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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIControl Handler Definitions //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfGUIControlHandlers.h"
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#include "pfGUIControlMod.h"
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#include "pfGUIDialogMod.h"
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#include "plMessage/plConsoleMsg.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Writeable Stuff /////////////////////////////////////////////////////////
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void pfGUICtrlProcWriteableObject::Write( pfGUICtrlProcWriteableObject *obj, hsStream *s )
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{
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if( obj != nil )
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{
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s->WriteLE32( obj->fType );
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obj->IWrite( s );
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}
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else
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s->WriteLE32( kNull );
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}
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pfGUICtrlProcWriteableObject *pfGUICtrlProcWriteableObject::Read( hsStream *s )
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{
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pfGUICtrlProcWriteableObject *obj;
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uint32_t type = s->ReadLE32();
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switch( type )
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{
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case kConsoleCmd:
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obj = new pfGUIConsoleCmdProc;
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break;
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case kPythonScript:
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obj = new pfGUIPythonScriptProc;
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break;
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case kCloseDlg:
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obj = new pfGUICloseDlgProc;
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break;
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case kNull:
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return nil;
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default:
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hsAssert( false, "Invalid proc type in Read()" );
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return nil;
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}
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obj->IRead( s );
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return obj;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// Predefined Exportables //////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//// pfGUIConsoleCmdProc /////////////////////////////////////////////////////
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pfGUIConsoleCmdProc::pfGUIConsoleCmdProc() : pfGUICtrlProcWriteableObject( kConsoleCmd )
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{
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fCommand = nil;
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}
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pfGUIConsoleCmdProc::pfGUIConsoleCmdProc( const char *cmd )
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: pfGUICtrlProcWriteableObject( kConsoleCmd )
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{
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fCommand = nil;
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SetCommand( cmd );
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}
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pfGUIConsoleCmdProc::~pfGUIConsoleCmdProc()
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{
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delete [] fCommand;
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}
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void pfGUIConsoleCmdProc::IRead( hsStream *s )
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{
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int i = s->ReadLE32();
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if( i > 0 )
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{
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fCommand = new char[ i + 1 ];
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memset( fCommand, 0, i + 1 );
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s->Read( i, fCommand );
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}
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else
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fCommand = nil;
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}
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void pfGUIConsoleCmdProc::IWrite( hsStream *s )
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{
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if( fCommand != nil )
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{
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s->WriteLE32( strlen( fCommand ) );
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s->Write( strlen( fCommand ), fCommand );
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}
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else
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s->WriteLE32( 0 );
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}
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void pfGUIConsoleCmdProc::DoSomething( pfGUIControlMod *ctrl )
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{
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if( fCommand != nil )
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{
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plConsoleMsg *cMsg = new plConsoleMsg( plConsoleMsg::kExecuteLine, fCommand );
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plgDispatch::MsgSend( cMsg );
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}
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}
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void pfGUIConsoleCmdProc::SetCommand( const char *cmd )
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{
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delete [] fCommand;
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if( cmd == nil )
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fCommand = nil;
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else
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{
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fCommand = new char[ strlen( cmd ) + 1 ];
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memset( fCommand, 0, strlen( cmd ) + 1 );
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strcpy( fCommand, cmd );
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}
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}
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//// pfGUIPythonScriptProc ///////////////////////////////////////////////////
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pfGUIPythonScriptProc::pfGUIPythonScriptProc() : pfGUICtrlProcWriteableObject( kPythonScript )
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{
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}
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pfGUIPythonScriptProc::~pfGUIPythonScriptProc()
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{
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}
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void pfGUIPythonScriptProc::IRead( hsStream *s )
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{
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}
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void pfGUIPythonScriptProc::IWrite( hsStream *s )
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{
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}
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void pfGUIPythonScriptProc::DoSomething( pfGUIControlMod *ctrl )
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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//// Simple Runtime Ones /////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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void pfGUICloseDlgProc::DoSomething( pfGUIControlMod *ctrl )
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{
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ctrl->GetOwnerDlg()->Hide();
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}
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