|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
#include "../Pch.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Private definitions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
// This line must NEVER be modified manually; it is automatically updated
|
|
|
|
// by the build server.
|
|
|
|
#define BUILD_ID 902
|
|
|
|
COMPILER_ASSERT(BUILD_ID != 0);
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Private data
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
static unsigned s_buildIdOverride;
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Exports
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
unsigned BuildId () {
|
|
|
|
return s_buildIdOverride ? s_buildIdOverride : BUILD_ID;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void OverrideBuildId (unsigned buildId) {
|
|
|
|
s_buildIdOverride = buildId;
|
|
|
|
}
|