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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
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#include "pnUUID/pnUUID.h"
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#include "hsRefCnt.h"
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/*****************************************************************************
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*
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* Client message field types
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*
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***/
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#ifdef USES_NETCLI
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const NetMsgField kNetMsgFieldAccountName = NET_MSG_FIELD_STRING(kMaxAccountNameLength);
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const NetMsgField kNetMsgFieldPlayerName = NET_MSG_FIELD_STRING(kMaxPlayerNameLength);
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const NetMsgField kNetMsgFieldShaDigest = NET_MSG_FIELD_RAW_DATA(sizeof(ShaDigest));
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const NetMsgField kNetMsgFieldUuid = NET_MSG_FIELD_DATA(sizeof(plUUID));
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const NetMsgField kNetMsgFieldTransId = NET_MSG_FIELD_DWORD();
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const NetMsgField kNetMsgFieldTimeMs = NET_MSG_FIELD_DWORD();
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const NetMsgField kNetMsgFieldENetError = NET_MSG_FIELD_DWORD();
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const NetMsgField kNetMsgFieldEAgeId = NET_MSG_FIELD_DWORD();
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const NetMsgField kNetMsgFieldNetNode = NET_MSG_FIELD_DWORD();
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const NetMsgField kNetMsgFieldBuildId = NET_MSG_FIELD_DWORD();
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#endif
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/*****************************************************************************
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*
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* Player information structures
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*
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***/
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#pragma pack(push,1)
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struct SrvPlayerInfo {
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unsigned playerInt;
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wchar_t playerName[kMaxPlayerNameLength];
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wchar_t avatarShape[kMaxVaultNodeStringLength];
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unsigned explorer;
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};
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#pragma pack(pop)
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/*****************************************************************************
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*
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* NetAgeInfo
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*
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***/
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struct NetAgeInfo {
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plUUID ageInstId;
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wchar_t ageFilename[kMaxAgeNameLength];
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wchar_t ageInstName[kMaxAgeNameLength];
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wchar_t ageUserName[kMaxAgeNameLength];
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wchar_t ageDesc[1024];
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uint32_t ageSequenceNumber;
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uint32_t ageLanguage;
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uint32_t population; // only used with GetPublicAgeList query results
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uint32_t currentPopulation; // only used with GetPublicAgeList query results
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};
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/*****************************************************************************
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*
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* NetGameScore
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*
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***/
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struct NetGameScore {
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unsigned scoreId;
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unsigned ownerId;
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uint32_t createdTime;
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wchar_t gameName[kMaxGameScoreNameLength];
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unsigned gameType;
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int value;
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unsigned Read (const uint8_t inbuffer[], unsigned bufsz, uint8_t** end = nil); // returns number of bytes read
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unsigned Write (ARRAY(uint8_t) * buffer) const; // returns number of bytes written
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void CopyFrom (const NetGameScore & score);
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};
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/*****************************************************************************
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*
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* NetGameRank
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*
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***/
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struct NetGameRank {
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unsigned rank;
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int score;
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wchar_t name[kMaxPlayerNameLength];
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unsigned Read (const uint8_t inbuffer[], unsigned bufsz, uint8_t** end = nil); // returns number of bytes read
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unsigned Write (ARRAY(uint8_t) * buffer) const; // returns number of bytes written
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void CopyFrom (const NetGameRank & fromRank);
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};
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/*****************************************************************************
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*
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* Server vault structures
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*
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***/
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//============================================================================
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// NetVaultNode
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//============================================================================
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// Threaded apps: App is responsible for locking node->critsect before accessing *any* field in this struct
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struct NetVaultNode : hsAtomicRefCnt {
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enum RwOptions {
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kRwDirtyOnly = 1<<0, // READ : No meaning
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// WRITE: Only write fields marked dirty
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kRwUpdateDirty = 1<<1, // READ : Set dirty flag on fields read from stream
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// WRITE: Clear dirty flag on fields written to stream
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};
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enum CopyOptions {
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kCopySetDirty = 1<<0, // set dirty flag on changed dst fields
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kCopyOverwrite = 1<<1, // overwrite fields for which dst node already has values
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kCopyClear = 1<<2, // clear dst fields for which src node does not have values
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};
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// These flag values must not change unless all servers are
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// simultaneously replaced, so basically forget it.
