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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfConsoleEngine Header //
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// //
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//// Description /////////////////////////////////////////////////////////////
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// //
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// The engine is where parsing and execution of console commands takes //
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// place. It takes place independently of the interface, so that the //
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// execution can happen from an INI file, from a screen-based console or //
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// even a GUI interface. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfConsoleEngine_h
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#define _pfConsoleEngine_h
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#include "hsTypes.h"
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#include "hsUtils.h"
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//// pfConsoleEngine Class Definition ////////////////////////////////////////
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class pfConsoleCmdParam;
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class pfConsoleCmdGroup;
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class pfConsoleEngine
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{
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private:
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static const Int32 fMaxNumParams;
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hsBool IConvertToParam( UInt8 type, char *string, pfConsoleCmdParam *param );
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char fErrorMsg[ 128 ];
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char fLastErrorLine[ 512 ];
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void ISetErrorMsg(const char *msg ) { hsStrncpy( fErrorMsg, msg, sizeof( fErrorMsg ) ); }
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// Recursive function to build a string of the groups a command is in
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void IBuildCmdNameRecurse( pfConsoleCmdGroup *group, char *string );
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public:
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pfConsoleEngine();
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~pfConsoleEngine();
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// Gets the signature for the command given (NO groups!)
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const char *GetCmdSignature( char *name );
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// Prints out the help for a given command (or group)
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hsBool PrintCmdHelp( char *name, void (*PrintFn)( const char * ) );
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// Breaks the given line into a command and parameters and runs the command
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hsBool RunCommand( char *line, void (*PrintFn)( const char * ) );
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// Executes the given file as a sequence of console commands
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hsBool ExecuteFile( const char *fileName );
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hsBool ExecuteFile( const wchar *fileName );
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// Get the last reported error
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const char *GetErrorMsg( void ) { return fErrorMsg; }
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// Get the line for which the last reported error was for
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const char *GetLastErrorLine( void ) { return fLastErrorLine; }
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// Does command completion on a partially-complete console line
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hsBool FindPartialCmd( char *line, hsBool findAgain = false, hsBool perserveParams = false );
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// Does command completion without restrictions to any group, skipping the number of matches given
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hsBool FindNestedPartialCmd( char *line, UInt32 numToSkip, hsBool perserveParams = false );
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};
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//// Use in your Main module to provide Console functionality ////////////////
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#define PF_CONSOLE_LINK_FILE( name ) \
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void _console_##name##_file_dummy();
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#define PF_CONSOLE_INITIALIZE( name ) \
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_console_##name##_file_dummy();
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#define PF_CONSOLE_LINK_ALL() \
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PF_CONSOLE_LINK_FILE(Avatar) \
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PF_CONSOLE_LINK_FILE(CCR) \
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PF_CONSOLE_LINK_FILE(Core) \
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PF_CONSOLE_LINK_FILE(Game) \
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PF_CONSOLE_LINK_FILE(Main) \
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PF_CONSOLE_LINK_FILE(Net)
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#define PF_CONSOLE_INIT_ALL() \
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PF_CONSOLE_INITIALIZE(Avatar) \
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PF_CONSOLE_INITIALIZE(CCR) \
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PF_CONSOLE_INITIALIZE(Core) \
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PF_CONSOLE_INITIALIZE(Game) \
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PF_CONSOLE_INITIALIZE(Main) \
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PF_CONSOLE_INITIALIZE(Net)
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#endif //_pfConsoleEngine_h
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