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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plDXPixelShader_inc
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#define plDXPixelShader_inc
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#include "plDXShader.h"
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class plShader;
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class plDXPipeline;
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struct IDirect3DPixelShader9;
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class plDXPixelShader : public plDXShader
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{
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virtual HRESULT ICreate(plDXPipeline* pipe); // On error, sets error string.
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virtual HRESULT ISetConstants(plDXPipeline* pipe);
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IDirect3DPixelShader9 *fHandle;
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public:
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plDXPixelShader(plShader* owner);
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virtual ~plDXPixelShader();
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void Release();
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void Link(plDXPixelShader** back) { plDXDeviceRef::Link((plDXDeviceRef**)back); }
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hsBool VerifyFormat(UInt8 format) const;
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IDirect3DPixelShader9 *GetShader(plDXPipeline* pipe);
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};
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#endif // plDXPixelShader_inc
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