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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plPassAnimDlgProc - Base Animation Dlg Proc for plPassMtlBase //
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plPassAnimDlgProc.h"
#include "plPassBaseParamIDs.h"
#include "MaxComponent/plNotetrackAnim.h"
#include "../resource.h"
#include "iparamm2.h"
#include "plAnimStealthNode.h"
#include "MaxComponent/plMaxAnimUtils.h"
#include "MaxComponent/plAnimComponent.h"
#include "MaxExport/plErrorMsg.h"
const char *kPassNameNone = ENTIRE_ANIMATION_NAME;
#include "plAnimStealthNode.h"
using namespace plPassBaseParamIDs;
plPassAnimDlgProc::plPassAnimDlgProc()
{
fCurrParamMap = nil;
fInitingNames = false;
}
plPassAnimDlgProc::~plPassAnimDlgProc()
{
if( fCurrParamMap != nil )
{
plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
mtl->RegisterChangeCallback( this );
}
}
plPassAnimDlgProc &plPassAnimDlgProc::Get( void )
{
static plPassAnimDlgProc instance;
return instance;
}
void plPassAnimDlgProc::Update(TimeValue t, Interval& valid, IParamMap2* pmap)
{
/* plAnimStealthNode *testStealth = (plAnimStealthNode *)pmap->GetParamBlock()->GetINode( (ParamID)kPBAnimTESTING );
if( testStealth != nil )
{
IParamBlock2 *pb = testStealth->GetParamBlockByID( plAnimStealthNode::kBlockPB );
if( pb && pb->GetMap() && pb->GetMap()->GetUserDlgProc() )
pb->GetMap()->GetUserDlgProc()->Update( t, valid, pmap );
}
*/
HWND hWnd = pmap->GetHWnd();
IParamBlock2 *pb = pmap->GetParamBlock();
plAnimComponentProc::SetBoxToAgeGlobal(GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME), pb->GetStr(ParamID(kPBAnimGlobalName)));
}
BOOL plPassAnimDlgProc::DlgProc(TimeValue t, IParamMap2 *pMap, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if( fCurrParamMap != pMap )
{
if( fCurrParamMap != nil )
{
plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
mtl->UnregisterChangeCallback( this );
}
fCurrParamMap = pMap;
if( fCurrParamMap != nil )
{
plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
mtl->RegisterChangeCallback( this );
}
}
IParamBlock2 *pb = pMap->GetParamBlock();
plPassMtlBase *mtl = (plPassMtlBase*)pb->GetOwner();
HWND gWnd = GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME);
char buff[512];
switch (msg)
{
case WM_DESTROY:
if( fCurrParamMap != nil )
{
plPassMtlBase *mtl = (plPassMtlBase *)( fCurrParamMap->GetParamBlock()->GetOwner() );
mtl->RegisterChangeCallback( this );
fCurrParamMap = nil;
}
break;
case WM_INITDIALOG:
{
fhWnd = hWnd;
fCurrStealth = nil;
IInitControls(mtl, pb);
plAnimComponentProc::FillAgeGlobalComboBox(gWnd, pb->GetStr(ParamID(kPBAnimGlobalName)));
plAnimComponentProc::SetBoxToAgeGlobal(gWnd, pb->GetStr(ParamID(kPBAnimGlobalName)));
IEnableGlobal(hWnd, pb->GetInt( (ParamID)kPBAnimUseGlobal ) );
bool stopPoints = false;
if( DoesHaveStopPoints( pb->GetOwner() ) )
{
stopPoints = true;
break;
}
IEnableEaseStopPoints( pMap, stopPoints );
}
return TRUE;
case WM_COMMAND:
// Anim name selection changed
if (LOWORD(wParam) == IDC_NAMES && HIWORD(wParam) == CBN_SELCHANGE)
{
IUpdateSegmentSel( pMap );
return TRUE;
}
// Refresh clicked
else if (LOWORD(wParam) == IDC_REFRESH_ANIMS && HIWORD(wParam) == BN_CLICKED)
{
IInitControls(mtl, pb);
return TRUE;
}
else if (HIWORD(wParam) == CBN_SELCHANGE && LOWORD(wParam) == IDC_MTL_GLOBAL_NAME)
{
ComboBox_GetLBText(gWnd, ComboBox_GetCurSel(gWnd), buff);
pb->SetValue(ParamID(kPBAnimGlobalName), 0, _T(buff));
}
else if (HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDC_MTL_USE_GLOBAL)
{
IEnableGlobal(hWnd, pb->GetInt( (ParamID)kPBAnimUseGlobal ) );
}
break;
}
return FALSE;
}
void plPassAnimDlgProc::SegmentListChanged( void )
{
if( fCurrParamMap != nil )
ILoadNames( fCurrParamMap->GetParamBlock() );
}
13 years ago
void plPassAnimDlgProc::IUpdateSegmentSel( IParamMap2 *thisMap, bool clear )
{
plAnimStealthNode *newStealth;
HWND hAnims = GetDlgItem( fhWnd, IDC_NAMES );
// Get current selection
if( clear )
newStealth = nil;
else
{
int sel = SendDlgItemMessage( fhWnd, IDC_NAMES, CB_GETCURSEL, 0, 0 );
if( sel == CB_ERR )
{
// Somehow we don't have a selection...fine, just destroy
newStealth = nil;
}
else
{
newStealth = (plAnimStealthNode *)SendDlgItemMessage( fhWnd, IDC_NAMES, CB_GETITEMDATA, sel, 0 );
}
}
// Did we really not change?
