You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

294 lines
8.7 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfConsoleContext //
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plString.h"
#include "pfConsoleContext.h"
//// Static Root Context /////////////////////////////////////////////////////
pfConsoleContext pfConsoleContext::fRootContext( "global" );
pfConsoleContext &pfConsoleContext::GetRootContext( void )
{
return fRootContext;
}
//// Constructor/Destructor //////////////////////////////////////////////////
pfConsoleContext::pfConsoleContext( const char *name )
{
fName = ( name != nil ) ? hsStrcpy( name ) : nil;
fAddWhenNotFound = true;
}
pfConsoleContext::~pfConsoleContext()
{
Clear();
delete [] fName;
}
//// Clear ///////////////////////////////////////////////////////////////////
void pfConsoleContext::Clear( void )
{
int32_t idx;
for( idx = fVarValues.GetCount() - 1; idx >= 0; idx-- )
RemoveVar( idx );
}
//// Getters /////////////////////////////////////////////////////////////////
uint32_t pfConsoleContext::GetNumVars( void ) const
{
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
return fVarValues.GetCount();
}
const char *pfConsoleContext::GetVarName( uint32_t idx ) const
{
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
if( idx >= fVarNames.GetCount() )
{
hsAssert( false, "GetVarName() index out of range for console context" );
return nil;
}
return fVarNames[ idx ];
}
pfConsoleCmdParam &pfConsoleContext::GetVarValue( uint32_t idx ) const
{
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
hsAssert( idx < fVarValues.GetCount(), "GetVarValue() index out of range for console context" );
return fVarValues[ idx ];
}
//// FindVar /////////////////////////////////////////////////////////////////
int32_t pfConsoleContext::FindVar( const char *name ) const
{
uint32_t idx;
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
for( idx = 0; idx < fVarNames.GetCount(); idx++ )
{
if( stricmp( name, fVarNames[ idx ] ) == 0 )
{
return (int32_t)idx;
}
}
return -1;
}
//// RemoveVar ///////////////////////////////////////////////////////////////
void pfConsoleContext::RemoveVar( uint32_t idx )
{
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
if( idx >= fVarValues.GetCount() )
{
hsAssert( false, "RemoveVar() index out of range for console context" );
return;
}
delete [] fVarNames[ idx ];
if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
// Necessary because the params won't delete the data themselves
delete [] ( (char *)fVarValues[ idx ] );
fVarNames.Remove( idx );
fVarValues.Remove( idx );
}
//// AddVar Variants /////////////////////////////////////////////////////////
void pfConsoleContext::IAddVar( const char *name, const pfConsoleCmdParam &value )
{
fVarNames.Append( hsStrcpy( name ) );
fVarValues.Append( value );
// Remember, params won't know any better, since by default they don't own a copy of their string
uint32_t idx = fVarValues.GetCount() - 1;
if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
fVarValues[ idx ].SetString( hsStrcpy( fVarValues[ idx ] ) );
}
void pfConsoleContext::AddVar( const char *name, const pfConsoleCmdParam &value )
{
int32_t idx = FindVar( name );
if( idx != -1 )
{
hsAssert( false, "AddVar() failed because variable already in console context" );
return;
}
IAddVar( name, value );
}
void pfConsoleContext::AddVar( const char *name, int value )
{
pfConsoleCmdParam param;
param.SetInt( value );
AddVar( name, param );
}
void pfConsoleContext::AddVar( const char *name, float value )
{
pfConsoleCmdParam param;
param.SetFloat( value );
AddVar( name, param );
}
void pfConsoleContext::AddVar( const char *name, const char *value )
{
pfConsoleCmdParam param;
param.SetString( (char *)value ); // It's ok, we'll be copying it soon 'nuf
AddVar( name, param );
}
void pfConsoleContext::AddVar( const char *name, char value )
{
pfConsoleCmdParam param;
param.SetChar( value );
AddVar( name, param );
}
void pfConsoleContext::AddVar( const char *name, bool value )
{
pfConsoleCmdParam param;
param.SetBool( value );
AddVar( name, param );
}
//// SetVar Variants /////////////////////////////////////////////////////////
12 years ago
bool pfConsoleContext::SetVar( uint32_t idx, const pfConsoleCmdParam &value )
{
hsAssert( fVarValues.GetCount() == fVarNames.GetCount(), "Mismatch in console var context arrays" );
if( idx >= fVarValues.GetCount() )
{
hsAssert( false, "SetVar() index out of range for console context" );
return false;
}
if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
{
// Remember, params won't know any better, since by default they don't own a copy of their string
delete [] ( (char *)fVarValues[ idx ] );
}
fVarValues[ idx ] = value;
if( fVarValues[ idx ].GetType() == pfConsoleCmdParam::kString )
fVarValues[ idx ].SetString( hsStrcpy( fVarValues[ idx ] ) );
return true;
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, const pfConsoleCmdParam &value )
{
int32_t idx = FindVar( name );
if( idx == -1 )
{
if( fAddWhenNotFound )
{
// Don't panic, just add
IAddVar( name, value );
return true;
}
return false;
}
return SetVar( idx, value );
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, int value )
{
pfConsoleCmdParam param;
param.SetInt( value );
return SetVar( name, param );
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, float value )
{
pfConsoleCmdParam param;
param.SetFloat( value );
return SetVar( name, param );
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, const char *value )
{
pfConsoleCmdParam param;
param.SetString( (char *)value ); // Don't worry, we'll be copying it soon 'nuf
return SetVar( name, param );
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, char value )
{
pfConsoleCmdParam param;
param.SetChar( value );
return SetVar( name, param );
}
12 years ago
bool pfConsoleContext::SetVar( const char *name, bool value )
{
pfConsoleCmdParam param;
param.SetBool( value );
return SetVar( name, param );
}