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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plClientLauncher.h"
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#include "plFileSystem.h"
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#include "plProduct.h"
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#include "hsThread.h"
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#include "hsTimer.h"
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#include "pnUtils/pnUtils.h" // for CCmdParser
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#include "pnAsyncCore/pnAsyncCore.h"
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#include "plNetGameLib/plNetGameLib.h"
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#include "plStatusLog/plStatusLog.h"
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#include "pfPatcher/plManifests.h"
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#include "pfPatcher/pfPatcher.h"
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#include "pfConsoleCore/pfConsoleEngine.h"
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PF_CONSOLE_LINK_FILE(Core)
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#include <algorithm>
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#include <curl/curl.h>
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#include <deque>
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plClientLauncher::ErrorFunc s_errorProc = nullptr; // don't even ask, cause I'm not happy about this.
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const int kNetTransTimeout = 5 * 60 * 1000; // 5m
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const int kShardStatusUpdateTime = 5; // 5s
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const int kAsyncCoreShutdownTime = 2 * 1000; // 2s
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const int kNetCoreUpdateSleepTime = 10; // 10ms
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// ===================================================
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class plShardStatus : public hsThread
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{
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double fLastUpdate;
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volatile bool fRunning;
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hsEvent fUpdateEvent;
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char fCurlError[CURL_ERROR_SIZE];
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public:
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plClientLauncher::StatusFunc fShardFunc;
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plShardStatus() :
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fRunning(true), fLastUpdate(0)
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{ }
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virtual hsError Run();
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void Shutdown();
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void Update();
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};
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static size_t ICurlCallback(void* buffer, size_t size, size_t nmemb, void* thread)
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{
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static char status[256];
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strncpy(status, (const char *)buffer, std::min<size_t>(size * nmemb, arrsize(status)));
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status[arrsize(status) - 1] = 0;
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static_cast<plShardStatus*>(thread)->fShardFunc(status);
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return size * nmemb;
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}
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hsError plShardStatus::Run()
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{
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{
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plString url = GetServerStatusUrl();
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// initialize CURL
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std::unique_ptr<CURL, std::function<void(CURL*)>> curl(curl_easy_init(), curl_easy_cleanup);
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curl_easy_setopt(curl.get(), CURLOPT_ERRORBUFFER, fCurlError);
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curl_easy_setopt(curl.get(), CURLOPT_USERAGENT, "UruClient/1.0");
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curl_easy_setopt(curl.get(), CURLOPT_URL, url.c_str());
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curl_easy_setopt(curl.get(), CURLOPT_WRITEDATA, this);
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curl_easy_setopt(curl.get(), CURLOPT_WRITEFUNCTION, ICurlCallback);
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// we want to go ahead and run once
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fUpdateEvent.Signal();
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// loop until we die!
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do
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{
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fUpdateEvent.Wait();
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if (!fRunning)
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break;
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if (!url.IsEmpty() && curl_easy_perform(curl.get()))
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fShardFunc(fCurlError);
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fLastUpdate = hsTimer::GetSysSeconds();
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} while (fRunning);
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}
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return hsOK;
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}
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void plShardStatus::Shutdown()
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{
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fRunning = false;
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fUpdateEvent.Signal();
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}
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void plShardStatus::Update()
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{
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double now = hsTimer::GetSysSeconds();
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if ((now - fLastUpdate) >= kShardStatusUpdateTime)
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fUpdateEvent.Signal();
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}
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// ===================================================
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class plRedistUpdater : public hsThread
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{
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bool fSuccess;
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public:
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plClientLauncher* fParent;
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plClientLauncher::InstallRedistFunc fInstallProc;
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std::deque<plFileName> fRedistQueue;
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plRedistUpdater()
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: fSuccess(true)
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{ }
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~plRedistUpdater()
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{
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// If anything is left in the deque, it was not installed.
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// We should unlink them so the next launch will redownload and install them.
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std::for_each(fRedistQueue.begin(), fRedistQueue.end(),
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[] (const plFileName& file) {
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plFileSystem::Unlink(file);
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}
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);
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}
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virtual void OnQuit()
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{
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// If we succeeded, then we should launch the game client...
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if (fSuccess)
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fParent->LaunchClient();
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}
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virtual hsError Run()
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{
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while (!fRedistQueue.empty()) {
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if (fInstallProc(fRedistQueue.back()))
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fRedistQueue.pop_back();
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else {
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s_errorProc(kNetErrInternalError, fRedistQueue.back().AsString());
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fSuccess = false;
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return hsFail;
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}
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}
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return hsOK;
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}
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virtual void Start()
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{
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if (fRedistQueue.empty())
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OnQuit();
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else
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hsThread::Start();
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}
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};
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// ===================================================
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plClientLauncher::plClientLauncher() :
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fFlags(0),
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fServerIni("server.ini"),
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fPatcherFactory(nullptr),
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fClientExecutable(plManifest::ClientExecutable()),
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fStatusThread(new plShardStatus()),
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fInstallerThread(new plRedistUpdater())
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{
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pfPatcher::GetLog()->AddLine(plProduct::ProductString().c_str());
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}
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plClientLauncher::~plClientLauncher() { }
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// ===================================================
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plString plClientLauncher::GetAppArgs() const
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{
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// If -Repair was specified, there are no args for the next call...
