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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plPassAnimDlgProc - Base Animation Dlg Proc for plPassMtlBase //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "plPassAnimDlgProc.h"
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#include "plPassBaseParamIDs.h"
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#include "MaxComponent/plNotetrackAnim.h"
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#include "../resource.h"
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#include "iparamm2.h"
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#include "plAnimStealthNode.h"
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#include "MaxComponent/plMaxAnimUtils.h"
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#include "MaxComponent/plAnimComponent.h"
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#include "MaxExport/plErrorMsg.h"
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const char *kPassNameNone = ENTIRE_ANIMATION_NAME;
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#include "plAnimStealthNode.h"
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using namespace plPassBaseParamIDs;
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plPassAnimDlgProc::plPassAnimDlgProc()
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{
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fCurrParamMap = nil;
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fInitingNames = false;
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}
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plPassAnimDlgProc::~plPassAnimDlgProc()
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{
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if( fCurrParamMap != nil )
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{
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plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
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mtl->RegisterChangeCallback( this );
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}
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}
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plPassAnimDlgProc &plPassAnimDlgProc::Get( void )
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{
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static plPassAnimDlgProc instance;
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return instance;
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}
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void plPassAnimDlgProc::Update(TimeValue t, Interval& valid, IParamMap2* pmap)
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{
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/* plAnimStealthNode *testStealth = (plAnimStealthNode *)pmap->GetParamBlock()->GetINode( (ParamID)kPBAnimTESTING );
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if( testStealth != nil )
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{
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IParamBlock2 *pb = testStealth->GetParamBlockByID( plAnimStealthNode::kBlockPB );
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if( pb && pb->GetMap() && pb->GetMap()->GetUserDlgProc() )
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pb->GetMap()->GetUserDlgProc()->Update( t, valid, pmap );
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}
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*/
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HWND hWnd = pmap->GetHWnd();
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IParamBlock2 *pb = pmap->GetParamBlock();
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plAnimComponentProc::SetBoxToAgeGlobal(GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME), pb->GetStr(ParamID(kPBAnimGlobalName)));
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}
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BOOL plPassAnimDlgProc::DlgProc(TimeValue t, IParamMap2 *pMap, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if( fCurrParamMap != pMap )
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{
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if( fCurrParamMap != nil )
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{
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plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
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mtl->UnregisterChangeCallback( this );
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}
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fCurrParamMap = pMap;
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if( fCurrParamMap != nil )
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{
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plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
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mtl->RegisterChangeCallback( this );
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}
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}
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IParamBlock2 *pb = pMap->GetParamBlock();
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plPassMtlBase *mtl = (plPassMtlBase*)pb->GetOwner();
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HWND gWnd = GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME);
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char buff[512];
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switch (msg)
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{
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case WM_DESTROY:
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if( fCurrParamMap != nil )
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{
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plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
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mtl->RegisterChangeCallback( this );
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fCurrParamMap = nil;
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}
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break;
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case WM_INITDIALOG:
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{
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fhWnd = hWnd;
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fCurrStealth = nil;
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IInitControls(mtl, pb);
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plAnimComponentProc::FillAgeGlobalComboBox(gWnd, pb->GetStr(ParamID(kPBAnimGlobalName)));
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plAnimComponentProc::SetBoxToAgeGlobal(gWnd, pb->GetStr(ParamID(kPBAnimGlobalName)));
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IEnableGlobal(hWnd, pb->GetInt( (ParamID)kPBAnimUseGlobal ) );
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bool stopPoints = false;
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if( DoesHaveStopPoints( pb->GetOwner() ) )
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{
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stopPoints = true;
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break;
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}
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IEnableEaseStopPoints( pMap, stopPoints );
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}
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return TRUE;
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case WM_COMMAND:
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// Anim name selection changed
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if (LOWORD(wParam) == IDC_NAMES && HIWORD(wParam) == CBN_SELCHANGE)
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{
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IUpdateSegmentSel( pMap );
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return TRUE;
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}
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// Refresh clicked
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else if (LOWORD(wParam) == IDC_REFRESH_ANIMS && HIWORD(wParam) == BN_CLICKED)
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{
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IInitControls(mtl, pb);
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return TRUE;
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}
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else if (HIWORD(wParam) == CBN_SELCHANGE && LOWORD(wParam) == IDC_MTL_GLOBAL_NAME)
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{
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ComboBox_GetLBText(gWnd, ComboBox_GetCurSel(gWnd), buff);
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pb->SetValue(ParamID(kPBAnimGlobalName), 0, _T(buff));
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}
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else if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDC_MTL_USE_GLOBAL)
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{
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IEnableGlobal(hWnd, pb->GetInt( (ParamID)kPBAnimUseGlobal ) );
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}
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break;
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}
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return FALSE;
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}
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void plPassAnimDlgProc::SegmentListChanged( void )
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{
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if( fCurrParamMap != nil )
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ILoadNames( fCurrParamMap->GetParamBlock() );
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}
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void plPassAnimDlgProc::IUpdateSegmentSel( IParamMap2 *thisMap, bool clear )
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{
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plAnimStealthNode *newStealth;
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HWND hAnims = GetDlgItem( fhWnd, IDC_NAMES );
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// Get current selection
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if( clear )
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newStealth = nil;
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else
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{
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int sel = SendDlgItemMessage( fhWnd, IDC_NAMES, CB_GETCURSEL, 0, 0 );
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if( sel == CB_ERR )
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{
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// Somehow we don't have a selection...fine, just destroy
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newStealth = nil;
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}
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else
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{
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newStealth = (plAnimStealthNode *)SendDlgItemMessage( fhWnd, IDC_NAMES, CB_GETITEMDATA, sel, 0 );
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}
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}
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// Did we really not change?
