|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "plDynaRippleVSMgr.h"
|
|
|
|
#include "plDynaDecal.h"
|
|
|
|
|
|
|
|
#include "plPrintShape.h"
|
|
|
|
|
|
|
|
#include "plCutter.h"
|
|
|
|
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
|
|
|
|
#include "hsStream.h"
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "hsTimer.h"
|
|
|
|
|
|
|
|
#include "plWaveSetBase.h"
|
|
|
|
#include "plRipVSConsts.h"
|
|
|
|
|
|
|
|
#include "plSurface/hsGMaterial.h"
|
|
|
|
#include "plSurface/plLayerInterface.h"
|
|
|
|
|
|
|
|
#include "plMessage/plDynaDecalEnableMsg.h"
|
|
|
|
#include "plMessage/plRippleShapeMsg.h"
|
|
|
|
|
|
|
|
#include "plMessage/plAvatarMsg.h"
|
|
|
|
#include "plAvatar/plAvBrainHuman.h"
|
|
|
|
#include "plAvatar/plArmatureMod.h"
|
|
|
|
|
|
|
|
#include "plMath/plRandom.h"
|
|
|
|
static plRandom sRand;
|
|
|
|
|
|
|
|
#include "plTweak.h"
|
|
|
|
|
|
|
|
int plDynaRippleVSMgr::INewDecal()
|
|
|
|
{
|
|
|
|
int idx = fDecals.GetCount();
|
|
|
|
|
|
|
|
plDynaRippleVS* rip = new plDynaRippleVS();
|
|
|
|
rip->fC1U = fInitUVW.fX;
|
|
|
|
rip->fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX);
|
|
|
|
|
|
|
|
rip->fC1V = fInitUVW.fY;
|
|
|
|
rip->fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY);
|
|
|
|
|
|
|
|
fDecals.Append(rip);
|
|
|
|
|
|
|
|
return idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
plDynaRippleVSMgr::plDynaRippleVSMgr()
|
|
|
|
: fWaveSetBase(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plDynaRippleVSMgr::~plDynaRippleVSMgr()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynaRippleVSMgr::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plDynaRippleMgr::Read(stream, mgr);
|
|
|
|
|
|
|
|
mgr->ReadKeyNotifyMe(stream, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefWaveSetBase), plRefFlags::kPassiveRef);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynaRippleVSMgr::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plDynaRippleMgr::Write(stream, mgr);
|
|
|
|
|
|
|
|
mgr->WriteKey(stream, fWaveSetBase);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plDynaRippleVSMgr::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
hsBool retVal = plDynaRippleMgr::MsgReceive(msg);
|
|
|
|
if( retVal )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg);
|
|
|
|
if( refMsg )
|
|
|
|
{
|
|
|
|
switch( refMsg->fType )
|
|
|
|
{
|
|
|
|
case kRefWaveSetBase:
|
|
|
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
|
|
|
|
fWaveSetBase = plWaveSetBase::ConvertNoRef(refMsg->GetRef());
|
|
|
|
else
|
|
|
|
fWaveSetBase = nil;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plDynaRippleVSMgr::ICheckRTMat()
|
|
|
|
{
|
|
|
|
if( !fMatRTShade )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !fWaveSetBase )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( fMatRTShade->GetLayer(0)->GetVertexShader() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
plRipVSConsts ripConsts;
|
|
|
|
|
|
|
|
ripConsts.fC1U = fInitUVW.fX;
|
|
|
|
ripConsts.fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX);
|
|
|
|
|
|
|
|
ripConsts.fC1V = fInitUVW.fY;
|
|
|
|
ripConsts.fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY);
|
|
|
|
|
|
|
|
ripConsts.fInitAtten = fInitAtten;
|
|
|
|
ripConsts.fLife = fLifeSpan;
|
|
|
|
ripConsts.fDecay = fDecayStart;
|
|
|
|
ripConsts.fRamp = fRampEnd;
|
|
|
|
|
|
|
|
return fWaveSetBase->SetupRippleMat(fMatRTShade, ripConsts);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plDynaRippleVSMgr::IRippleFromShape(const plPrintShape* shape, hsBool force)
|
|
|
|
{
|
|
|
|
if( !ICheckRTMat() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !shape )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
hsBool retVal = false;
|
|
|
|
|
|
|
|
plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(shape), shape->GetKey());
|
|
|
|
|
|
|
|
const hsMatrix44& shapeL2W = shape->GetOwner()->GetLocalToWorld();
|
|
|
|
|
|
|
|
plConst(float) kMinDist(2.0f);
|
|
|
|
plConst(float) kMinTime(1.5f);
|
|
|
|
double t = hsTimer::GetSysSeconds();
|
|
|
|
float dt = float(t - info.fLastTime) * sRand.RandZeroToOne();
|
|
|
|
hsBool longEnough = (dt >= kMinTime);
|
|
|
|
hsPoint3 xlate = shapeL2W.GetTranslate();
|
|
|
|
hsBool farEnough = (hsVector3(&info.fLastPos, &xlate).Magnitude() > kMinDist);
|
|
|
|
if( force || longEnough || farEnough )
|
|
|
|
{
|
|
|
|
hsPoint3 pos = shapeL2W.GetTranslate();
|
|
|
|
|
|
|
|
// We'll perturb the position a little so it doesn't look quite so regular,
|
|
|
|
// but we perturb it more if we're just standing still
|
|
|
|
hsVector3 randPert(sRand.RandMinusOneToOne(), sRand.RandMinusOneToOne(), 0);
|
|
|
|
randPert.Normalize();
|
|
|
|
if( !farEnough )
|
|
|
|
{
|
|
|
|
plConst(float) kRandPert = 0.5f;
|
|
|
|
randPert *= kRandPert;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
plConst(float) kRandPert = 0.15f;
|
|
|
|
randPert *= kRandPert;
|
|
|
|
}
|
|
|
|
pos += randPert;
|
|
|
|
|
|
|
|
// Are we potentially touching the water?
|
|
|
|
float waterHeight = fWaveSetBase->GetHeight();
|
|
|
|
if( (pos.fZ - fScale.fZ * shape->GetHeight() < waterHeight)
|
|
|
|
&&(pos.fZ + fScale.fZ * shape->GetHeight() > waterHeight) )
|
|
|
|
{
|
|
|
|
|
|
|
|
hsVector3 dir(fWaveSetBase->GetWindDir());
|
|
|
|
hsVector3 up(0.f, 0.f, 1.f);
|
|
|
|
|
|
|
|
float wid = hsMaximum(shape->GetWidth(), shape->GetLength());
|
|
|
|
|
|
|
|
plConst(float) kMaxWaterDepth(1000.f);
|
|
|
|
|
|
|
|
hsVector3 size(wid * fScale.fX, wid * fScale.fY, kMaxWaterDepth);
|
|
|
|
fCutter->SetLength(size);
|
|
|
|
fCutter->Set(pos, dir, up);
|
|
|
|
|
|
|
|
|
|
|
|
hsBool hit = ICutoutTargets(t);
|
|
|
|
if( hit )
|
|
|
|
{
|
|
|
|
info.fLastTime = t;
|
|
|
|
info.fLastPos = shapeL2W.GetTranslate();
|
|
|
|
retVal = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
retVal = false; // No-effect else just for break points.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|