|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
#include "pnKeyedObject/plKeyImp.h"
|
|
|
|
#include "plRegistryHelpers.h"
|
|
|
|
#include "plRegistryKeyList.h"
|
|
|
|
|
|
|
|
plRegistryKeyList::~plRegistryKeyList()
|
|
|
|
{
|
|
|
|
std::for_each(fKeys.begin(), fKeys.end(),
|
|
|
|
[] (plKeyImp* key) { if (!key->ObjectIsLoaded()) delete key; }
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
plKeyImp* plRegistryKeyList::FindKey(const plString& keyName) const
|
|
|
|
{
|
|
|
|
auto it = std::find_if(fKeys.begin(), fKeys.end(),
|
|
|
|
[&] (plKeyImp* key) { return key->GetName().CompareI(keyName) == 0; }
|
|
|
|
);
|
|
|
|
if (it != fKeys.end())
|
|
|
|
return *it;
|
|
|
|
else
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) const
|
|
|
|
{
|
|
|
|
uint32_t objectID = uoid.GetObjectID();
|
|
|
|
|
|
|
|
// Key is dynamic or doesn't know its index. Do a find by name.
|
|
|
|
if (objectID == 0)
|
|
|
|
return FindKey(uoid.GetObjectName());
|
|
|
|
|
|
|
|
// Direct lookup
|
|
|
|
if (objectID <= fKeys.size())
|
|
|
|
{
|
|
|
|
#ifdef PLASMA_EXTERNAL_RELEASE
|
|
|
|
return fKeys[objectID-1];
|
|
|
|
#else
|
|
|
|
// If this is an internal release, our objectIDs might not match
|
|
|
|
// because of local data. Verify that we have the right key by
|
|
|
|
// name, and if it's wrong, do the slower find-by-name.
|
|
|
|
plKeyImp *keyImp = fKeys[objectID-1];
|
|
|
|
if (keyImp->GetName().CompareI(uoid.GetObjectName()) != 0)
|
|
|
|
return FindKey(uoid.GetObjectName());
|
|
|
|
else
|
|
|
|
return keyImp;
|
|
|
|
#endif // PLASMA_EXTERNAL_RELEASE
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we got here it probably means we just deleted all our keys of the matching type
|
|
|
|
// because no one was using them. No worries. The resManager will catch this and
|
|
|
|
// reload our keys, then try again.
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator)
|
|
|
|
{
|
|
|
|
ILock();
|
|
|
|
|
|
|
|
for (auto it = fKeys.begin(); it != fKeys.end(); ++it)
|
|
|
|
{
|
|
|
|
plKeyImp* keyImp = *it;
|
|
|
|
if (keyImp)
|
|
|
|
{
|
|
|
|
if (!iterator->EatKey(plKey::Make(keyImp)))
|
|
|
|
{
|
|
|
|
IUnlock();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
IUnlock();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange)
|
|
|
|
{
|
|
|
|
loadStatusChange = kNoChange;
|
|
|
|
|
|
|
|
hsAssert(fLocked == 0, "Don't currently support adding keys while locked");
|
|
|
|
if (fLocked == 0 && key)
|
|
|
|
{
|
|
|
|
hsAssert(std::find(fKeys.begin(), fKeys.end(), key) == fKeys.end(), "Key already added");
|
|
|
|
|
|
|
|
// first key to be added?
|
|
|
|
if (fKeys.empty())
|
|
|
|
loadStatusChange = kTypeLoaded;
|
|
|
|
|
|
|
|
// Objects that already have an object ID will be respected.
|
|
|
|
// Totally new keys will not have one, but keys from other sources (patches) will.
