|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// pfGUIMenuItem Definition //
|
|
|
|
// //
|
|
|
|
// The type of button that knows how to party. //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "pfGUIMenuItem.h"
|
|
|
|
#include "pfGameGUIMgr.h"
|
|
|
|
#include "pfGUIControlHandlers.h"
|
|
|
|
#include "pfGUIDialogMod.h"
|
|
|
|
#include "pfGUIPopUpMenu.h"
|
|
|
|
|
|
|
|
#include "plInputCore/plInputInterface.h"
|
|
|
|
#include "pnMessage/plRefMsg.h"
|
|
|
|
#include "plGImage/plDynamicTextMap.h"
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
|
|
|
|
|
|
|
|
//// Constructor/Destructor //////////////////////////////////////////////////
|
|
|
|
|
|
|
|
pfGUIMenuItem::pfGUIMenuItem()
|
|
|
|
{
|
|
|
|
fName = nil;
|
|
|
|
fSkin = nil;
|
|
|
|
fReportingHover = false;
|
|
|
|
fSkinBuffersUpdated = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfGUIMenuItem::~pfGUIMenuItem()
|
|
|
|
{
|
|
|
|
SetSkin( nil, kTop );
|
|
|
|
delete [] fName;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::SetName( const char *name )
|
|
|
|
{
|
|
|
|
wchar_t *wName = hsStringToWString(name);
|
|
|
|
SetName(wName);
|
|
|
|
delete [] wName;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::SetName( const wchar_t *name )
|
|
|
|
{
|
|
|
|
delete [] fName;
|
|
|
|
if (name != nil)
|
|
|
|
{
|
|
|
|
fName = TRACKED_NEW wchar_t[wcslen(name)+1];
|
|
|
|
wcscpy(fName,name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
fName = nil;
|
|
|
|
|
|
|
|
IUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetSkin /////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s )
|
|
|
|
{
|
|
|
|
// Just a function wrapper for SendRef
|
|
|
|
if( fSkin != nil )
|
|
|
|
GetKey()->Release( fSkin->GetKey() );
|
|
|
|
|
|
|
|
if( skin != nil )
|
|
|
|
hsgResMgr::ResMgr()->SendRef( skin->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef );
|
|
|
|
|
|
|
|
fHowToSkin = s;
|
|
|
|
|
|
|
|
fSkinBuffersUpdated = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
|
|
|
|
// Draw our initial image on the dynTextMap
|
|
|
|
|
|
|
|
void pfGUIMenuItem::IPostSetUpDynTextMap( void )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//// IGetDesiredExtraDTMRoom /////////////////////////////////////////////////
|
|
|
|
// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra
|
|
|
|
// space as basically a double buffer for our skinning
|
|
|
|
|
|
|
|
void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height )
|
|
|
|
{
|
|
|
|
height *= 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IUpdateSkinBuffers //////////////////////////////////////////////////////
|
|
|
|
// Redraws the double buffers for the two skin images we keep hidden in the
|
|
|
|
// DTMap, so we don't have to re-composite them every time we draw the
|
|
|
|
// control.
