t markerID;
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};
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struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader {
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uint32_t markerID;
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wchar_t newName[256];
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};
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struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader {
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uint32_t markerID;
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uint8_t team; // 0 for no team, or for quest games
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};
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//============================================================================
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// End networked data structures
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#pragma pack(pop)
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//============================================================================
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