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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plMsgForwarder.h"
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#include "hsResMgr.h"
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#include "HeadSpin.h"
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#include "pnMessage/plMessage.h"
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#include "pnKeyedObject/plKey.h"
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#include "pnNetCommon/plNetApp.h"
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#include "pnNetCommon/plSynchedObject.h"
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#include "pnMessage/plSelfDestructMsg.h"
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#include "pnMessage/plMessageWithCallbacks.h"
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class plForwardCallback
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{
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public:
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hsTArray<plKey> fOrigReceivers;
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int fNumCallbacks;
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bool fNetPropogate;
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};
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plMsgForwarder::plMsgForwarder()
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{
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}
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plMsgForwarder::~plMsgForwarder()
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{
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CallbackMap::iterator i = fCallbacks.begin();
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for (; i != fCallbacks.end(); i++)
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delete (*i).second;
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}
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void plMsgForwarder::Read(hsStream* s, hsResMgr* mgr)
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{
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hsKeyedObject::Read(s, mgr);
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int numKeys = s->ReadLE32();
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fForwardKeys.Reset();
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fForwardKeys.Expand(numKeys);
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fForwardKeys.SetCount(numKeys);
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for (int i = 0; i < numKeys; i++)
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{
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plKey key = mgr->ReadKey(s);
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fForwardKeys[i] = key;
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}
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}
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void plMsgForwarder::Write(hsStream* s, hsResMgr* mgr)
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{
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hsKeyedObject::Write(s, mgr);
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int numKeys = fForwardKeys.Count();
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s->WriteLE32(numKeys);
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for (int i = 0; i < numKeys; i++)
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mgr->WriteKey(s, fForwardKeys[i]);
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}
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bool plMsgForwarder::MsgReceive(plMessage* msg)
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{
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// Self destruct messages are for us only
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plSelfDestructMsg *selfMsg = plSelfDestructMsg::ConvertNoRef(msg);
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if (selfMsg)
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return hsKeyedObject::MsgReceive(msg);
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// If this is a callback message, it needs to be handled differently
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if (IForwardCallbackMsg(msg))
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return true;
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// All other messages are forwarded
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IForwardMsg(msg);
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return true;
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}
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bool plMsgForwarder::IForwardCallbackMsg(plMessage *msg)
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{
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// Only process as a callback message if it is one, AND it has callbacks
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plMessageWithCallbacks *callbackMsg = plMessageWithCallbacks::ConvertNoRef(msg);
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if (callbackMsg && callbackMsg->GetNumCallbacks() > 0)
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{
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for (int i = 0; i < callbackMsg->GetNumCallbacks(); i++)
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{
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plEventCallbackMsg *event = callbackMsg->GetEventCallback(i);
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hsAssert(event, "Message forwarder only supports event callback messages");
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if (event)
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{
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plForwardCallback *fc = new plForwardCallback;
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fc->fNumCallbacks = fForwardKeys.Count();
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// Turn off net propagate the callbacks to us will all be local. Only the
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// callback we send will go over the net
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fc->fNetPropogate = (event->HasBCastFlag(plMessage::kNetPropagate) != 0);
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event->SetBCastFlag(plMessage::kNetPropagate, false);
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for (int j = 0; j < event->GetNumReceivers(); j++)
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fc->fOrigReceivers.Append((plKey)event->GetReceiver(j));
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event->ClearReceivers();
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event->AddReceiver(GetKey());
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fCallbacks[event] = fc;
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#if 0
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hsStatusMessageF("Adding CBMsg, eventSender=%s, eventRemoteMsg=%d\n",
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event->GetSender() ? event->GetSender()->GetName() : "nil", fc->fNetPropogate);
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#endif
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}
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}
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#if 0
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hsStatusMessageF("Fwding CBMsg, sender=%s, remoteMsg=%d",
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msg->GetSender() ? msg->GetSender()->GetName() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal));
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#endif
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IForwardMsg(callbackMsg);
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return true;
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}
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// Callback from one of our forward keys. Don't send the final callback to the original
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// requester until all forward keys have reported in.
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plEventCallbackMsg *eventMsg = plEventCallbackMsg::ConvertNoRef(msg);
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if (eventMsg)
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{
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CallbackMap::const_iterator it = fCallbacks.find(eventMsg);
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if (it != fCallbacks.end())
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{
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plForwardCallback *fc = it->second;
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if (--fc->fNumCallbacks == 0)
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{
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hsStatusMessageF("plEventCallbackMsg received, erasing, sender=%s, remoteMsg=%d\n",
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msg->GetSender() ? msg->GetSender()->GetName().c_str() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal));
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fCallbacks.erase(eventMsg);
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plUoid uoid = GetKey()->GetUoid();
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bool locallyOwned = (plNetClientApp::GetInstance()->IsLocallyOwned(uoid) != plSynchedObject::kNo);
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// If the callback was originally net propagated, and we own this forwarder, net propagate the callback
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if (fc->fNetPropogate && locallyOwned)
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eventMsg->SetBCastFlag(plMessage::kNetPropagate);
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eventMsg->ClearReceivers();
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eventMsg->AddReceivers(fc->fOrigReceivers);
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eventMsg->SetSender(GetKey());
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hsRefCnt_SafeRef(eventMsg);
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eventMsg->Send();
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delete fc;
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}
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}
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else
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{
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hsStatusMessageF("! Unknown plEventCallbackMsg received, sender=%s, remoteMsg=%d\n",
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msg->GetSender() ? msg->GetSender()->GetName().c_str() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal));
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hsAssert(0, "Unknown plEventCallbackMsg received");
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}
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return true;
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}
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return false;
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}
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void plMsgForwarder::IForwardMsg(plMessage *msg)
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{
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// Back up the message's original receivers
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hsTArray<plKey> oldKeys;
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for (int i = 0; i < msg->GetNumReceivers(); i++)
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oldKeys.Append((plKey)msg->GetReceiver(i));
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// Set to our receivers and send
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hsRefCnt_SafeRef(msg);
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msg->ClearReceivers();
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msg->AddReceivers(fForwardKeys);
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msg->Send();
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// Reset back to the original receivers. This is so we don't screw up objects
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// who reuse their messages
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msg->ClearReceivers();
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msg->AddReceivers(oldKeys);
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}
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void plMsgForwarder::AddForwardKey(plKey key)
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{
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if (fForwardKeys.Find(key) == fForwardKeys.kMissingIndex)
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fForwardKeys.Append(key);
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}
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