|
|
|
|
|
|
|
|
void pfGUIMenuItem::IUpdateSkinBuffers( void )
|
|
|
|
{
|
|
|
|
if( fSkinBuffersUpdated )
|
|
|
|
return;
|
|
|
|
if( fSkin == nil )
|
|
|
|
return;
|
|
|
|
if( fDynTextMap == nil )
|
|
|
|
return;
|
|
|
|
if( fSkin->GetTexture() == nil )
|
|
|
|
return;
|
|
|
|
|
|
|
|
UInt16 y = fDynTextMap->GetVisibleHeight();
|
|
|
|
|
|
|
|
IUpdateSingleSkinBuffer( y, false );
|
|
|
|
IUpdateSingleSkinBuffer( y << 1, true );
|
|
|
|
|
|
|
|
fSkinBuffersUpdated = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IUpdateSingleSkinBuffer /////////////////////////////////////////////////
|
|
|
|
// Broken down functionality for the above function
|
|
|
|
|
|
|
|
void pfGUIMenuItem::IUpdateSingleSkinBuffer( UInt16 y, hsBool sel )
|
|
|
|
{
|
|
|
|
hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" );
|
|
|
|
|
|
|
|
|
|
|
|
// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues
|
|
|
|
UInt16 x = 0, totWidth = fDynTextMap->GetVisibleWidth();
|
|
|
|
UInt16 totHeight = y + fDynTextMap->GetVisibleHeight();
|
|
|
|
pfGUISkin::pfSRect element;
|
|
|
|
|
|
|
|
|
|
|
|
totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth;
|
|
|
|
if( fHowToSkin == kTop )
|
|
|
|
{
|
|
|
|
// Draw up-left corner
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kUpLeftCorner );
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
x += element.fWidth;
|
|
|
|
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kTopSpan );
|
|
|
|
for( ; x < totWidth; )
|
|
|
|
{
|
|
|
|
UInt16 wid = element.fWidth;
|
|
|
|
if( x + wid > totWidth )
|
|
|
|
wid = totWidth - x;
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
x += wid;
|
|
|
|
}
|
|
|
|
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kUpRightCorner );
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
|
|
|
|
y += element.fHeight;
|
|
|
|
}
|
|
|
|
else if( fHowToSkin == kBottom )
|
|
|
|
{
|
|
|
|
// Clip some space for now
|
|
|
|
totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Group drawing by skin elements for caching performance
|
|
|
|
UInt16 startY = y;
|
|
|
|
x = 0;
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kLeftSpan );
|
|
|
|
for( ; y < totHeight; )
|
|
|
|
{
|
|
|
|
UInt16 ht = element.fHeight;
|
|
|
|
if( y + ht > totHeight )
|
|
|
|
ht = totHeight - y;
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
|
|
|
y += ht;
|
|
|
|
}
|
|
|
|
|
|
|
|
x += element.fWidth;
|
|
|
|
if( sel )
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kSelectedFill );
|
|
|
|
else
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kMiddleFill );
|
|
|
|
for( ; x < totWidth; )
|
|
|
|
{
|
|
|
|
UInt16 wid = element.fWidth;
|
|
|
|
if( x + wid > totWidth )
|
|
|
|
wid = totWidth - x;
|
|
|
|
|
|
|
|
for( y = startY; y < totHeight; )
|
|
|
|
{
|
|
|
|
UInt16 ht = element.fHeight;
|
|
|
|
if( y + ht > totHeight )
|
|
|
|
ht = totHeight - y;
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite );
|
|
|
|
y += ht;
|
|
|
|
}
|
|
|
|
|
|
|
|
x += wid;
|
|
|
|
}
|
|
|
|
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kRightSpan );
|
|
|
|
for( y = startY; y < totHeight; )
|
|
|
|
{
|
|
|
|
UInt16 ht = element.fHeight;
|
|
|
|
if( y + ht > totHeight )
|
|
|
|
ht = totHeight - y;
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
|
|
|
y += ht;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( fHowToSkin == kBottom )
|
|
|
|
{
|
|
|
|
x = 0;
|
|
|
|
|
|
|
|
// Draw lower-left corner
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner );
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
x += element.fWidth;
|
|
|
|
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kBottomSpan );
|
|
|
|
for( ; x < totWidth; )
|
|
|
|
{
|
|
|
|
UInt16 wid = element.fWidth;
|
|
|
|
if( x + wid > totWidth )
|
|
|
|
wid = totWidth - x;
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
x += wid;
|
|
|
|
}
|
|
|
|
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kLowerRightCorner );
|
|
|
|
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
|
|
|
|
|
|
|
y += element.fHeight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IUpdate /////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::IUpdate( void )
|
|
|
|
{
|
|
|
|
if( fDynTextMap == nil )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( fSkin != nil )
|
|
|
|
{
|
|
|
|
IUpdateSkinBuffers();
|
|
|
|
|
|
|
|
if( !fSkinBuffersUpdated )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Copy now from our skin buffer, plus set our text color
|
|
|
|
UInt16 y = fDynTextMap->GetVisibleHeight();
|
|
|
|
|
|
|
|
if( IsInteresting() )
|
|
|
|
{
|
|
|
|
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
|
|
|
