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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H
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//============================================================================
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// Begin Echo server data types
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//============================================================================
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namespace Echo {
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/*****************************************************************************
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*
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* @@@: Shared data types for echo server/client demo
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*
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***/
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const unsigned kEchoMsgFlagBroadcast = 1<<0;
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const unsigned kEchoMsgFlagEchoBack = 1<<1;
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enum EEchoNetBufferType {
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kEchoNetBufferInvalidType,
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kEchoNetBufferMsg,
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kNumEchoNetBufferTypes
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};
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enum EEchoMsgType {
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kEchoInvalidMsgType,
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kEchoJoinRequestMsg,
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kEchoJoinReplyMsg,
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kEchoPlayerJoinedMsg,
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kEchoPlayerLeftMsg,
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kEchoChatMsg,
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kEchoGameDataBufferMsg,
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kNumEchoMsgTypes
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};
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COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1);
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//============================================================================
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// Begin packed data structures
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//============================================================================
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#include <pshpack1.h>
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struct EchoMsg {
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EchoMsg (const EEchoMsgType & type, unsigned flags = 0)
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: type((byte)type)
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, flags(flags)
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{ }
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byte type;
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dword flags;
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};
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struct EchoJoinRequestMsg : EchoMsg {
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EchoJoinRequestMsg ()
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: EchoMsg(kEchoJoinRequestMsg)
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{ }
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wchar playerName[64];
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};
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struct EchoJoinReplyMsg : EchoMsg {
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EchoJoinReplyMsg ()
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: EchoMsg(kEchoJoinReplyMsg)
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{ }
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dword playerId;
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};
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struct EchoPlayerJoinedMsg : EchoMsg {
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EchoPlayerJoinedMsg ()
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: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast)
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{ }
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dword playerId;
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wchar playerName[64];
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};
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struct EchoPlayerLeftMsg : EchoMsg {
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EchoPlayerLeftMsg ()
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: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast)
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{ }
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dword playerId;
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};
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struct EchoChatMsg : EchoMsg {
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EchoChatMsg ()
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: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
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{ }
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dword fromPlayerId;
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dword msgChars;
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wchar msgBuffer[1]; // [msgChars], actually
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// no more fields after variable length allocation
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};
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struct EchoGameDataBufferMsg : EchoMsg {
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EchoGameDataBufferMsg ()
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: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack)
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{ }
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dword fromPlayerId;
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dword bufferBytes;
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byte bufferData[1]; // [bufferBytes], actually
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// no more fields after variable length allocation
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};
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//============================================================================
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// End packed data structures
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//============================================================================
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#include <poppack.h>
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//============================================================================
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// End Echo server data types
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//============================================================================
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} using namespace Echo;
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