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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef SCENE_SYNC_H
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#define SCENE_SYNC_H
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#include "Max.h"
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#include "notify.h"
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#include <vector>
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#include <set>
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class plMaxNode;
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class hsSemaphore;
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class SceneWatcher;
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class plSceneNode;
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#include "pnKeyedObject/plUoid.h"
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#include "pnKeyedObject/plKey.h"
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class SceneSync
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{
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protected:
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SceneWatcher *fSceneWatcher;
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hsSemaphore *fUpdateSignal;
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const char *fPipeName;
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int fTimerID;
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int fUpdateFreq;
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SceneSync();
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public:
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static SceneSync& Instance();
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// Get the path where the current Max file will be exported to (not including "dat")
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bool GetOutputDir(char *buf);
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bool IsClientRunning();
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// Is there valid data on disk that we can load into the ResMgr or do we need to reconvert?
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bool CanLoadOldResMgr();
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// Create client data
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bool CreateClientData();
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void SetUpdateFreq(int freq); // In milliseconds
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// Start updating the client
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bool BeginClientSync(const char *semaphoreName, const char *pipeName);
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// Stop updating the client. If abort is true, don't try saving, something went wrong
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void EndClientSync(bool abort);
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protected:
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bool SaveResMgr();
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void IShutdownClient();
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// Reconvert any dirty nodes to sync the Plasma database and the Max one
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bool Update();
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void AddSceneNodes(std::set<plSceneNode*>& sceneNodes, std::vector<plUoid>& delUoids, std::vector<plKey>& newKeys);
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bool IStartWatching(bool forceWatch=false);
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bool IStopWatching();
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// Called by open and close scene.
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bool IReadNodeMap(const char *dir);
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bool IWriteNodeMap(const char *dir);
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void IShutdown();
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void IDeletePath(const char *path);
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void IClearDirtyRecur(plMaxNode *node);
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static void INotify(void *param, NotifyInfo *info);
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static void CALLBACK ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
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};
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#endif //SCENE_SYNC_H
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