|
|
|
|
if (key->GetUoid().GetObjectID() == 0)
|
|
|
|
{
|
|
|
|
fKeys.push_back(key);
|
|
|
|
key->SetObjectID(fKeys.size());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uint32_t id = key->GetUoid().GetObjectID();
|
|
|
|
if (fKeys.size() < id)
|
|
|
|
fKeys.resize(id);
|
|
|
|
fKeys[id - 1] = key;
|
|
|
|
}
|
|
|
|
++fReffedKeys;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange)
|
|
|
|
{
|
|
|
|
loadStatusChange = kNoChange;
|
|
|
|
|
|
|
|
// Clones never officially get added to the key list (they're maintained by
|
|
|
|
// the original key), so just ignore them
|
|
|
|
if (key->GetUoid().IsClone())
|
|
|
|
{
|
|
|
|
delete key;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t id = key->GetUoid().GetObjectID();
|
|
|
|
plKeyImp* foundKey = nullptr;
|
|
|
|
|
|
|
|
// Fixed Keys use ID == 0
|
|
|
|
if (id == 0)
|
|
|
|
hsAssert(key->GetUoid().GetLocation() == plLocation::kGlobalFixedLoc, "key id == 0 but not fixed?");
|
|
|
|
else if (id < fKeys.size()) {
|
|
|
|
if (fKeys[id]->GetUoid().GetObjectID() == id)
|
|
|
|
foundKey = fKeys[id];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Last chance: do a slow name search for that key.
|
|
|
|
if (!foundKey)
|
|
|
|
foundKey = FindKey(key->GetUoid().GetObjectName());
|
|
|
|
|
|
|
|
// Got that key, decrement the key counter
|
|
|
|
if (foundKey) {
|
|
|
|
--fReffedKeys;
|
|
|
|
if (fReffedKeys == 0)
|
|
|
|
loadStatusChange = kTypeUnloaded;
|
|
|
|
}
|
|
|
|
return foundKey != nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plRegistryKeyList::Read(hsStream* s)
|
|
|
|
{
|
|
|
|
uint32_t keyListLen = s->ReadLE32();
|
|
|
|
if (!fKeys.empty())
|
|
|
|
{
|
|
|
|
s->Skip(keyListLen);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// deprecated flags. used to indicate alphabetically sorted keys for some "optimization"
|
|
|
|
// that really appeared to do nothing. no loss.
|
|
|
|
s->ReadByte();
|
|
|
|
|
|
|
|
uint32_t numKeys = s->ReadLE32();
|
|
|
|
fKeys.reserve(numKeys);
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < numKeys; ++i)
|
|
|
|
{
|
|
|
|
plKeyImp* newKey = new plKeyImp;
|
|
|
|
newKey->Read(s);
|
|
|
|
fKeys.push_back(newKey);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plRegistryKeyList::Write(hsStream* s)
|
|
|
|
{
|
|
|
|
// Save space for the length of our data
|
|
|
|
uint32_t beginPos = s->GetPosition();
|
|
|
|
s->WriteLE32(0);
|
|
|
|
s->WriteByte(0); // Deprecated flags
|
|
|
|
|
|
|
|
// We only write out keys with data. Fill this value in later...
|
|
|
|
uint32_t countPos = s->GetPosition();
|
|
|
|
s->WriteLE32(0);
|
|
|
|
|
|
|
|
// Write out all our keys with data
|
|
|
|
uint32_t keyCount = 0;
|
|
|
|
for (auto it = fKeys.begin(); it != fKeys.end(); ++it)
|
|
|
|
{
|
|
|
|
plKeyImp* key = *it;
|
|
|
|
if (key->ObjectIsLoaded())
|
|
|
|
{
|
|
|
|
++keyCount;
|
|
|
|
key->Write(s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Rewind and write out data size and key count
|
|
|
|
uint32_t endPos = s->GetPosition();
|
|
|
|
s->SetPosition(beginPos);
|
|
|
|
s->WriteLE32(endPos-beginPos-sizeof(uint32_t));
|
|
|
|
s->SetPosition(countPos);
|
|
|
|
s->WriteLE32(keyCount);
|
|
|
|
s->SetPosition(endPos);
|
|
|
|
}
|