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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plGenericVar_inc
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#define plGenericVar_inc
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#include "HeadSpin.h"
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#include "pnFactory/plCreatable.h"
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class hsStream;
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//
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// a generic (unioned) type
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//
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class plGenericType
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{
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protected:
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union
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{
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int32_t fI;
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uint32_t fU;
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float fF;
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double fD;
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bool fB;
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char fC;
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};
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plString fS;
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public:
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enum Types
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{
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kInt = 0,
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kFloat,
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kBool,
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kString,
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kChar,
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kAny,
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kUInt,
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kDouble,
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kNone = 0xff
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};
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protected:
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uint8_t fType;
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int32_t IToInt( void ) const;
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uint32_t IToUInt( void ) const;
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float IToFloat( void ) const;
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double IToDouble( void ) const;
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bool IToBool( void ) const;
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plString IToString( void ) const;
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char IToChar( void ) const;
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public:
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plGenericType() : fType(kNone) { Reset(); }
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plGenericType(const plGenericType& c) { CopyFrom(c); }
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virtual ~plGenericType() { }
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plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericType& c);
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virtual void Reset();
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operator int32_t() const { return IToInt(); }
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operator uint32_t() const { return IToUInt(); }
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operator double() const { return IToDouble(); }
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operator float() const { return IToFloat(); }
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operator bool() const { return IToBool(); }
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operator plString() const { return IToString(); }
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operator char() const { return IToChar(); }
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void SetType(Types t) { fType=t; }
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uint8_t GetType( void ) const { return fType; }
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plString GetAsString() const;
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// implicit set
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void Set( int32_t i ) { fI = i; fType = kInt; }
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void Set( uint32_t i ) { fU = i; fType = kUInt; }
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void Set( float f ) { fF = f; fType = kFloat; }
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void Set( double d ) { fD = d; fType = kDouble; }
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void Set( bool b ) { fB = b; fType = kBool; }
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void Set( const plString& s ) { fS = s; fType = kString; }
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void Set( char c ) { fC = c; fType = kChar; }
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// explicit set
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void SetInt( int32_t i ) { fI = i; fType = kInt; }
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void SetUInt( uint32_t i ) { fU = i; fType = kUInt; }
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void SetFloat( float f ) { fF = f; fType = kFloat; }
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void SetDouble( double d ) { fD = d; fType = kDouble; }
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void SetBool( bool b ) { fB = b; fType = kBool; }
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void SetString( const plString& s ) { fS = s; fType = kString; }
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void SetChar( char c ) { fC = c; fType = kChar; }
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void SetAny( const plString& s ) { fS = s; fType = kAny; }
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void SetNone( void ) { fType = kNone; }
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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//
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// a generic variable (similar to pfConsoleCmdParam)
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//
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class plGenericVar
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{
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protected:
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plGenericType fValue;
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plString fName;
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public:
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plGenericVar(const plGenericVar &c) { CopyFrom(c); }
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plGenericVar(const plString& name="") : fName(name) { }
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virtual ~plGenericVar() { }
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virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state
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plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericVar &c) { fName=c.GetName(); fValue=c.Value(); }
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plString GetName() const { return fName; }
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void SetName(const plString& n) { fName = n; }
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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// A creatable wrapper for plGenericType
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class plCreatableGenericValue : public plCreatable
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{
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public:
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plGenericType fValue;
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CLASSNAME_REGISTER( plCreatableGenericValue );
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GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
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void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
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void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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operator int32_t() const { return (int32_t)fValue; }
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operator uint32_t() const { return (uint32_t)fValue; }
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operator float() const { return (float)fValue; }
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operator double() const { return (double)fValue; }
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operator bool() const { return (bool)fValue; }
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operator plString() const { return (plString)fValue; }
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operator char() const { return (char)fValue; }
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};
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#endif
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