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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plParticleUpdateMsg_inc
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#define plParticleUpdateMsg_inc
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#include "pnMessage/plMessage.h"
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#include "hsResMgr.h"
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#include "hsStream.h"
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#include "hsBitVector.h"
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//////////////////////////////////////////////////////////////////////////////
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// plParticleUpdateMsg. Messages to change the parameters of a particle system
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// and its generators.
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class plParticleUpdateMsg : public plMessage
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{
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public:
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plParticleUpdateMsg()
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: plMessage(nil, nil, nil) {}
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plParticleUpdateMsg(const plKey &s, const plKey &r, const double* t, uint32_t paramID, float paramValue )
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: plMessage(s, r, t) { fParamID = paramID; fParamValue = paramValue; }
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virtual ~plParticleUpdateMsg() {}
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CLASSNAME_REGISTER( plParticleUpdateMsg );
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GETINTERFACE_ANY( plParticleUpdateMsg, plMessage );
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enum paramIDs
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{
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kParamParticlesPerSecond,
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kParamInitPitchRange,
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kParamInitYawRange,
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// kParamInitVel,
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// kParamInitVelRange,
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kParamVelMin,
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kParamVelMax,
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kParamXSize,
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kParamYSize,
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// kParamSizeRange,
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kParamScaleMin,
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kParamScaleMax,
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kParamGenLife,
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// kParamPartLife,
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// kParamPartLifeRange,
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kParamPartLifeMin,
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kParamPartLifeMax,
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kParamEnabled,
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};
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uint32_t fParamID;
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float fParamValue;
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uint32_t GetParamID() { return fParamID; }
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float GetParamValue() { return fParamValue; }
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// IO
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virtual void Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fParamID = stream->ReadLE32();
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stream->ReadLE(&fParamValue);
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}
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virtual void Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->WriteLE32(fParamID);
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stream->WriteLE(fParamValue);
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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// plParticleTransferMsg. Currently intended for just the avatar, but amendable. (Talk to Bob)
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// Takes one particle system, clones it, slaps the clone on the target
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// sceneObject, and transfers some particles from the old system to the new one.
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class plParticleTransferMsg : public plMessage
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{
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public:
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plKey fSysSOKey; // sceneObject of the system we're snagging particles from
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uint16_t fNumToTransfer; // number of particles to transfer
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plParticleTransferMsg() : plMessage(nil, nil, nil), fSysSOKey(nil), fNumToTransfer(0) {}
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plParticleTransferMsg(const plKey &s, const plKey &r, const double* t, plKey sysSOKey, uint16_t numParticles )
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: plMessage(s, r, t) { fSysSOKey = sysSOKey; fNumToTransfer = numParticles; }
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virtual ~plParticleTransferMsg() {}
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CLASSNAME_REGISTER( plParticleTransferMsg );
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GETINTERFACE_ANY( plParticleTransferMsg, plMessage );
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// IO
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virtual void Read(hsStream *stream, hsResMgr *mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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fSysSOKey = mgr->ReadKey(stream);
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fNumToTransfer = stream->ReadLE16();
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}
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virtual void Write(hsStream *stream, hsResMgr *mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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mgr->WriteKey(stream, fSysSOKey);
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stream->WriteLE16(fNumToTransfer);
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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// plParticleKillMsg. Tell a system that a number (or percentage) of its
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// particles have to go.
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class plParticleKillMsg : public plMessage
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{
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public:
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float fNumToKill;
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float fTimeLeft;
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uint8_t fFlags;
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enum
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{
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kParticleKillImmortalOnly = 0x1, // Only slap a death sentence on "immortal" particles (the others are already dying)
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kParticleKillPercentage = 0x2, // Tells us to interpret "fNumToKill" as a 0-1 percentage.
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};
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plParticleKillMsg() : plMessage(nil, nil, nil), fNumToKill(0.f), fTimeLeft(0.f), fFlags(kParticleKillImmortalOnly) {}
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plParticleKillMsg(const plKey &s, const plKey &r, const double* t, float numToKill, float timeLeft, uint8_t flags = kParticleKillImmortalOnly )
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: plMessage(s, r, t) { fNumToKill = numToKill; fTimeLeft = timeLeft; fFlags = flags; }
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virtual ~plParticleKillMsg() {}
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CLASSNAME_REGISTER( plParticleKillMsg );
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GETINTERFACE_ANY( plParticleKillMsg, plMessage );
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// Local only
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virtual void Read(hsStream *stream, hsResMgr *mgr)
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{
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plMessage::IMsgRead(stream,mgr);
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fNumToKill = stream->ReadLEScalar();
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fTimeLeft = stream->ReadLEScalar();
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stream->ReadLE(&fFlags);
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}
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virtual void Write(hsStream *stream, hsResMgr *mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->WriteLEScalar(fNumToKill);
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stream->WriteLEScalar(fTimeLeft);
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stream->WriteLE(fFlags);
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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// plParticleFlockMsg. Commands for a flock effect
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class plParticleFlockMsg : public plMessage
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{
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public:
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float fX, fY, fZ;
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uint8_t fCmd;
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enum
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{
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kFlockCmdSetOffset,
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kFlockCmdSetDissentPoint,
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};
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plParticleFlockMsg() : plMessage(nil, nil, nil), fCmd(0), fX(0.f), fY(0.f), fZ(0.f) {}
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plParticleFlockMsg(const plKey &s, const plKey &r, const double* t, uint8_t cmd, float x, float y, float z)
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: plMessage(s, r, t), fCmd(cmd), fX(x), fY(y), fZ(z) {}
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virtual ~plParticleFlockMsg() {}
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CLASSNAME_REGISTER( plParticleFlockMsg );
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GETINTERFACE_ANY( plParticleFlockMsg, plMessage );
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// Local only
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virtual void Read(hsStream *stream, hsResMgr *mgr) {}
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virtual void Write(hsStream *stream, hsResMgr *mgr) {}
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};
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#endif // plParticleUpdateMsg_inc
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