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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACIO_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcIo.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACIO_H
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#include "pnNetCommon/plNetAddress.h"
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/****************************************************************************
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*
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* Global types and constants
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*
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***/
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typedef struct AsyncIdStruct * AsyncId;
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typedef struct AsyncFileStruct * AsyncFile;
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typedef struct AsyncSocketStruct * AsyncSocket;
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typedef struct AsyncCancelIdStruct * AsyncCancelId;
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const unsigned kAsyncSocketBufferSize = 1460;
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/****************************************************************************
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*
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* Socket connect packet
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*
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***/
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#pragma pack(push,1)
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struct AsyncSocketConnectPacket {
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uint8_t connType;
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uint16_t hdrBytes;
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uint32_t buildId;
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uint32_t buildType;
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uint32_t branchId;
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Uuid productId;
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};
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#pragma pack(pop)
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/****************************************************************************
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*
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* Socket event notifications
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*
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***/
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enum EAsyncNotifySocket {
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kNotifySocketConnectFailed,
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kNotifySocketConnectSuccess,
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kNotifySocketDisconnect,
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kNotifySocketListenSuccess,
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kNotifySocketRead,
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kNotifySocketWrite
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};
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struct AsyncNotifySocket {
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void * param;
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AsyncId asyncId;
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};
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struct AsyncNotifySocketConnect : AsyncNotifySocket {
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plNetAddress localAddr;
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plNetAddress remoteAddr;
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unsigned connType;
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};
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struct AsyncNotifySocketListen : AsyncNotifySocketConnect {
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unsigned buildId;
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unsigned buildType;
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unsigned branchId;
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Uuid productId;
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plNetAddress addr;
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uint8_t * buffer;
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unsigned bytes;
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unsigned bytesProcessed;
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};
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struct AsyncNotifySocketRead : AsyncNotifySocket {
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uint8_t * buffer;
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unsigned bytes;
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unsigned bytesProcessed;
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};
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typedef AsyncNotifySocketRead AsyncNotifySocketWrite;
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typedef bool (* FAsyncNotifySocketProc) ( // return false to disconnect
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AsyncSocket sock,
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EAsyncNotifySocket code,
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AsyncNotifySocket * notify,
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void ** userState
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);
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/****************************************************************************
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*
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* Connection type functions
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*
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***/
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// These codes may not be changed unless ALL servers and clients are
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// simultaneously replaced; so basically forget it =)
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enum EConnType {
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kConnTypeNil = 0,
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// For test applications
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kConnTypeDebug = 1,
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// Binary connections
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kConnTypeCliToAuth = 10,
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kConnTypeCliToGame = 11,
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kConnTypeSrvToAgent = 12,
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kConnTypeSrvToMcp = 13,
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kConnTypeSrvToVault = 14,
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kConnTypeSrvToDb = 15,
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kConnTypeCliToFile = 16,
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kConnTypeSrvToState = 17,
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kConnTypeSrvToLog = 18,
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kConnTypeSrvToScore = 19,
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kConnTypeCliToCsr = 20, // DEAD
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kConnTypeSimpleNet = 21, // DEAD
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kConnTypeCliToGateKeeper = 22,
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// Text connections
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kConnTypeAdminInterface = 97, // 'a'
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kNumConnTypes
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};
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COMPILER_ASSERT_HEADER(EConnType, kNumConnTypes < 256);
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#define IS_TEXT_CONNTYPE(c) \
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(((int)(c)) == kConnTypeAdminInterface)
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void AsyncSocketRegisterNotifyProc (
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uint8_t connType,
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FAsyncNotifySocketProc notifyProc,
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unsigned buildId = 0,
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unsigned buildType = 0,
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unsigned branchId = 0,
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const Uuid & productId = kNilGuid
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);
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void AsyncSocketUnregisterNotifyProc (
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uint8_t connType,
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FAsyncNotifySocketProc notifyProc,
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unsigned buildId = 0,
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unsigned buildType = 0,
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unsigned branchId = 0,
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const Uuid & productId = kNilGuid
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);
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FAsyncNotifySocketProc AsyncSocketFindNotifyProc (
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const uint8_t buffer[],
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unsigned bytes,
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unsigned * bytesProcessed,
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unsigned * connType,
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unsigned * buildId,
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unsigned * buildType,
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unsigned * branchId,
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Uuid * productId
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);
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/****************************************************************************
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*
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* Socket functions
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*
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***/
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void AsyncSocketConnect (
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AsyncCancelId * cancelId,
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const plNetAddress& netAddr,
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FAsyncNotifySocketProc notifyProc,
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void * param = nil,
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const void * sendData = nil,
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unsigned sendBytes = 0,
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unsigned connectMs = 0, // 0 => use default value
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unsigned localPort = 0 // 0 => don't bind local port
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);
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// Due to the asynchronous nature of sockets, the connect may complete
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// before the cancel does... you have been warned.
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void AsyncSocketConnectCancel (
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FAsyncNotifySocketProc notifyProc,
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AsyncCancelId cancelId
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);
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void AsyncSocketDisconnect (
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AsyncSocket sock,
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bool hardClose
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);
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// This function must only be called after receiving a kNotifySocketDisconnect
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void AsyncSocketDelete (AsyncSocket sock);
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// Returns false of socket has been closed
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bool AsyncSocketSend (
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AsyncSocket sock,
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const void * data,
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unsigned bytes
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);
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// Buffer must stay valid until I/O has completed
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// Returns false if socket has been closed
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bool AsyncSocketWrite (
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AsyncSocket sock,
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const void * buffer,
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unsigned bytes,
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void * param
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);
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// This function must only be called from with a socket notification callback.
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// Calling at any other time is a crash bug waiting to happen!
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void AsyncSocketSetNotifyProc (
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AsyncSocket sock,
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FAsyncNotifySocketProc notifyProc
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);
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// A backlog of zero (the default) means that no buffering is performed when
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// the TCP send buffer is full, and the send() function will close the socket
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// on send fail
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void AsyncSocketSetBacklogAlloc (
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AsyncSocket sock,
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unsigned bufferSize
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);
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// On failure, returns 0
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// On success, returns bound port (if port number was zero, returns assigned port)
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// For connections that will use kConnType* connections, set notifyProc = nil;
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// the handler will be found when connection packet is received.
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// for connections with hard-coded behavior, set the notifyProc here (e.g. for use
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// protocols like SNMP on port 25)
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unsigned AsyncSocketStartListening (
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const plNetAddress& listenAddr,
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FAsyncNotifySocketProc notifyProc = nil
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);
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void AsyncSocketStopListening (
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const plNetAddress& listenAddr,
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FAsyncNotifySocketProc notifyProc = nil
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);
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void AsyncSocketEnableNagling (
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AsyncSocket sock,
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bool enable
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);
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/****************************************************************************
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*
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* Dns functions
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*
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***/
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typedef void (* FAsyncLookupProc) (
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void * param,
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const char name[],
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unsigned addrCount,
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const plNetAddress addrs[]
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);
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void AsyncAddressLookupName (
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AsyncCancelId * cancelId,
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FAsyncLookupProc lookupProc,
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const char name[],
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unsigned port,
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void * param
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);
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void AsyncAddressLookupAddr (
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AsyncCancelId * cancelId,
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FAsyncLookupProc lookupProc,
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const plNetAddress& address,
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void * param
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);
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void AsyncAddressLookupCancel (
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FAsyncLookupProc lookupProc,
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AsyncCancelId cancelId
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);
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