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if( newStealth == fCurrStealth )
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return;
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if( fCurrStealth != nil && newStealth != nil )
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{
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fCurrStealth->SwitchDlg( newStealth );
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}
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else
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{
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// Destroy the old
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if( fCurrStealth != nil )
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fCurrStealth->ReleaseDlg();
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// Show the new
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if( newStealth != nil )
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IExposeStealthNode( newStealth, thisMap );
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}
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// And update!
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fCurrStealth = newStealth;
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}
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void plPassAnimDlgProc::IExposeStealthNode( HelperObject *node, IParamMap2 *thisMap )
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{
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if( node->ClassID() != ANIMSTEALTH_CLASSID )
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return;
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// Get our stealth pointer
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plAnimStealthNode *stealth = (plAnimStealthNode *)node;
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// Create the paramMap-based dialog for us
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IParamBlock2 *pb = thisMap->GetParamBlock();
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plPassMtlBase *mtl = (plPassMtlBase *)pb->GetOwner();
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if( !stealth->CreateAndEmbedDlg( thisMap, mtl->fIMtlParams, GetDlgItem( fhWnd, IDC_PLACEHOLDER ) ) )
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{
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}
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}
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void plPassAnimDlgProc::SetThing(ReferenceTarget *m)
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{
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plPassMtlBase *mtl = (plPassMtlBase*)m;
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IInitControls(mtl, mtl->fAnimPB );
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}
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void plPassAnimDlgProc::IInitControls(Animatable *anim, IParamBlock2 *pb)
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{
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ILoadNames( pb );
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IEnableGlobal( fhWnd, pb->GetInt( ParamID( kPBAnimUseGlobal ) ) );
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}
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void plPassAnimDlgProc::ILoadNames(IParamBlock2 *pb )
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{
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// The following is to prevent IGetNumStealths() from re-calling us
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if( fInitingNames )
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return;
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fInitingNames = true;
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HWND hAnims = GetDlgItem(fhWnd, IDC_NAMES);
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SendMessage(hAnims, CB_RESETCONTENT, 0, 0);
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plPassMtlBase *mtl = (plPassMtlBase *)pb->GetOwner();
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// Loop through our stealth nodes and add them all to the combo,
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// since that's what we're selecting...erm, yeah
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int i, count = mtl->IGetNumStealths( true );
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for( i = 0; i < count; i++ )
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{
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plAnimStealthNode *stealth = mtl->IGetStealth( i, false );
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if( stealth != nil )
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{
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int idx = SendMessage( hAnims, CB_ADDSTRING, 0, (LPARAM)stealth->GetSegmentName().c_str() );
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SendMessage( hAnims, CB_SETITEMDATA, idx, (LPARAM)stealth );
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}
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}
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SendMessage( hAnims, CB_SETCURSEL, 0, 0 );
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IUpdateSegmentSel( pb->GetMap() );
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fInitingNames = false;
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}
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void plPassAnimDlgProc::IEnableGlobal(HWND hWnd, bool enable)
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{
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Edit_Enable(GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME), enable);
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ComboBox_Enable(GetDlgItem(hWnd, IDC_NAMES), !enable);
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HWND stealthWnd = ( fCurrStealth != nil ) ? fCurrStealth->GetWinDlg() : nil;
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if( stealthWnd != nil )
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EnableWindow( stealthWnd, !enable );
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}
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void plPassAnimDlgProc::IEnableEaseStopPoints( IParamMap2 *pm, bool enable )
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{
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pm->Enable( (ParamID)kPBAnimEaseInMin, enable );
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pm->Enable( (ParamID)kPBAnimEaseInMax, enable );
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pm->Enable( (ParamID)kPBAnimEaseOutMin, enable );
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pm->Enable( (ParamID)kPBAnimEaseOutMax, enable );
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}
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