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384 lines
10 KiB
384 lines
10 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plAutoProfile.h"
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#include "plgDispatch.h"
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#include "../plNetClient/plNetClientMgr.h"
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#include "../plNetClient/plNetLinkingMgr.h"
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#include "hsStream.h"
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#include "hsTimer.h"
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#include "../plMessage/plAgeLoadedMsg.h"
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#include "../pnTimer/plTimerCallbackManager.h"
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#include "../plMessage/plTimerCallbackMsg.h"
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#include "../plAvatar/plAvatarMgr.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "../plModifier/plSpawnModifier.h"
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#include "../plMessage/plConsoleMsg.h"
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#include "../pnMessage/plClientMsg.h"
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#include "../plAgeLoader/plAgeLoader.h"
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#include "plProfileManagerFull.h"
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#include "../plFile/plFileUtils.h"
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#include "../plPipeline/plDebugText.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "../plVault/plVault.h"
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#include "../plContainer/plConfigInfo.h" // for plStringList
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// For taking screenshots
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#include "../plGImage/plMipmap.h"
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#include "../Apps/plClient/plClient.h"
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#include "../plJPEG/plJPEG.h"
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#include "plPipeline.h"
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#include <algorithm>
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class plAutoProfileImp : public plAutoProfile
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{
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protected:
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plStringList fAges;
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int fNextAge;
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int fNextSpawnPoint;
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const char* fLastSpawnPointName;
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// For profiling a single age
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std::string fAgeName;
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bool fLinkedToSingleAge;
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bool fJustLinkToAges;
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UInt64 fLinkTime;
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std::string fStatusMessage;
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void INextProfile();
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bool INextAge();
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bool INextSpawnPoint();
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void IInit();
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void IShutdown();
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public:
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plAutoProfileImp();
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virtual void StartProfile(const char* ageName);
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virtual void LinkToAllAges();
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virtual hsBool MsgReceive(plMessage* msg);
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};
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plAutoProfile* plAutoProfile::Instance()
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{
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static plAutoProfileImp theInstance;
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return &theInstance;
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}
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////////////////////////////////////////////////////////////////////////////////
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plAutoProfileImp::plAutoProfileImp() : fNextAge(0), fNextSpawnPoint(0), fLastSpawnPointName(nil), fLinkedToSingleAge(false), fJustLinkToAges(false)
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{
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}
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void plAutoProfileImp::StartProfile(const char* ageName)
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{
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if (ageName)
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fAgeName = ageName;
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else
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fAgeName = "";
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IInit();
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plProfileManagerFull::Instance().ActivateAllStats();
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}
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void plAutoProfileImp::LinkToAllAges()
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{
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fJustLinkToAges = true;
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IInit();
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}
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void plAutoProfileImp::IInit()
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{
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// TODO: Find a better way to grab a list of age names, since the old data server
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// no longer exists
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/*plIDataServer* dataServer = plNetClientMgr::GetInstance()->GetDataServer();
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if (!dataServer)
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return;
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dataServer->GetDatasetAges(fAges);*/
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// The first age we link into is AvatarCustomization, since we have a new avatar.
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// Coincidentally, the first age in our list is AvatarCustomization. However,
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// sometimes linking from ACA to ACA causes a crash. To get around that, we just
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// reverse the list, so it's last.
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std::reverse(fAges.begin(), fAges.end());
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fNextAge = 0;
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RegisterAs(kAutoProfile_KEY);
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plgDispatch::Dispatch()->RegisterForExactType(plAgeBeginLoadingMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
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plConsoleMsg* consoleMsg = TRACKED_NEW plConsoleMsg(plConsoleMsg::kExecuteLine, "Camera.AlwaysCut true");
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consoleMsg->Send();
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}
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#ifdef HS_BUILD_FOR_WIN32
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#include "hsWindows.h"
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#include <shellapi.h>
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#endif
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void plAutoProfileImp::IShutdown()
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{
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// KLUDGE - Copy the load timing log, in case we used it
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#define kTimingLog L"readtimings.0.log"
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#define kAgeTimingLog L"agetimings.0.log"
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wchar destPath[MAX_PATH];
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wchar sourcePath[MAX_PATH];
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PathAddFilename(destPath, plProfileManagerFull::Instance().GetProfilePath(), kTimingLog, arrsize(destPath));
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PathGetLogDirectory(sourcePath, arrsize(sourcePath));
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PathAddFilename(sourcePath, sourcePath, kTimingLog, arrsize(sourcePath));
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plFileUtils::FileCopy(sourcePath, destPath);
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PathAddFilename(destPath, plProfileManagerFull::Instance().GetProfilePath(), kAgeTimingLog, arrsize(destPath));
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PathGetLogDirectory(sourcePath, arrsize(sourcePath));
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PathAddFilename(sourcePath, sourcePath, kAgeTimingLog, arrsize(sourcePath));
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plFileUtils::FileCopy(sourcePath, destPath);
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#ifdef HS_BUILD_FOR_WIN32
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ShellExecute(nil, nil, "PostRun.bat", nil, nil, SW_SHOWNORMAL);
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#endif
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
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plgDispatch::Dispatch()->UnRegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
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UnRegisterAs(kAutoProfile_KEY);
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// Pump the queue so we get fully unregistered
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plgDispatch::Dispatch()->MsgQueueProcess();
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plClientMsg* clientMsg = TRACKED_NEW plClientMsg(plClientMsg::kQuit);
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clientMsg->Send(hsgResMgr::ResMgr()->FindKey(kClient_KEY));
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}
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void plAutoProfileImp::INextProfile()
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{
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// Haven't linked to our first age yet, do that before we start profiling
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if (fNextAge == 0)
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{
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if (!INextAge())
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IShutdown();
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}
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else
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{
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// Log the stats for this spawn point
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if (fLastSpawnPointName)
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{
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const char * ageName = NetCommGetAge()->ageDatasetName;
