|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
#include "hsStream.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
hsBitVector::hsBitVector(int b, ...)
|
|
|
|
: fBitVectors(nil),
|
|
|
|
fNumBitVectors(0)
|
|
|
|
{
|
|
|
|
va_list vl;
|
|
|
|
|
|
|
|
va_start( vl, b );
|
|
|
|
|
|
|
|
do {
|
|
|
|
SetBit( b, true );
|
|
|
|
} while( (b = va_arg( vl, int )) >= 0 );
|
|
|
|
|
|
|
|
va_end( vl );
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBitVector::hsBitVector(const hsTArray<int16_t>& src)
|
|
|
|
: fBitVectors(nil),
|
|
|
|
fNumBitVectors(0)
|
|
|
|
{
|
|
|
|
FromList(src);
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsBitVector::IGrow(uint32_t newNumBitVectors)
|
|
|
|
{
|
|
|
|
hsAssert(newNumBitVectors > fNumBitVectors, "Growing smaller");
|
|
|
|
uint32_t *old = fBitVectors;
|
|
|
|
fBitVectors = new uint32_t[newNumBitVectors];
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = old[i];
|
|
|
|
for( ; i < newNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = 0;
|
|
|
|
delete [] old;
|
|
|
|
fNumBitVectors = newNumBitVectors;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBitVector& hsBitVector::Compact()
|
|
|
|
{
|
|
|
|
if( !fBitVectors )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if( fBitVectors[fNumBitVectors-1] )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
int hiVec = 0;
|
|
|
|
for( hiVec = fNumBitVectors-1; (hiVec >= 0)&& !fBitVectors[hiVec]; --hiVec );
|
|
|
|
if( hiVec >= 0 )
|
|
|
|
{
|
|
|
|
uint32_t *old = fBitVectors;
|
|
|
|
fBitVectors = new uint32_t[++hiVec];
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < hiVec; i++ )
|
|
|
|
fBitVectors[i] = old[i];
|
|
|
|
fNumBitVectors = hiVec;
|
|
|
|
delete [] old;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Reset();
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hsBitVector::Read(hsStream* s)
|
|
|
|
{
|
|
|
|
Reset();
|
|
|
|
|
|
|
|
s->LogReadLE(&fNumBitVectors,"NumBitVectors");
|
|
|
|
if( fNumBitVectors )
|
|
|
|
{
|
|
|
|
delete [] fBitVectors;
|
|
|
|
fBitVectors = new uint32_t[fNumBitVectors];
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
s->LogReadLE(&fBitVectors[i],"BitVector");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsBitVector::Write(hsStream* s) const
|
|
|
|
{
|
|
|
|
s->WriteLE32(fNumBitVectors);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
s->WriteLE32(fBitVectors[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsTArray<int16_t>& hsBitVector::Enumerate(hsTArray<int16_t>& dst) const
|
|
|
|
{
|
|
|
|
dst.SetCount(0);
|
|
|
|
hsBitIterator iter(*this);
|
|
|
|
int i = iter.Begin();
|
|
|
|
while( i >= 0 )
|
|
|
|
{
|
|
|
|
dst.Append(i);
|
|
|
|
i = iter.Advance();
|
|
|
|
}
|
|
|
|
return dst;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBitVector& hsBitVector::FromList(const hsTArray<int16_t>& src)
|
|
|
|
{
|
|
|
|
Clear();
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < src.GetCount(); i++ )
|
|
|
|
SetBit(src[i]);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
int hsBitIterator::IAdvanceVec()
|
|
|
|
{
|
|
|
|
hsAssert((fCurrVec >= 0) && (fCurrVec < fBits.fNumBitVectors), "Invalid state to advance from");
|
|
|
|
|
|
|
|
while( (++fCurrVec < fBits.fNumBitVectors) && !fBits.fBitVectors[fCurrVec] );
|
|
|
|
|
|
|
|
return fCurrVec < fBits.fNumBitVectors;
|
|
|
|
}
|
|
|
|
|
|
|
|
int hsBitIterator::IAdvanceBit()
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
|
|
|
if( ++fCurrBit > 31 )
|
|
|
|
{
|
|
|
|
if( !IAdvanceVec() )
|
|
|
|
return false;
|
|
|
|
fCurrBit = 0;
|
|
|
|
}
|
|
|
|
} while( !(fBits.fBitVectors[fCurrVec] & (1 << fCurrBit)) );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int hsBitIterator::Advance()
|
|
|
|
{
|
|
|
|
if( End() )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if( !IAdvanceBit() )
|
|
|
|
return fCurrVec = -1;
|
|
|
|
|
|
|
|
return fCurrent = (fCurrVec << 5) + fCurrBit;
|
|
|
|
}
|
|
|
|
|
|
|
|
int hsBitIterator::Begin()
|
|
|
|
{
|
|
|
|
fCurrent = -1;
|
|
|
|
fCurrVec = -1;
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fBits.fNumBitVectors; i++ )
|
|
|
|
{
|
|
|
|
if( fBits.fBitVectors[i] )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
for( j = 0; j < 32; j++ )
|
|
|
|
{
|
|
|
|
if( fBits.fBitVectors[i] & (1 << j) )
|
|
|
|
{
|
|
|
|
fCurrVec = i;
|
|
|
|
fCurrBit = j;
|
|
|
|
|
|
|
|
return fCurrent = (fCurrVec << 5) + fCurrBit;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return fCurrent;
|
|
|
|
}
|
|
|
|
|