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static const uint64_t kNodeId = (uint64_t)1<< 0;
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static const uint64_t kCreateTime = (uint64_t)1<< 1;
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static const uint64_t kModifyTime = (uint64_t)1<< 2;
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static const uint64_t kCreateAgeName = (uint64_t)1<< 3;
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static const uint64_t kCreateAgeUuid = (uint64_t)1<< 4;
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static const uint64_t kCreatorAcct = (uint64_t)1<< 5;
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static const uint64_t kCreatorId = (uint64_t)1<< 6;
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static const uint64_t kNodeType = (uint64_t)1<< 7;
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static const uint64_t kInt32_1 = (uint64_t)1<< 8;
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static const uint64_t kInt32_2 = (uint64_t)1<< 9;
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static const uint64_t kInt32_3 = (uint64_t)1<<10;
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static const uint64_t kInt32_4 = (uint64_t)1<<11;
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static const uint64_t kUInt32_1 = (uint64_t)1<<12;
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static const uint64_t kUInt32_2 = (uint64_t)1<<13;
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static const uint64_t kUInt32_3 = (uint64_t)1<<14;
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static const uint64_t kUInt32_4 = (uint64_t)1<<15;
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static const uint64_t kUuid_1 = (uint64_t)1<<16;
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static const uint64_t kUuid_2 = (uint64_t)1<<17;
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static const uint64_t kUuid_3 = (uint64_t)1<<18;
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static const uint64_t kUuid_4 = (uint64_t)1<<19;
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static const uint64_t kString64_1 = (uint64_t)1<<20;
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static const uint64_t kString64_2 = (uint64_t)1<<21;
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static const uint64_t kString64_3 = (uint64_t)1<<22;
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static const uint64_t kString64_4 = (uint64_t)1<<23;
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static const uint64_t kString64_5 = (uint64_t)1<<24;
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static const uint64_t kString64_6 = (uint64_t)1<<25;
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static const uint64_t kIString64_1 = (uint64_t)1<<26;
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static const uint64_t kIString64_2 = (uint64_t)1<<27;
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// blobs always come last
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static const uint64_t kText_1 = (uint64_t)1<<28;
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static const uint64_t kText_2 = (uint64_t)1<<29;
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static const uint64_t kBlob_1 = (uint64_t)1<<30;
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static const uint64_t kBlob_2 = (uint64_t)1<<31;
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static const uint64_t kAllValidFields = 0x00000000FFFFFFFFULL;
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CCritSect critsect;
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plUUID revisionId;
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private:
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uint64_t fieldFlags;
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uint64_t dirtyFlags;
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// Treat these as read-only or node flag fields will become invalid
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// Threaded apps: Must be accessed with node->critsect locked
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uint32_t nodeId;
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uint32_t createTime;
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uint32_t modifyTime;
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wchar_t * createAgeName;
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plUUID createAgeUuid;
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plUUID creatorAcct; // accountId of node creator
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uint32_t creatorId; // playerId of node creator
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uint32_t nodeType;
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int32_t int32_1;
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int32_t int32_2;
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int32_t int32_3;
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int32_t int32_4;
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uint32_t uint32_1;
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uint32_t uint32_2;
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uint32_t uint32_3;
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uint32_t uint32_4;
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plUUID uuid_1;
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plUUID uuid_2;
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plUUID uuid_3;
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plUUID uuid_4;
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wchar_t * string64_1;
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wchar_t * string64_2;
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wchar_t * string64_3;
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wchar_t * string64_4;
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wchar_t * string64_5;
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wchar_t * string64_6;
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wchar_t * istring64_1;
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wchar_t * istring64_2;
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wchar_t * text_1;
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wchar_t * text_2;
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uint8_t * blob_1; uint32_t blob_1Length;
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uint8_t * blob_2; uint32_t blob_2Length;
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void IVaultNodeSetString (
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uint64_t bit,
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char ** pdst,
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const char src[],
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unsigned chars
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) {
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free(*pdst);
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if (src && src[0])