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plProfileManagerFull::Instance().LogStats(ageName, fLastSpawnPointName);
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plMipmap mipmap;
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if (plClient::GetInstance()->GetPipeline()->CaptureScreen(&mipmap))
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{
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char fileName[256];
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sprintf(fileName, "%s%s_%s.jpg",
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plProfileManagerFull::Instance().GetProfilePath(),
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ageName, fLastSpawnPointName);
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plJPEG::Instance().SetWriteQuality(100);
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plJPEG::Instance().WriteToFile(fileName, &mipmap);
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}
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fLastSpawnPointName = nil;
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}
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// Try to go to the next spawn point
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if (!INextSpawnPoint())
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{
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// Link to the next age
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if (!INextAge())
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{
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// We've done all the ages, shut down
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IShutdown();
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}
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}
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}
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}
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bool plAutoProfileImp::INextAge()
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{
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const char* ageName = nil;
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if (fAgeName.length() > 0)
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{
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if (fLinkedToSingleAge)
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return false;
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fLinkedToSingleAge = true;
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ageName = fAgeName.c_str();
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}
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else
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{
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if (fNextAge >= fAges.size())
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return false;
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ageName = fAges[fNextAge].c_str();
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}
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fNextAge++;
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fNextSpawnPoint = 0;
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plAgeLinkStruct link;
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link.GetAgeInfo()->SetAgeFilename(ageName);
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link.SetLinkingRules(plNetCommon::LinkingRules::kBasicLink);
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plNetLinkingMgr::GetInstance()->LinkToAge(&link);
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fStatusMessage = "Linking to age ";
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fStatusMessage += ageName;
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return true;
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}
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bool plAutoProfileImp::INextSpawnPoint()
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{
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if (fJustLinkToAges)
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return false;
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const char* kPerfSpawnPrefix = "cPerf-";
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int kPerfSpawnLen = strlen(kPerfSpawnPrefix);
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// Find the next perf spawn point
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bool foundGood = false;
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while (fNextSpawnPoint < plAvatarMgr::GetInstance()->NumSpawnPoints())
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{
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const plSpawnModifier* spawnMod = plAvatarMgr::GetInstance()->GetSpawnPoint(fNextSpawnPoint);
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fLastSpawnPointName = spawnMod->GetKeyName();
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if (strncmp(fLastSpawnPointName, kPerfSpawnPrefix, kPerfSpawnLen) == 0)
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{
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fStatusMessage = "Profiling spawn point ";
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fStatusMessage += fLastSpawnPointName;
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foundGood = true;
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break;
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}
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else
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fNextSpawnPoint++;
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}
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if (!foundGood)
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{
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fLastSpawnPointName = nil;
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fStatusMessage = "No profile spawn point found";
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return false;
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}
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar();
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if (avatar)
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{
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double fakeTime = 0.0f;
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avatar->SpawnAt(fNextSpawnPoint, fakeTime);
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}
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fNextSpawnPoint++;
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plTimerCallbackMsg* timerMsg = TRACKED_NEW plTimerCallbackMsg(GetKey());
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plgTimerCallbackMgr::NewTimer(30, timerMsg);
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return true;
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}
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hsBool plAutoProfileImp::MsgReceive(plMessage* msg)
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{
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
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if (evalMsg)
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{
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if (fStatusMessage.length() > 0)
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plDebugText::Instance().DrawString(10, 10, fStatusMessage.c_str());
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}
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plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg);
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if (ageLoaded)
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{
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if (!ageLoaded->fLoaded)
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{
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fLinkTime = hsTimer::GetFullTickCount();
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hsStatusMessage("Age unloaded");
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}
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return true;
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}
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plInitialAgeStateLoadedMsg* ageStateLoaded = plInitialAgeStateLoadedMsg::ConvertNoRef(msg);
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if (ageStateLoaded)
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{
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if (fNextAge > 0)
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{
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fLinkTime = hsTimer::GetFullTickCount() - fLinkTime;
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float ms = hsTimer::FullTicksToMs(fLinkTime);
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hsStatusMessageF("Age %s finished load, took %.1f ms",
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fAges[fNextAge-1].c_str(),
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ms);
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plStatusLog::AddLineS("agetimings.log", "Age %s took %.1f ms",
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fAges[fNextAge-1].c_str(),
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ms);
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}
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fStatusMessage = "Age loaded. Preparing to profile.";
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// Age is loaded, start profiling in 5 seconds (to make sure the avatar is linked in all the way)
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plTimerCallbackMsg* timerMsg = TRACKED_NEW plTimerCallbackMsg(GetKey());
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plgTimerCallbackMgr::NewTimer(5, timerMsg);
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return true;
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}
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plTimerCallbackMsg* timerMsg = plTimerCallbackMsg::ConvertNoRef(msg);
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if (timerMsg)
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{
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INextProfile();
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return true;
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}
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// When the first age starts to load, register the stupid avatar customization variable
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// so the calibration screen won't pop up and ruin everything. I'm sure I could try
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// and do this earlier, but I'm not sure when that player folder is set so screw it, it works here.
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plAgeBeginLoadingMsg* ageBeginLoadingMsg = plAgeBeginLoadingMsg::ConvertNoRef(msg);
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if (ageBeginLoadingMsg)
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{
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeBeginLoadingMsg::Index(), GetKey());
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VaultAddChronicleEntryAndWait(L"InitialAvCursomizationsDone", 0, L"1");
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return true;
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}
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return false;
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}
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