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
|
|
|
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( IsInteresting() )
|
|
|
|
{
|
|
|
|
fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
|
|
|
|
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
|
|
|
|
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
|
|
|
|
|
|
|
|
if( fName != nil )
|
|
|
|
{
|
|
|
|
UInt16 ht;
|
|
|
|
fDynTextMap->CalcStringWidth( fName, &ht );
|
|
|
|
|
|
|
|
Int16 x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1;
|
|
|
|
if( fHowToSkin == kTop && fSkin != nil )
|
|
|
|
y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
|
|
|
else if( fHowToSkin == kBottom && fSkin != nil )
|
|
|
|
y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
|
|
|
|
|
|
|
if( fSkin != nil )
|
|
|
|
x += fSkin->GetBorderMargin();
|
|
|
|
|
|
|
|
if( fClicking )
|
|
|
|
{
|
|
|
|
x += 2;
|
|
|
|
y += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() );
|
|
|
|
|
|
|
|
if( HasFlag( kDrawSubMenuArrow ) )
|
|
|
|
{
|
|
|
|
if( fSkin != nil )
|
|
|
|
{
|
|
|
|
pfGUISkin::pfSRect element;
|
|
|
|
|
|
|
|
if( IsInteresting() )
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow );
|
|
|
|
else
|
|
|
|
element = fSkin->GetElement( pfGUISkin::kSubMenuArrow );
|
|
|
|
|
|
|
|
y += ( ht >> 1 ) - ( element.fHeight >> 1 );
|
|
|
|
if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() )
|
|
|
|
y = 0;
|
|
|
|
|
|
|
|
fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth
|
|
|
|
- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth,
|
|
|
|
y,
|
|
|
|
fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
|
|
|
|
fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fDynTextMap->FlushToHost();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::PurgeDynaTextMapImage()
|
|
|
|
{
|
|
|
|
if ( fDynTextMap != nil )
|
|
|
|
fDynTextMap->PurgeImage();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// GetTextExtents //////////////////////////////////////////////////////////
|
|
|
|
// Calculate the size of the drawn text.
|
|
|
|
|
|
|
|
void pfGUIMenuItem::GetTextExtents( UInt16 &width, UInt16 &height )
|
|
|
|
{
|
|
|
|
if( fName == nil )
|
|
|
|
width = height = 0;
|
|
|
|
else
|
|
|
|
width = fDynTextMap->CalcStringWidth( fName, &height );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// MsgReceive //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
hsBool pfGUIMenuItem::MsgReceive( plMessage *msg )
|
|
|
|
{
|
|
|
|
return pfGUIButtonMod::MsgReceive( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Read/Write //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::Read( s, mgr );
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::Write( s, mgr );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// HandleMouseDown/Up //////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseDown( mousePt, modifiers );
|
|
|
|
IUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseUp( mousePt, modifiers );
|
|
|
|
IUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
|
|
|
|
{
|
|
|
|
/* if( !fClicking )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( fDraggable == nil )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !fDraggable->IsVisible() )
|
|
|
|
{
|
|
|
|
// Are we outside ourselves?
|
|
|
|
if( !PointInBounds( mousePt ) )
|
|
|
|
{
|
|
|
|
// Yes, start dragging
|
|
|
|
StartDragging();
|
|
|
|
|
|
|
|
// Hand off our interest to the draggable
|
|
|
|
fDialog->SetControlOfInterest( fDraggable );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers );
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseHover( mousePt, modifiers );
|
|
|
|
if( HasFlag( kReportHovers ) )
|
|
|
|
{
|
|
|
|
if( PointInBounds( mousePt ) )
|
|
|
|
{
|
|
|
|
if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil ||
|
|
|
|
fDialog->GetControlOfInterest() == this ) )
|
|
|
|
{
|
|
|
|
fReportingHover = true;
|
|
|
|
HandleExtendedEvent( kMouseHover );
|
|
|
|
fDialog->SetControlOfInterest( this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( fReportingHover )
|
|
|
|
{
|
|
|
|
fReportingHover = false;
|
|
|
|
HandleExtendedEvent( kMouseExit );
|
|
|
|
fDialog->SetControlOfInterest( nil );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetInteresting //////////////////////////////////////////////////////////
|
|
|
|
// Overridden to play mouse over animation when we're interesting
|
|
|
|
|
|
|
|
void pfGUIMenuItem::SetInteresting( hsBool i )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::SetInteresting( i );
|
|
|
|
IUpdate();
|
|
|
|
|
|
|
|
// Make sure we're not still thinking we're reporting hovers when we're not
|
|
|
|
if( !i )
|
|
|
|
fReportingHover = false;
|
|
|
|
}
|