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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsSTLStream.h"
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hsVectorStream::hsVectorStream() : fEnd(0)
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{
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}
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hsVectorStream::hsVectorStream(uint32_t chunkSize)
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{
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fVector.reserve(chunkSize);
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}
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hsVectorStream::~hsVectorStream()
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{
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}
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bool hsVectorStream::AtEnd()
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{
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return (fBytesRead >= fEnd);
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}
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uint32_t hsVectorStream::Read(uint32_t byteCount, void *buffer)
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{
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if (fBytesRead + byteCount > fEnd)
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{
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// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount);
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byteCount = fEnd - fBytesRead;
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}
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memcpy(buffer, &fVector[fBytesRead], byteCount);
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fBytesRead += byteCount;
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fPosition += byteCount;
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return byteCount;
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}
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uint32_t hsVectorStream::Write(uint32_t byteCount, const void* buffer)
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{
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// If we are at the end of the vector, we can just do a block insert of the data
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if (fPosition == fVector.size())
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fVector.insert(fVector.end(), (uint8_t*)buffer, (uint8_t*)buffer+byteCount);
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// If we are in the middle, I don't know how to just overwrite a block of the vector.
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// So, we make sure there is enough space and copy the elements one by one
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else
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{
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fVector.reserve(fPosition+byteCount);
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for (uint32_t i = 0; i < byteCount; i++)
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fVector[fPosition+i] = ((uint8_t*)buffer)[i];
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}
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fPosition += byteCount;
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if (fPosition > fEnd)
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fEnd = fPosition;
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return byteCount;
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}
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void hsVectorStream::Skip(uint32_t deltaByteCount)
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{
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fBytesRead += deltaByteCount;
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fPosition += deltaByteCount;
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}
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void hsVectorStream::Rewind()
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{
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fBytesRead = 0;
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fPosition = 0;
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}
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void hsVectorStream::FastFwd()
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{
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fBytesRead = fPosition = fEnd;
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}
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void hsVectorStream::Truncate()
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{
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fVector.erase(fVector.begin()+fPosition, fVector.end());
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fEnd = fPosition-1;
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}
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uint32_t hsVectorStream::GetEOF()
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{
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return fEnd;
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}
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void hsVectorStream::CopyToMem(void* mem)
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{
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memcpy(mem, &fVector[0], fEnd);
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}
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void hsVectorStream::Erase(uint32_t bytes)
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{
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hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream");
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fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes);
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fEnd -= bytes;
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}
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void hsVectorStream::Reset()
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{
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fBytesRead = 0;
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fPosition = 0;
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fEnd = 0;
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fVector.clear();
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}
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const void *hsVectorStream::GetData()
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{
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if (fVector.size() > 0)
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return &fVector[0];
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else
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return nil;
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}
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