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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#if defined(HAVE_CPUID)
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# if defined(_MSC_VER) || ((defined(_WIN32) || defined(_WIN64)) && defined(__INTEL_COMPILER))
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# include <intrin.h>
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# define MSC_COMPATIBLE
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# elif defined(__GNUC__)
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# include <cpuid.h>
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# define GCC_COMPATIBLE
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# else
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# define SOFTWARE_ONLY
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# endif
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#else
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# define SOFTWARE_ONLY
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#endif
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#include "hsCpuID.h"
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hsCpuId::hsCpuId() {
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const unsigned int sse1_flag = 1<<25;
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const unsigned int sse2_flag = 1<<26;
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const unsigned int sse3_flag = 1<<0;
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const unsigned int ssse3_flag = 1<<9;
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const unsigned int sse41_flag = 1<<19;
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const unsigned int sse42_flag = 1<<20;
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const unsigned int avx_flag = 1<<28;
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unsigned int ax = 0, bx = 0, cx = 0, dx = 0;
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/**
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* Portable implementation of CPUID, successfully tested with:
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* - Microsoft Visual Studio 2010,
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* - GNU GCC 4.5,
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* - Intel C++ Compiler 12.0
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* - Sun Studio 12,
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* - AMD x86 Open64 Compiler Suite.
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*
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* Ref: http://primesieve.googlecode.com/svn-history/r388/trunk/soe/cpuid.h
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*/
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#if defined(MSC_COMPATIBLE)
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int CPUInfo[4] = {ax, bx, cx, dx};
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__cpuid(CPUInfo, 0);
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// check if the CPU supports the cpuid instruction.
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if (CPUInfo[0] != 0) {
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__cpuid(CPUInfo, 1);
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ax = CPUInfo[0];
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bx = CPUInfo[1];
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cx = CPUInfo[2];
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dx = CPUInfo[3];
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}
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#elif defined(GCC_COMPATIBLE)
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__get_cpuid(1, &ax, &bx, &cx, &dx);
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#endif
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has_sse1 = (dx & sse1_flag) || false;
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has_sse2 = (dx & sse2_flag) || false;
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has_sse3 = (cx & sse3_flag) || false;
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has_ssse3 = (cx & ssse3_flag) || false;
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has_sse41 = (cx & sse41_flag) || false;
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has_sse42 = (cx & sse42_flag) || false;
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has_avx = (cx & avx_flag) || false;
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}
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const hsCpuId& hsCpuId::instance()
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{
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static hsCpuId self;
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return self;
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}
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