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*pdst = StrDupLen(src, chars);
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else
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*pdst = StrDupLen("", chars);
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fieldFlags |= bit;
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dirtyFlags |= bit;
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}
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void IVaultNodeSetString (
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uint64_t bit,
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wchar_t ** pdst,
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const wchar_t src[],
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unsigned chars
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) {
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free(*pdst);
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if (src && src[0])
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*pdst = StrDupLen(src, chars);
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else
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*pdst = StrDupLen(L"", chars);
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fieldFlags |= bit;
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dirtyFlags |= bit;
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}
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template <typename T>
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inline void IVaultNodeSetValue (
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uint64_t bit,
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T * pdst,
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const T & src
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) {
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*pdst = src;
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fieldFlags |= bit;
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dirtyFlags |= bit;
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}
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void IVaultNodeSetBlob (
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uint64_t bit,
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uint8_t ** pdst,
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unsigned * pdstLen,
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const uint8_t src[],
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unsigned srcLen
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) {
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free(*pdst);
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if (src) {
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*pdst = (uint8_t*)malloc(srcLen);
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memcpy(*pdst, src, srcLen);
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*pdstLen = srcLen;
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}
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else {
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*pdst = nil;
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*pdstLen = 0;
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}
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fieldFlags |= bit;
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dirtyFlags |= bit;
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}
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void DeallocNodeFields();
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public:
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NetVaultNode ();
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~NetVaultNode ();
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// Threaded apps: Must be called with node->critsect locked
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uint32_t Read_LCS (const uint8_t buffer[], uint32_t bufsz, uint32_t rwOpts); // returns number of bytes read
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uint32_t Write_LCS (ARRAY(uint8_t) * buffer, uint32_t rwOpts); // returns number of bytes written
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bool Matches (const NetVaultNode * other);
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void CopyFrom (const NetVaultNode * other, uint32_t copyOpts);
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uint64_t GetFieldFlags () const { return fieldFlags; }
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void ClearFieldFlags () { fieldFlags = 0; }
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uint64_t GetDirtyFlags () const { return dirtyFlags; }
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void SetDirtyFlags (uint64_t flags) { dirtyFlags |= flags; }
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void ClearDirtyFlags (uint64_t flags) { dirtyFlags &= ~flags; }
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// Threaded apps: Must be called with node->critsect locked
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void SetNodeId (uint32_t v);
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void SetNodeId_NoDirty (uint32_t v) { nodeId = v; }
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void SetCreateTime (uint32_t v);
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void SetModifyTime (uint32_t v);
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void SetCreateAgeName (const wchar_t v[]);
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void SetCreateAgeUuid (const plUUID & v);
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void SetCreatorAcct (const plUUID & v);
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void SetCreatorId (uint32_t v);
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void SetNodeType (uint32_t v);
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void SetInt32_1 (int32_t v);
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void SetInt32_2 (int32_t v);
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void SetInt32_3 (int32_t v);
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void SetInt32_4 (int32_t v);
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void SetUInt32_1 (uint32_t v);
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void SetUInt32_2 (uint32_t v);
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void SetUInt32_3 (uint32_t v);
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void SetUInt32_4 (uint32_t v);
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void SetUuid_1 (const plUUID & v);
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void SetUuid_2 (const plUUID & v);
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void SetUuid_3 (const plUUID & v);
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void SetUuid_4 (const plUUID & v);
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void SetString64_1 (const wchar_t v[]);
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void SetString64_2 (const wchar_t v[]);
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void SetString64_3 (const wchar_t v[]);
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void SetString64_4 (const wchar_t v[]);