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if (hsCheckBits(fFlags, kRepairGame)) {
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return "";
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}
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plStringStream ss;
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ss << "-ServerIni=";
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ss << fServerIni.AsString();
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// optional args
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if (hsCheckBits(fFlags, kClientImage))
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ss << " -Image";
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if (hsCheckBits(fFlags, kPatchOnly))
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ss << " -PatchOnly";
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if (hsCheckBits(fFlags, kSkipLoginDialog))
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ss << " -SkipLoginDialog";
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return ss.GetString();
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}
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void plClientLauncher::IOnPatchComplete(ENetError result, const plString& msg)
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{
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if (IS_NET_SUCCESS(result)) {
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// a couple of options
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// 1. we self-patched and didn't update anything. patch the main client.
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// 2. we self-patched and did things and stuff... re-run myself.
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// 3. we patched the client... run it.
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if (!hsCheckBits(fFlags, kHaveSelfPatched) && (fClientExecutable == plManifest::ClientExecutable())) {
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// case 1
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hsSetBits(fFlags, kHaveSelfPatched);
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PatchClient();
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} else {
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// cases 2 & 3 -- update any redistributables, then launch the client.
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fInstallerThread->fParent = this;
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fInstallerThread->Start();
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}
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} else if (s_errorProc)
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s_errorProc(result, msg);
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}
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bool plClientLauncher::IApproveDownload(const plFileName& file)
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{
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// So, for a repair, what we want to do is quite simple.
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// That is: download everything that is NOT in the root directory.
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plFileName path = file.StripFileName();
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return !path.AsString().IsEmpty();
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}
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void plClientLauncher::LaunchClient() const
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{
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if (fStatusFunc)
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fStatusFunc("Launching...");
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fLaunchClientFunc(fClientExecutable, GetAppArgs());
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}
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void plClientLauncher::PatchClient()
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{
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if (fStatusFunc) {
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if (hsCheckBits(fFlags, kGameDataOnly))
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fStatusFunc("Verifying game data...");
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else
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fStatusFunc("Checking for updates...");
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}
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hsAssert(fPatcherFactory, "why is the patcher factory nil?");
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pfPatcher* patcher = fPatcherFactory();
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patcher->OnCompletion(std::bind(&plClientLauncher::IOnPatchComplete, this, std::placeholders::_1, std::placeholders::_2));
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patcher->OnSelfPatch([&](const plFileName& file) { fClientExecutable = file; });
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patcher->OnRedistUpdate([&](const plFileName& file) { fInstallerThread->fRedistQueue.push_back(file); });
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// If this is a repair, we need to approve the downloads...
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if (hsCheckBits(fFlags, kGameDataOnly))
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patcher->OnFileDownloadDesired(std::bind(&plClientLauncher::IApproveDownload, this, std::placeholders::_1));
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// Let's get 'er done.
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if (hsCheckBits(fFlags, kHaveSelfPatched)) {
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if (hsCheckBits(fFlags, kClientImage))
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patcher->RequestManifest(plManifest::ClientImageManifest());
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else
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patcher->RequestManifest(plManifest::ClientManifest());
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} else
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patcher->RequestManifest(plManifest::PatcherManifest());
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patcher->Start();
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}
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bool plClientLauncher::CompleteSelfPatch(std::function<void(void)> waitProc) const
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{
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if (hsCheckBits(fFlags, kHaveSelfPatched))
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return false;
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plString myExe = plFileSystem::GetCurrentAppPath().GetFileName();
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if (myExe.CompareI(plManifest::PatcherExecutable().AsString()) != 0) {
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waitProc();
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// so now we need to unlink the old patcher, and move ME into that fool's place...
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// then we can continue on our merry way!
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if (!plFileSystem::Unlink(plManifest::PatcherExecutable())) {
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hsMessageBox("Failed to delete old patcher executable!", "Error", hsMessageBoxNormal, hsMessageBoxIconError);
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return true;
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}
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if (!plFileSystem::Move(plFileSystem::GetCurrentAppPath(), plManifest::PatcherExecutable())) {
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hsMessageBox("Failed to move patcher executable!", "Error", hsMessageBoxNormal, hsMessageBoxIconError);
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return true;
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}
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// Now, execute the new patcher...