if( newStealth == fCurrStealth )
return;
if( fCurrStealth != nil && newStealth != nil )
{
fCurrStealth->SwitchDlg( newStealth );
}
else
{
// Destroy the old
if( fCurrStealth != nil )
fCurrStealth->ReleaseDlg();
// Show the new
if( newStealth != nil )
IExposeStealthNode( newStealth, thisMap );
}
// And update!
fCurrStealth = newStealth;
}
void plPassAnimDlgProc::IExposeStealthNode( HelperObject *node, IParamMap2 *thisMap )
{
if( node->ClassID() != ANIMSTEALTH_CLASSID )
return;
// Get our stealth pointer
plAnimStealthNode *stealth = (plAnimStealthNode *)node;
// Create the paramMap-based dialog for us
IParamBlock2 *pb = thisMap->GetParamBlock();
plPassMtlBase *mtl = (plPassMtlBase *)pb->GetOwner();
if( !stealth->CreateAndEmbedDlg( thisMap, mtl->fIMtlParams, GetDlgItem( fhWnd, IDC_PLACEHOLDER ) ) )
{
}
}
void plPassAnimDlgProc::SetThing(ReferenceTarget *m)
{
plPassMtlBase *mtl = (plPassMtlBase*)m;
IInitControls(mtl, mtl->fAnimPB );
}
void plPassAnimDlgProc::IInitControls(Animatable *anim, IParamBlock2 *pb)
{
ILoadNames( pb );
IEnableGlobal( fhWnd, pb->GetInt( ParamID( kPBAnimUseGlobal ) ) );
}
void plPassAnimDlgProc::ILoadNames(IParamBlock2 *pb )
{
// The following is to prevent IGetNumStealths() from re-calling us
if( fInitingNames )
return;
fInitingNames = true;
HWND hAnims = GetDlgItem(fhWnd, IDC_NAMES);
SendMessage(hAnims, CB_RESETCONTENT, 0, 0);
plPassMtlBase *mtl = (plPassMtlBase *)pb->GetOwner();
// Loop through our stealth nodes and add them all to the combo,
// since that's what we're selecting...erm, yeah
int i, count = mtl->IGetNumStealths( true );
for( i = 0; i < count; i++ )
{
plAnimStealthNode *stealth = mtl->IGetStealth( i, false );
if( stealth != nil )
{
int idx = SendMessage( hAnims, CB_ADDSTRING, 0, (LPARAM)stealth->GetSegmentName().c_str() );
SendMessage( hAnims, CB_SETITEMDATA, idx, (LPARAM)stealth );
}
}
SendMessage( hAnims, CB_SETCURSEL, 0, 0 );
IUpdateSegmentSel( pb->GetMap() );
fInitingNames = false;
}
13 years ago
void plPassAnimDlgProc::IEnableGlobal(HWND hWnd, bool enable)
{
Edit_Enable(GetDlgItem(hWnd, IDC_MTL_GLOBAL_NAME), enable);
ComboBox_Enable(GetDlgItem(hWnd, IDC_NAMES), !enable);
HWND stealthWnd = ( fCurrStealth != nil ) ? fCurrStealth->GetWinDlg() : nil;
if( stealthWnd != nil )
EnableWindow( stealthWnd, !enable );
}
void plPassAnimDlgProc::IEnableEaseStopPoints( IParamMap2 *pm, bool enable )
{
pm->Enable( (ParamID)kPBAnimEaseInMin, enable );
pm->Enable( (ParamID)kPBAnimEaseInMax, enable );
pm->Enable( (ParamID)kPBAnimEaseOutMin, enable );
pm->Enable( (ParamID)kPBAnimEaseOutMax, enable );
}