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void SetString64_5 (const wchar_t v[]);
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void SetString64_6 (const wchar_t v[]);
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void SetIString64_1 (const wchar_t v[]);
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void SetIString64_2 (const wchar_t v[]);
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void SetText_1 (const wchar_t v[]);
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void SetText_2 (const wchar_t v[]);
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void SetBlob_1 (const uint8_t v[], uint32_t len);
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void SetBlob_2 (const uint8_t v[], uint32_t len);
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uint32_t GetNodeId () const { return nodeId; }
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uint32_t GetCreateTime () const { return createTime; }
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uint32_t GetModifyTime () const { return modifyTime; }
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const wchar_t * GetCreateAgeName () const { return createAgeName; }
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plUUID GetCreateAgeUuid () const { return createAgeUuid; }
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plUUID GetCreatorAcct () const { return creatorAcct; }
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uint32_t GetCreatorId () const { return creatorId; }
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uint32_t GetNodeType () const { return nodeType; }
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int32_t GetInt32_1 () const { return int32_1; }
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int32_t GetInt32_2 () const { return int32_2; }
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int32_t GetInt32_3 () const { return int32_3; }
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int32_t GetInt32_4 () const { return int32_4; }
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uint32_t GetUInt32_1 () const { return uint32_1; }
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uint32_t GetUInt32_2 () const { return uint32_2; }
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uint32_t GetUInt32_3 () const { return uint32_3; }
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uint32_t GetUInt32_4 () const { return uint32_4; }
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plUUID GetUuid_1 () const { return uuid_1; }
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plUUID GetUuid_2 () const { return uuid_2; }
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plUUID GetUuid_3 () const { return uuid_3; }
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plUUID GetUuid_4 () const { return uuid_4; }
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const wchar_t * GetString64_1 () const { return string64_1; }
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const wchar_t * GetString64_2 () const { return string64_2; }
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const wchar_t * GetString64_3 () const { return string64_3; }
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const wchar_t * GetString64_4 () const { return string64_4; }
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const wchar_t * GetString64_5 () const { return string64_5; }
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const wchar_t * GetString64_6 () const { return string64_6; }
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const wchar_t * GetIString64_1 () const { return istring64_1; }
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const wchar_t * GetIString64_2 () const { return istring64_2; }
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const wchar_t * GetText_1 () const { return text_1; }
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const wchar_t * GetText_2 () const { return text_2; }
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const uint8_t * GetBlob_1 () const { return blob_1; }
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|
size_t GetBlob_1Length () const { return blob_1Length; }
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|
const uint8_t * GetBlob_2 () const { return blob_2; }
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|
|
|
size_t GetBlob_2Length () const { return blob_2Length; }
|
|
|
|
};
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//============================================================================
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|
|
// NetVaultNodeRef (packed because is sent over wire directly)
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|
|
//============================================================================
|
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|
|
#pragma pack(push,1)
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|
|
struct NetVaultNodeRef {
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|
|
|
unsigned parentId;
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|
|
unsigned childId;
|
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|
|
unsigned ownerId;
|
|
|
|
bool seen;
|
|
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
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|
|
//============================================================================
|
|
|
|
// SrvPackBuffer
|
|
|
|
//============================================================================
|
|
|
|
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|
|
// Allocate a CSrvPackBuffer on the heap with one extra uint32_t to allow for padding
|
|
|
|
#define SRV_ALLOC_BUFFER(bytes) \
|
|
|
|
new(malloc(sizeof(CSrvPackBuffer) + (bytes) + sizeof(uint32_t))) \
|
|
|
|
CSrvPackBuffer(bytes + sizeof(uint32_t))
|
|
|
|
|
|
|
|
// Allocate a CSrvPackBuffer on the stack with one extra uint32_t to allow for padding
|
|
|
|
#define SRV_ALLOCA_BUFFER(bytes) \
|
|
|
|
new(_alloca(sizeof(CSrvPackBuffer) + (bytes) + sizeof(uint32_t))) \
|
|
|
|
CSrvPackBuffer(bytes + sizeof(uint32_t))
|
|
|
|
|
|
|
|
class CSrvPackBuffer {
|
|
|
|
public:
|
|
|
|
CSrvPackBuffer (unsigned bytes);
|
|
|
|
|
|
|
|
void * Alloc (unsigned bytes);
|
|
|
|
void AddData (const void * ptr, unsigned bytes);
|
|
|
|
void AddString (const wchar_t str[]);
|
|
|
|
void AddDWordArray (const uint32_t * arr, unsigned count);
|
|
|
|
// add new "Add..." methods here as needed
|
|
|
|
|
|
|
|
unsigned Size ();
|
|
|
|
|
|
|
|
private:
|
|
|
|
uint8_t * m_pos;
|
|
|
|
uint8_t * m_end;
|
|
|
|
uint8_t * m_data;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CSrvUnpackBuffer {
|
|
|
|
public:
|
|
|
|
CSrvUnpackBuffer (const void * buffer, unsigned count);
|
|
|
|
|
|
|
|
const void * GetData (unsigned bytes);
|
|
|
|
const wchar_t * GetString ();
|
|
|
|
const uint32_t * GetDWordArray (unsigned count);
|
|
|
|
|
|
|
|
unsigned BytesLeft ();
|
|
|
|
bool ParseError ();
|
|
|
|
|
|
|
|
private:
|
|
|
|
const uint8_t * m_pos;
|
|
|
|
const uint8_t * m_end;
|
|
|
|
};
|