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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plNetApp.h"
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#include "pnMessage/plMessage.h"
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plNetApp* plNetApp::fInstance = nil;
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plNetObjectDebuggerBase* plNetObjectDebuggerBase::fInstance=nil;
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//
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// STATIC
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//
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plNetApp* plNetApp::GetInstance()
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{
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return fInstance;
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}
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void plNetApp::SetInstance(plNetApp* app)
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{
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fInstance = app;
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}
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bool plNetApp::StaticErrorMsg(const plString& msg)
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{
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if (!GetInstance()) {
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return true;
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}
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return GetInstance()->ErrorMsg(msg);
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}
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bool plNetApp::StaticWarningMsg(const plString& msg)
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{
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if (!GetInstance()) {
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return true;
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}
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return GetInstance()->WarningMsg(msg);
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}
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bool plNetApp::StaticAppMsg(const plString& msg)
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{
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if (!GetInstance()) {
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return true;
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}
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return GetInstance()->AppMsg(msg);
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}
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bool plNetApp::StaticDebugMsg(const plString& msg)
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{
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if (!GetInstance()) {
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return true;
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}
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return GetInstance()->DebugMsg(msg);
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}
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bool plNetApp::StaticErrorMsg(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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return StaticErrorMsg(plString::IFormat(fmt, args));
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}
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bool plNetApp::StaticDebugMsg(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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return StaticDebugMsg(plString::IFormat(fmt, args));
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}
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bool plNetApp::StaticWarningMsg(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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return StaticWarningMsg(plString::IFormat(fmt, args));
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}
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bool plNetApp::StaticAppMsg(const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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return StaticAppMsg(plString::IFormat(fmt, args));
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}
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///////////////////////////////////////////////////////
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///////////////////////////////////////////////////////
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///////////////////////////////////////////////////////
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plNetClientApp::plNetClientApp() : fCCRLevel(0)
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{
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}
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//
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// STATIC FXN
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// Inherit net cascade state. Msg version
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//
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void plNetClientApp::InheritNetMsgFlags(const plMessage* parentMsg, plMessage* childMsg, bool startCascade)
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{
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if (childMsg)
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{
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uint32_t childMsgFlags = childMsg->GetAllBCastFlags();
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InheritNetMsgFlags(parentMsg ? parentMsg->GetAllBCastFlags() : 0, &childMsgFlags, startCascade);
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childMsg->SetAllBCastFlags(childMsgFlags);
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}
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}
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//
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// STATIC FXN
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// Inherit net cascade state. Flags version
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// Set startCasCascade=true if called from outside the dispatcher, so that
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// the dispatcher won't mess with the flags when it goes to send out the msg.
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//
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void plNetClientApp::InheritNetMsgFlags(uint32_t parentMsgFlags, uint32_t* childMsgFlags, bool startCascade)
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{
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if (!(*childMsgFlags & plMessage::kNetStartCascade))
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{
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if (parentMsgFlags & plMessage::kNetSent)
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*childMsgFlags |= plMessage::kNetSent;
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else
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*childMsgFlags &= ~plMessage::kNetSent;
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if (parentMsgFlags & plMessage::kNetNonLocal)
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*childMsgFlags |= plMessage::kNetNonLocal;
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else
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*childMsgFlags &= ~plMessage::kNetNonLocal;
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if (startCascade)
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*childMsgFlags |= plMessage::kNetStartCascade;
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else
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*childMsgFlags &= ~plMessage::kNetStartCascade;
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}
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}
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//
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// STATIC
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//
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void plNetClientApp::UnInheritNetMsgFlags(plMessage* msg)
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{
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msg->SetBCastFlag( plMessage::kCCRSendToAllPlayers, 0 );
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// if msg was propagated from another client...(and not originated on the server)
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if (msg && msg->HasBCastFlag(plMessage::kNetPropagate))
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{
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// This msg (and all it's responses) should not be resent, since we just recvd it.
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// Make sure it's marked for localPropagation now that it has arrived.
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// Also flag it as a remote (non-local) msg
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msg->SetBCastFlag(plMessage::kNetSent |
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plMessage::kNetNonLocal |
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plMessage::kLocalPropagate |
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plMessage::kNetStartCascade);
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// clear the 'force' option, so it doesn't get sent out again
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msg->SetBCastFlag(plMessage::kNetForce | plMessage::kNetNonDeterministic, 0);
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}
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}
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