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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPageOptimizer.h"
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#include "pnKeyedObject/plUoid.h"
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#include "plResMgr/plResManager.h"
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#include "plResMgr/plRegistryHelpers.h"
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#include "plResMgr/plKeyFinder.h"
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#include "plResMgr/plRegistryNode.h"
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#include "pnFactory/plFactory.h"
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#include "pnKeyedObject/plKeyImp.h"
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#include "hsStream.h"
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plPageOptimizer* plPageOptimizer::fInstance = nil;
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plPageOptimizer::plPageOptimizer(const plFileName& pagePath) :
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fOptimized(true),
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fPageNode(nil),
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fPagePath(pagePath)
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{
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fInstance = this;
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fTempPagePath = fPagePath.StripFileExt() + "_opt.prp";
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fResMgr = (plResManager*)hsgResMgr::ResMgr();
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}
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void plPageOptimizer::IFindLoc()
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{
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class plPageIt : public plRegistryPageIterator
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{
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public:
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plLocation fLoc;
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virtual bool EatPage(plRegistryPageNode* keyNode)
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{
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fLoc = keyNode->GetPageInfo().GetLocation();
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return true;
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}
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};
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plPageIt it;
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fResMgr->IterateAllPages(&it);
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fLoc = it.fLoc;
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}
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void plPageOptimizer::Optimize()
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{
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fResMgr->AddSinglePage(fPagePath);
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// Get the location of the page we're optimizing
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IFindLoc();
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bool loaded = true;
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// Get the key for the scene node, we'll load it to force a load on all the objects
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plKey snKey = plKeyFinder::Instance().FindSceneNodeKey(fLoc);
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if (snKey)
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{
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// Load all the keys
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fPageNode = fResMgr->FindPage(fLoc);
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fResMgr->LoadPageKeys(fPageNode);
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// Put all the keys in a vector, so they won't get unreffed
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class plVecKeyCollector : public plRegistryKeyIterator
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{
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public:
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KeyVec& fKeys;
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plVecKeyCollector(KeyVec& keys) : fKeys(keys) {}
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virtual bool EatKey(const plKey& key) { fKeys.push_back(key); return true; }
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};
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plVecKeyCollector keyIt(fAllKeys);
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fResMgr->IterateKeys(&keyIt);
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// Set our load proc, which will track the order that objects are loaded
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fResMgr->SetProgressBarProc(KeyedObjectProc);
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// Load the page
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snKey->VerifyLoaded();
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// Unload everything
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snKey->RefObject();
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snKey->UnRefObject();
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snKey = nil;
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}
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else
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{
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loaded = false;
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}
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if (loaded)
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IRewritePage();
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uint64_t oldSize = plFileInfo(fPagePath).FileSize();
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uint64_t newSize = plFileInfo(fTempPagePath).FileSize();
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if (!loaded)
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{
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puts("no scene node.");
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}
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else if (fOptimized)
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{
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plFileSystem::Unlink(fTempPagePath);
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puts("already optimized.");
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}
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else if (oldSize == newSize)
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{
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plFileSystem::Unlink(fPagePath);
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plFileSystem::Move(fTempPagePath, fPagePath);
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puts("complete");
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}
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else
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{
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plFileSystem::Unlink(fTempPagePath);
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puts("failed. File sizes different");
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}
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}
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void plPageOptimizer::KeyedObjectProc(plKey key)
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{
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plString keyName = key->GetName();
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const char* className = plFactory::GetNameOfClass(key->GetUoid().GetClassType());
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// For now, ignore any key that isn't in the location we're looking at. That means stuff like textures.
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if (fInstance->fLoc != key->GetUoid().GetLocation())
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return;
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KeySet& loadedKeys = fInstance->fLoadedKeys;
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KeyVec& loadOrder = fInstance->fKeyLoadOrder;
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KeySet::iterator it = loadedKeys.lower_bound(key);
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if (it != loadedKeys.end() && *it == key)
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{
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printf("Keyed object %s(%s) loaded more than once\n", keyName.c_str(), className);
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}
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else
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{
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loadedKeys.insert(it, key);
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loadOrder.push_back(key);
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}
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}
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void plPageOptimizer::IWriteKeyData(hsStream* oldPage, hsStream* newPage, plKey key)
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{
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class plUpdateKeyImp : public plKeyImp
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{
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public:
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void SetStartPos(uint32_t startPos) { fStartPos = startPos; }
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};
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plUpdateKeyImp* keyImp = (plUpdateKeyImp*)(plKeyImp*)key;
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uint32_t startPos = keyImp->GetStartPos();
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uint32_t len = keyImp->GetDataLen();
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oldPage->SetPosition(startPos);
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if (len > fBuf.size())
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fBuf.resize(len);
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oldPage->Read(len, &fBuf[0]);
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uint32_t newStartPos = newPage->GetPosition();
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// If we move any buffers, this page wasn't optimized already
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if (newStartPos != startPos)
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fOptimized = false;
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keyImp->SetStartPos(newStartPos);
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newPage->Write(len, &fBuf[0]);
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}
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void plPageOptimizer::IRewritePage()
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{
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hsUNIXStream newPage;
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if (newPage.Open(fTempPagePath, "wb"))
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{
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hsUNIXStream oldPage;
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oldPage.Open(fPagePath);
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const plPageInfo& pageInfo = fPageNode->GetPageInfo();
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uint32_t dataStart = pageInfo.GetDataStart();
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fBuf.resize(dataStart);
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oldPage.Read(dataStart, &fBuf[0]);
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newPage.Write(dataStart, &fBuf[0]);
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int size = (int)fKeyLoadOrder.size();
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for (int i = 0; i < size; i++)
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IWriteKeyData(&oldPage, &newPage, fKeyLoadOrder[i]);
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// If there are any objects that we didn't write (because they didn't load for
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// some reason), put them at the end
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for (int i = 0; i < fAllKeys.size(); i++)
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{
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bool found = (fLoadedKeys.find(fAllKeys[i]) != fLoadedKeys.end());
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if (!found)
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IWriteKeyData(&oldPage, &newPage, fAllKeys[i]);
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}
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uint32_t newKeyStart = newPage.GetPosition();
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uint32_t oldKeyStart = pageInfo.GetIndexStart();
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oldPage.SetPosition(oldKeyStart);
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uint32_t numTypes = oldPage.ReadLE32();
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newPage.WriteLE32(numTypes);
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for (uint32_t i = 0; i < numTypes; i++)
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{
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uint16_t classType = oldPage.ReadLE16();
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uint32_t len = oldPage.ReadLE32();
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uint8_t flags = oldPage.ReadByte();
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uint32_t numKeys = oldPage.ReadLE32();
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newPage.WriteLE16(classType);
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newPage.WriteLE32(len);
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newPage.WriteByte(flags);
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newPage.WriteLE32(numKeys);
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for (uint32_t j = 0; j < numKeys; j++)
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{
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plUoid uoid;
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uoid.Read(&oldPage);
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uint32_t startPos = oldPage.ReadLE32();
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uint32_t dataLen = oldPage.ReadLE32();
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// Get the new start pos
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plKeyImp* key = (plKeyImp*)fResMgr->FindKey(uoid);
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startPos = key->GetStartPos();
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uoid.Write(&newPage);
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newPage.WriteLE32(startPos);
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newPage.WriteLE32(dataLen);
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}
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}
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newPage.Close();
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oldPage.Close();
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}
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}
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