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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp
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*
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***/
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#include "../pnUtils.h"
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/*****************************************************************************
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*
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* Local functions
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*
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***/
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//============================================================================
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static void FormatTime (
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uint64_t time,
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wchar_t const dateFmt[],
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wchar_t const timeFmt[],
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unsigned chars,
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wchar_t * buffer
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) {
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COMPILER_ASSERT(sizeof(FILETIME) == sizeof(uint64_t));
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SYSTEMTIME sysTime;
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FileTimeToSystemTime((FILETIME *)&time, &sysTime);
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unsigned offset = GetDateFormatW(
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LOCALE_SYSTEM_DEFAULT,
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0,
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&sysTime,
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dateFmt,
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buffer,
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chars
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);
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if (timeFmt) {
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// if we printed any characters, move offset back to overwrite the string terminator
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if (offset)
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--offset;
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offset += GetTimeFormatW(
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LOCALE_SYSTEM_DEFAULT,
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0,
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&sysTime,
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timeFmt,
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buffer + offset,
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chars - offset
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);
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}
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// if we didn't print any characters, NULL terminate the buffer
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if (!offset && chars)
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buffer[0] = 0;
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}
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/*****************************************************************************
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*
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* Exported functions
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*
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***/
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#ifdef HS_BUILD_FOR_WIN32
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//===========================================================================
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void TimeGetDesc (
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uint64_t time,
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TimeDesc * desc
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) {
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ASSERT(desc);
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SYSTEMTIME sysTime;
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COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME));
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FileTimeToSystemTime((FILETIME *) &time, &sysTime);
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desc->year = sysTime.wYear;
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desc->month = sysTime.wMonth;
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desc->day = sysTime.wDay;
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desc->dayOfWeek = sysTime.wDayOfWeek;
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desc->hour = sysTime.wHour;
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desc->minute = sysTime.wMinute;
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desc->second = sysTime.wSecond;
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}
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//============================================================================
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uint64_t TimeGetTime () {
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uint64_t time;
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COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME));
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GetSystemTimeAsFileTime((FILETIME *) &time);
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return time;
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}
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//============================================================================
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uint64_t TimeGetLocalTime () {
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uint64_t time;
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COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME));
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GetSystemTimeAsFileTime((FILETIME *) &time);
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FileTimeToLocalFileTime((FILETIME *) &time, (FILETIME *) &time);
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return time;
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}
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//============================================================================
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void TimePrettyPrint (
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uint64_t time,
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unsigned chars,
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wchar_t * buffer
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) {
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FormatTime(
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time,
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L"ddd MMM dd',' yyyy ",
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L"hh':'mm':'ss tt",
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chars,
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buffer
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);
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}
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#endif // HS_BUILD_FOR_WIN32
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