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fLaunchClientFunc(plManifest::PatcherExecutable(), GetAppArgs() + " -NoSelfPatch");
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return true;
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}
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return false;
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}
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// ===================================================
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static void IGotFileServIPs(ENetError result, void* param, const plString& addr)
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{
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plClientLauncher* launcher = static_cast<plClientLauncher*>(param);
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NetCliGateKeeperDisconnect();
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if (IS_NET_SUCCESS(result)) {
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// bah... why do I even bother
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plString eapSucks[] = { addr };
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NetCliFileStartConnect(eapSucks, 1, true);
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// Who knows if we will actually connect. So let's start updating.
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launcher->PatchClient();
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} else if (s_errorProc)
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s_errorProc(result, "Failed to get FileServ addresses");
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}
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static void IEapSucksErrorProc(ENetProtocol protocol, ENetError error)
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{
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if (s_errorProc) {
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plString msg = plFormat("Protocol: {}", NetProtocolToString(protocol));
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s_errorProc(error, msg);
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}
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}
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void plClientLauncher::InitializeNetCore()
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{
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// initialize shard status
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hsTimer::SetRealTime(true);
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fStatusThread->Start();
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// init eap...
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AsyncCoreInitialize();
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NetClientInitialize();
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NetClientSetErrorHandler(IEapSucksErrorProc);
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NetClientSetTransTimeoutMs(kNetTransTimeout);
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// Gotta grab the filesrvs from the gate
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const plString* addrs;
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uint32_t num = GetGateKeeperSrvHostnames(addrs);
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NetCliGateKeeperStartConnect(addrs, num);
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NetCliGateKeeperFileSrvIpAddressRequest(IGotFileServIPs, this, true);
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}
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// ===================================================
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void plClientLauncher::PumpNetCore() const
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{
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// this ain't net core, but it needs to be pumped :(
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hsTimer::IncSysSeconds();
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// pump eap
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NetClientUpdate();
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// pump shard status
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fStatusThread->Update();
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// don't nom all the CPU... kthx
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hsSleep::Sleep(kNetCoreUpdateSleepTime);
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}
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void plClientLauncher::ShutdownNetCore() const
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{
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// shutdown shard status
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fStatusThread->Shutdown();
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// unhook the neterr callback at this point because all transactions
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// will fail when we call NetClientDestroy
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s_errorProc = nullptr;
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// shutdown eap
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NetCliGateKeeperDisconnect();
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NetCliFileDisconnect();
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NetClientDestroy();
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// shutdown eap (part deux)
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AsyncCoreDestroy(kAsyncCoreShutdownTime);
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}
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// ===================================================
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bool plClientLauncher::LoadServerIni() const
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{
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PF_CONSOLE_INITIALIZE(Core);
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pfConsoleEngine console;
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return console.ExecuteFile(fServerIni);
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}
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void plClientLauncher::ParseArguments()
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{
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#define APPLY_FLAG(arg, flag) \
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if (cmdParser.GetBool(arg)) \
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fFlags |= flag;
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enum { kArgServerIni, kArgNoSelfPatch, kArgImage, kArgRepairGame, kArgPatchOnly,
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kArgSkipLoginDialog };
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const CmdArgDef cmdLineArgs[] = {
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{ kCmdArgFlagged | kCmdTypeString, L"ServerIni", kArgServerIni },
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{ kCmdArgFlagged | kCmdTypeBool, L"NoSelfPatch", kArgNoSelfPatch },
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{ kCmdArgFlagged | kCmdTypeBool, L"Image", kArgImage },
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{ kCmdArgFlagged | kCmdTypeBool, L"Repair", kArgRepairGame },
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{ kCmdArgFlagged | kCmdTypeBool, L"PatchOnly", kArgPatchOnly },
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{ kCmdArgFlagged | kCmdTypeBool, L"SkipLoginDialog", kArgSkipLoginDialog }
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};
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CCmdParser cmdParser(cmdLineArgs, arrsize(cmdLineArgs));
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cmdParser.Parse();
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// cache 'em
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if (cmdParser.IsSpecified(kArgServerIni))
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fServerIni = plString::FromWchar(cmdParser.GetString(kArgServerIni));
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APPLY_FLAG(kArgNoSelfPatch, kHaveSelfPatched);
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APPLY_FLAG(kArgImage, kClientImage);
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APPLY_FLAG(kArgRepairGame, kRepairGame);
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APPLY_FLAG(kArgPatchOnly, kPatchOnly);
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APPLY_FLAG(kArgSkipLoginDialog, kSkipLoginDialog);
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// last chance setup
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if (hsCheckBits(fFlags, kPatchOnly))
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fClientExecutable = "";
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else if (hsCheckBits(fFlags, kRepairGame))
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fClientExecutable = plManifest::PatcherExecutable();
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#undef APPLY_FLAG
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}
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void plClientLauncher::SetErrorProc(ErrorFunc proc)
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{
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s_errorProc = proc;
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}
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void plClientLauncher::SetInstallerProc(InstallRedistFunc proc)
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{
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fInstallerThread->fInstallProc = proc;
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}
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void plClientLauncher::SetShardProc(StatusFunc proc)
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{
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fStatusThread->fShardFunc = proc;
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}
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